Campaign Actions
Meat feast
Moved Stalking knife from Colin to stash (20¢)
Outcome: Credits remaining: 70¢Bought Stalking knife for Colin (20¢)
Outcome: Credits remaining: 70¢Bought Long blade for Zero (30¢)
Outcome: Credits remaining: 90¢Equipped Biochar with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 120¢Equipped Ashole with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 120¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 120¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 145¢Sold equipment from stash: Ablative overlay (20¢)
Outcome: +20¢ (to 170¢)Sold equipment from stash: Ablative overlay (20¢)
Outcome: +20¢ (to 150¢)Sold equipment from stash: Ablative overlay (20¢)
Outcome: +20¢ (to 130¢)Wrongly bought 3x ablative overlay. Refunded them and bought 2x armoured undersuit which I meant to get after the last game
Outcome: Refunded 60 credsMoved Ablative overlay from Charcoal to stash (20¢)
Outcome: Credits remaining: 110¢Moved Ablative overlay from Biochar to stash (20¢)
Outcome: Credits remaining: 110¢Moved Ablative overlay from Ashole to stash (20¢)
Outcome: Credits remaining: 110¢Hab level d6 on 4+ get free juve
Rolled 1D6: 4 = 4 Outcome: Woo hoo free juveD6 roll for settlement free juve and 25 creds equipment on 3+
Rolled 1D6: 1 = 1 Outcome: No free juve4d6x10 creds from territories
Rolled 4D6: 2 , 1 , 4 , 4 = 11 Outcome: 110 creds from turf rollsEquipped Charcoal with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 0¢Equipped Biochar with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 0¢Equipped Ashole with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 0¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 0¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 20¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 40¢Equipped Charcoal with Suspensor harness from stash (40¢)
Outcome: Credits remaining: 60¢Bought Suspensor harness for Stash (40¢)
Outcome: Credits remaining: 60¢Trading post roll. Leader and 2 champs
Rolled 2D6: 5 , 6 = 11 Outcome: Rare 11 + 4Death: Pokey was killed
Outcome: Pokey is permanently dead. 1 equipment transferred to stash, 1 stayed with the fighter.Notorious B.U.G. spent 5 XP to advance
Outcome: Improved MovementNotorious B.U.G. spent 6 XP to advance
Outcome: Improved Weapon SkillAshole spent 5 XP to advance
Outcome: Improved MovementAshole spent 8 XP to advance
Outcome: Improved ToughnessReputation Update: Thee Asholes gained 3 Reputation (new total: 11)
D3 rep for win
Rolled 1D6: 5 = 5 Outcome: 3 repAdded 3 XP for Notorious B.U.G. - Xp from herder
Outcome: Current: 11 XP, Total: 24 XPAdded 1 XP for Bucky done gun - Xp for win
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Ashole - Xp for win
Outcome: Current: 13 XP, Total: 13 XPBucky xp
Rolled 1D6: 2 = 2 Outcome: Bucky gets 1 xpRoll for random fighter to get d3 xp for win
Rolled 2D6: 2 , 5 = 7 Outcome: Bucky done gun gets d3 xpD3 xp for leader for win
Rolled 1D6: 3 = 3 Outcome: 2xp for winAdded 3 XP for Notorious B.U.G. - Xp from herder
Outcome: Current: 8 XP, Total: 21 XPD3 xp for dune skuttler
Rolled 1D6: 5 = 5 Outcome: Dune skuttler gains 3xpRoll for xp on dune skuttler from herder. Xp increase on int test 7+
Rolled 2D6: 1 , 6 = 7 Outcome: Dune skuttler gets d3 xp from herderAdded 100¢: Creds from game 4
Outcome: +100¢ (to 100¢)Added 5 XP for Charcoal - Fight 4 xp
Outcome: Current: 5 XP, Total: 13 XPAdded 1 XP for Bucky done gun - Fight 4 xp
Outcome: Current: 3 XP, Total: 3 XPAdded 5 XP for Notorious B.U.G. - Fight 4 xp
Outcome: Current: 5 XP, Total: 18 XP