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matt_the_goodCampaignsStake a claimLoot caskets for refuse drift 2025-10-04
Battle

Loot caskets for refuse drift 2025-10-04

Post-battle Oct 04, 2025 Loot caskets for refuse drift 8thDay

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Murder Tithe 8thDay 1525¢ −300¢
The Congregation of the Serpent Lord_Weasel 1825¢

Related Campaign Actions

10 months ago

Battle Report created: Loot caskets for refuse drift on 2025-10-04. Murder Tithe, The Congregation of the Serpent participated.

Outcome: Winners: The Congregation of the Serpent

Battle Reports

Lord_Weasel · Oct 05, 2025 12:04 PM

Ephraim Arrakosh emerged from hiding to lead the Congregation of the Serpent in a raid on a storage warehouse deep in the Underhive. There, his force clashed with a rival cult, the corpse-worshiping mob of the Murder-Tithe. The battle started with a series of explosions that saw Old Garvus blown from his vantage point, knocking him and his heavy stubber out of the engagement. The following race to secure the loot saw bitter close combat at the base of the storage stacks, while volleys of autogun fire were exchanged from the swaying tops. Although out of favour of their patron Daemon, the witch Grucius Flay successfully beseeched the entities of the otherside to engulf the a portion of the warehouse in unholy warpflame. The juves of the Tithe were unburned by the daemonic flames, however, sprinting and vaulting arrogantly through the roiling etherflames. Whether they were saved by luck or the blessings of their carrion-lord remains a matter of much contention in the Cult's wretched fane.

While Arrakosh and the Witch Grucius Flay were kept low by savage attacks, the latter taking an ignominious plunge from his lofty perch high above the ground, the lowly ganger Konrad Kruz proved his dedication to the Serpents of Fate, standing watch over his betters' injured bodies and keeping the enemy gangers away from the last few crates with well-aimed autogun bursts. Eventually, the hooting yobs of the Murder Tithe were driven back, leaving the bloodied but victorious cult to pore over the spoils of their victory.

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.