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GroggyOrangutanCampaign GangMeat feastDemocratic Republic of the Spire

Democratic Republic of the Spire

R Cr St W
1750¢ 10¢ 1760¢

Actions

Log Action

From Meat feast

GroggyOrangutanDemocratic Republic of the Spire
1 month ago

Hired Tommy Ryan (40¢)

Outcome: Credits remaining: 10¢
GroggyOrangutanDemocratic Republic of the Spire
1 month ago

Reputation Update: Democratic Republic of the Spire gained 1 Reputation (new total: 10)

GroggyOrangutanDemocratic Republic of the Spire
1 month ago

Added 10¢: Postgame simon

Outcome: +10¢ (to 50¢)
GroggyOrangutanDemocratic Republic of the Spire
1 month ago

Herbert Fresh spent 6 XP to advance

Outcome: Improved Leadership
GroggyOrangutanDemocratic Republic of the Spire
1 month ago

Rolling for advancement to Herbert Fresh

Rolled 2D6: 4 , 6 = 10
View all actions →

Assets & Resources

Assets

Ash Gate (Territory)
Transfer

ASH GATE

The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world.

TERRITORY BOON

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add 2D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Settlement (Territory)
Transfer

SETTLEMENT

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.

Fighters gained in this way come equipped with 25 credits of equipment purchased from their

Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Slave Pits (Territory)
Transfer

SLAVE PITS

Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.

TERRITORY BOON

Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Resources

Reputation 10 Modify

Attributes

Alignment Unaligned

Fighters

Road Captain Leader 1
Road Sergeant Champion 2
Arms Master Champion 1
Wrecker Prospect 2
Gunner Specialist Specialist 1
Gunner Ganger 3
Greenhorn Juve 3
Prize Fighter Hanger-on 1
Total 14

Stash

10¢

Stash Credits

10¢

Chet Manly

245¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 3 XP
Skills Nerves of Steel
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Chet Manly
No lore added yet.
No notes added yet.

Burt Clot

200¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Steady Hands
Legendary Names Unbelievable Escapes (Promethium-proof Killer)
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
stun rounds (+25¢) 6" 24" - - 2 -1 1 4+
Concussion, Rapid Fire (1)
Burt Clot
No lore added yet.
No notes added yet.

Dave Knees

205¢
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 4 XP
Skills Shotgun Savant
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Dave Knees
No lore added yet.
No notes added yet.

Quentin Cheese

180¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Fearsome
Legendary Names Unbelievable Escapes (Bullet Dodger)
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Quentin Cheese
No lore added yet.
No notes added yet.

Chudwink III

80¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 5 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Chudwink III
No lore added yet.
No notes added yet.

Mavis Beacon II

90¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 0 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Mavis Beacon II

Daughter of Mavis Beacon

No notes added yet.

Buster Jones

255¢
Gunner Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 0 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Suspensor harness (40¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Buster Jones
No lore added yet.
No notes added yet.

Boris Gimp

105¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Boris Gimp
No lore added yet.
No notes added yet.

El Tigre

105¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
El Tigre
No lore added yet.
No notes added yet.

Herbert Fresh

80¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 5+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills Fearsome
Legendary Names None
Gear Flak armour (10¢)
Injuries Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Herbert Fresh
No lore added yet.
No notes added yet.

Domo Kun

45¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 5 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Domo Kun
No lore added yet.
No notes added yet.

Frank the Spanner

60¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 3 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Maul (club) (10¢) - E - - S +1 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Frank the Spanner
No lore added yet.
No notes added yet.

Mert Winkelink

60¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 5 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Mert Winkelink

Free guy from Settlement Wk1

No notes added yet.

Tommy Ryan

40¢
Prize Fighter (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+
Rules Bare Knuckle Fighter
XP 0 XP
Skills Iron Jaw
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Mavis Beacon

Dead
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 2 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries None
Advancements None
Mavis Beacon

Teaches Typing 

No notes added yet.
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  • Stash

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  • Chet Manly

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  • Burt Clot

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  • Dave Knees

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  • Quentin Cheese

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  • Chudwink III

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  • Mavis Beacon II

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  • Buster Jones

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  • Boris Gimp

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  • El Tigre

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  • Herbert Fresh

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  • Domo Kun

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  • Frank the Spanner

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  • Mert Winkelink

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  • Tommy Ryan

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/73f94aad-ed93-4004-9ece-b27e3871cef5/fighter/76a59c27-a23e-413b-87e4-d088a449066b/embed?theme=auto"></iframe>

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  • Mavis Beacon

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