Uprising
Zeta-9 was once a functioning lower level of Hive Hekaton. Now, the sump is rising, lights are failing, and vox silence shrouds entire hab-blocks. Rumors speak of corpse-starch shortages, corpse-grinders on the hunt, and redemptionists burning out the infection with fire.
In the shadows, discontent grows and an uprising begins. The Enforcers are stretched thin. The Guilders have fled. The underhive is ready to erupt.
“We don’t go below Level 400 anymore. Not since the lights went out. Not since the screams started echoing through the vents.” — Guilder Harvek Dorn, one week before vanishing without trace
Gangs
| Gang | Neutral | The Order | The Uprising | Meat | Reputation | |
|---|---|---|---|---|---|---|
Hammerhand Security Services • Venators (AN)spudjii • R: 2795¢ Cr: 27¢ St: 0¢ W: 2822¢ |
Something murky in the middle
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0 | 19 | |||
1st LADIES • Escher (HoB)chimp_nasty • R: 2085¢ Cr: 305¢ St: 0¢ W: 2390¢ |
0 | 23 | ||||
The Last Edict • Palanite Enforcers (BoL)Tuckstop • R: 2280¢ Cr: 40¢ St: 0¢ W: 2320¢ |
All that is good and just
|
0 | 7 | |||
Verdant Huntsmen • Van Saar (HoA)hendybadger • R: 2290¢ Cr: 20¢ St: 0¢ W: 2310¢ |
0 | 7 | ||||
The Pit Spiders • Delaque (HoS)Uncle_Spider • R: 2190¢ Cr: 10¢ St: 0¢ W: 2200¢ |
Uprising outlaws
|
0 | 7 | |||
Thee Asholes • Ash Wastes Nomads (TotW)Timbertron • R: 1970¢ Cr: 75¢ St: 0¢ W: 2045¢ |
Uprising outlaws
|
0 | 15 | |||
Democratic Republic of the Spire • Orlock (HoI)GroggyOrangutan • R: 1750¢ Cr: 10¢ St: 0¢ W: 1760¢ |
0 | 10 | ||||
Patrol D-97 • Palanite Enforcers (BoL)Liassolano • R: 1230¢ Cr: 140¢ St: 30¢ W: 1400¢ |
All that is good and just
|
0 | 1 | |||
Darkest Storms • Ash Wastes Nomads (TotW)Leroy • R: 1100¢ Cr: 25¢ St: 35¢ W: 1160¢ |
Uprising outlaws
|
0 | 1 |
Assets
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Ash Gate
Held by Thee Asholes
ASH GATE The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world. TERRITORY BOON Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add 2D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D6 portions of Meat to the controlling gang's Stash. Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash. |
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Ash Gate
Held by The Last Edict
ASH GATE The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world. TERRITORY BOON Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add 2D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D6 portions of Meat to the controlling gang's Stash. Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash. |
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Ash Gate
Held by The Pit Spiders
ASH GATE The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world. TERRITORY BOON Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add 2D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D6 portions of Meat to the controlling gang's Stash. Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash. |
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Ash Gate
Held by Democratic Republic of the Spire
ASH GATE The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world. TERRITORY BOON Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add 2D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D6 portions of Meat to the controlling gang's Stash. Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash. |
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Fungal Sprawl
Held by Patrol D-97
FUNGAL SPRAWL Fungal growths can dominate entire hive levels, and are both dangerous and profitable in equal measure; there being much wealth a gang can find among their wilds. TERRITORY BOON Equipment: Roll a D6 for each fighter in the controlling gang. On a 6, the player can choose to have one of the fighter's Melee weapons gain the Toxin trait for the duration of the Campaign Week. Weapons with the Toxin trait have a Strength characteristic of '-. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Equipment: Roll a D6 for each fighter in the controlling gang. On a 6, the player can choose to have one of the fighter's Melee weapons gain the Toxin trait for the duration of the Campaign Week. Weapons with the Toxin trait have a Strength characteristic of - Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Guilder Stronghold
Held by Darkest Storms
GUILDER STRONGHOLD The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Scavenging: Add a Scavenging roll to the controlling gang's Stash. |
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Hab Level
Held by 1st LADIES
HAB LEVEL Huge sections of the hive are given over to residential habitation, blocks of tiny living spaces and coffin quarters where workers might rest briefly between cycles. TERRITORY BOON Reputation: Whist it controls this Territory, the gang adds D6 to its Reputation. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D6 portions of Meat to the controlling gang's Stash. Scavenging: Add D3 Scavenging rolls to the controlling gang's stash. |
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Hab Level
Held by Thee Asholes
HAB LEVEL Huge sections of the hive are given over to residential habitation, blocks of tiny living spaces and coffin quarters where workers might rest briefly between cycles. TERRITORY BOON Reputation: Whist it controls this Territory, the gang adds D6 to its Reputation. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D6 portions of Meat to the controlling gang's Stash. Scavenging: Add D3 Scavenging rolls to the controlling gang's stash. |
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Hab Level
Held by Hammerhand Security Services
HAB LEVEL Huge sections of the hive are given over to residential habitation, blocks of tiny living spaces and coffin quarters where workers might rest briefly between cycles. TERRITORY BOON Reputation: Whist it controls this Territory, the gang adds D6 to its Reputation. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D6 portions of Meat to the controlling gang's Stash. Scavenging: Add D3 Scavenging rolls to the controlling gang's stash. |
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Manufactorum Level
Held by Patrol D-97
MANUFACTORUM LEVEL Heavy industry is the heart and soul of Necromunda, the hives churning out vast amounts of weapons and wargear for its people and the greater Imperium. TERRITORY BOON Equipment: The controlling gang can add up to 30 credits worth of weapons or Wargear from its Gang Equipment List to its Stash for free. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D3 portions of Meat to the controlling gang's Stash. Scavenging: Add D3 Scavenging rolls to the controlling gang's Stash. |
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Precinct Fortress
Held by The Last Edict
PRECINCT-FORTRESS Each hive zone operates under the watchful eye of an Enforcer Precinct-Fortress - each one an impressive fortification and a symbol of Lord Helmawr's authority. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Precinct Fortress
Held by Patrol D-97
PRECINCT-FORTRESS Each hive zone operates under the watchful eye of an Enforcer Precinct-Fortress - each one an impressive fortification and a symbol of Lord Helmawr's authority. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Held by Democratic Republic of the Spire
SETTLEMENT Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Held by Verdant Huntsmen
SETTLEMENT Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Held by 1st LADIES
SETTLEMENT Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Held by Hammerhand Security Services
SETTLEMENT Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Held by The Pit Spiders
SETTLEMENT Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Held by Darkest Storms
SETTLEMENT Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Held by Thee Asholes
SETTLEMENT Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Settlement
Held by Verdant Huntsmen
SETTLEMENT Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities. TERRITORY BOON Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash. Starvation: Add D6 portions of Meat to the controlling gang's Stash. |
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Slave Pits
Held by Democratic Republic of the Spire
SLAVE PITS Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers. TERRITORY BOON Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP. Starvation: Add D3 portions of Meat to the controlling gang's Stash. |
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Slave Pits
Held by 1st LADIES
SLAVE PITS Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers. TERRITORY BOON Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP. Starvation: Add D3 portions of Meat to the controlling gang's Stash. |
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Thermal Vent
Held by Verdant Huntsmen
THERMAL VENT Heat and light are vital commodities in a hive, and controlling them provides a powerful resource to trade for a gang as well as significantly better living conditions. TERRITORY BOON Better Living: The controlling gang is able to find a competent cook. At the end of Step 2 of the pre-battle sequence, roll a D6 for each of the gang's fighters that is In Recovery. On a 6, a constant supply of good food has helped them recover more quickly - their In Recovery box on the gang roster is cleared, and they are now available for this battle. Income: Add 2D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D3 portions of Meat to the controlling gang's Stash. Scavenging: Add a Scavenging roll to the controlling gang's Stash. |
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Thermal Vent
Held by Hammerhand Security Services
THERMAL VENT Heat and light are vital commodities in a hive, and controlling them provides a powerful resource to trade for a gang as well as significantly better living conditions. TERRITORY BOON Better Living: The controlling gang is able to find a competent cook. At the end of Step 2 of the pre-battle sequence, roll a D6 for each of the gang's fighters that is In Recovery. On a 6, a constant supply of good food has helped them recover more quickly - their In Recovery box on the gang roster is cleared, and they are now available for this battle. Income: Add 2D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Starvation: Add D3 portions of Meat to the controlling gang's Stash. Scavenging: Add a Scavenging roll to the controlling gang's Stash. |
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Wall Outpost
Held by The Last Edict
WALL OUTPOST The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it. TERRITORY BOON Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence. Scavenging: Add one Scavenging roll to the controlling gang's Stash. |
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Wall Outpost
Held by Hammerhand Security Services
WALL OUTPOST The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it. TERRITORY BOON Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence. Scavenging: Add one Scavenging roll to the controlling gang's Stash. |
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Wastelands
Held by Darkest Storms
WALL OUTPOST The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it. TERRITORY BOON Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits. Income: Add D6x10 credits to the controlling gang's Stash. BOONS WHEN RUINED Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence. Scavenging: Add one Scavenging roll to the controlling gang's Stash. |
Battles
Salvage • Jul 23, 2026
Darkest Storms (winner), Hammerhand Security Services
Gunk tank • Jul 23, 2026
Thee Asholes (winner), The Last Edict
Hit and Run • Jul 16, 2026
Democratic Republic of the Spire, Thee Asholes (winner)
Gunk Tank • Jun 25, 2026
Democratic Republic of the Spire, The Pit Spiders (winner)
Hit and Run • Jun 25, 2026
Patrol D-97, The Last Edict (winner)
Action Log
Bought Reclaimed autogun for Yusuf "cheesy" Musa (10¢)
Outcome: Credits remaining: 27¢Bought Mesh armour for Yusuf "cheesy" Musa (15¢)
Outcome: Credits remaining: 37¢Hired Yusuf "cheesy" Musa (50¢)
Outcome: Credits remaining: 52¢Hired Shotgun Sarah (50¢)
Outcome: Credits remaining: 102¢Bought Lho sticks for Pedro "Deadeye" Lassetro (5¢)
Outcome: Credits remaining: 152¢Captured Fighters
No fighters have been captured yet.