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The Pit Spiders

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From Meat feast

TimbertronThe Pit Spiders
1 month ago

The Pit Spiders updated The Uprising: Uprising outlaws

Uncle_SpiderThe Pit Spiders
1 month ago

Updated Alignment: Outlaw

Uncle_SpiderThe Pit Spiders
1 month, 1 week ago

Rolling for random wyrd power for leader as a result of pledging allegiance to Tzeentch. Rolling on Wyrd Powers table…

Rolled 1D6: 2 = 2 Outcome: Pyromancy - Flame Blast (basic), continuous effect
Uncle_SpiderThe Pit Spiders
1 month, 1 week ago

Performing Dark Ritual…. to the Architect of Fate

Rolled 2D6: 2 , 6 = 8 Outcome: Rolled an 8, +1 for winning battle = 9. The …
Uncle_SpiderThe Pit Spiders
1 month, 1 week ago

Stalker Atrax spent 5 XP to advance

Outcome: Improved Movement
View all actions →

Assets & Resources

Assets

Ash Gate (Territory)
Transfer

ASH GATE

The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world.

TERRITORY BOON

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add 2D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Settlement (Territory)
Transfer

SETTLEMENT

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.

Fighters gained in this way come equipped with 25 credits of equipment purchased from their

Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Resources

Reputation 7 Modify

Attributes

Alignment Outlaw

Fighters

Master of Shadow Leader 1
Phantom Champion 2
Nacht-Ghul Champion 2
Psy-gheist Prospect 1
Psychoteric Wyrm Exotic Beast 1
Ghost Specialist Specialist 1
Shadow Juve 5
Whisper Merchant Hanger-on 1
Piscean Spektor Brute 1
Total 15

Stash

10¢

Stash Credits

10¢

Spider

340¢
Master of Shadow (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 4 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the TradeFire ShieldPsyker
XP 6 XP
Skills Overwatch
Powers Flame Blast (Pyromancy)
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Photo-goggles (20¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hex’iron blade (25¢) - E - - S+1 -3 1 -
Cursed, Esoteric, Melee, Parry
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
No lore added yet.

Fire Shield: This fighter cannot be set on fire. In other words, this fighter is immune to the Blaze condition and will never become subject to it.

Noctyx

220¢
Phantom (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the TradePsychoteric MasteryNon-sanctioned Psyker
XP 1 XP
Skills Psi-touched
Powers Spatial Psychosis (Delusion)Weapon Jinx (Technomancy)
Psyker Psychoteric mastery (30¢)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
No lore added yet.
No notes added yet.

Obscura

270¢
Phantom (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 2 XP
Skills Infiltrate
Psyker None
Gear Mesh armour (15¢)Cameleoline cloak (35¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Master-crafted
Master-crafted
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
No lore added yet.
No notes added yet.

Stalker Atrax

310¢
Nacht-Ghul (Champion)
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 4 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 2 XP
Skills Spring Up
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Frenzon collar (30¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending
No lore added yet.
Situation Calculation Total Attacks
Normal combat 2 (base Attacks) + 1 (two weapons) 3
Charging (2 × 2 from Paired) + 1 (Charge) + 1 (two weapons) + 1 (Berserker from Frenzon Collar) 7

 

Whisperfang

125¢
Nacht-Ghul (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 0 XP
Skills Spring Up
Psyker None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Umbrix

160¢
Psy-gheist (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 6+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 0 XP
Skills None
Powers Terrible Truths (Madness)
Gear Mesh armour (15¢)Psychoteric wyrm (70¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Mindweaver

Psychoteric Wyrm (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 3 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending
No lore added yet.
No notes added yet.

Mole

160¢
Ghost Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 5 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Mole launcher* (100¢) 20" 60" -1 - 6 -2 1 5+
Blast (3"), Burrowing, Concussion, Unwieldy
No lore added yet.
No notes added yet.

Scuttle

30¢
Shadow (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 2 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Skitter

135¢
Shadow (Juve)
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 4 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web
No lore added yet.
No notes added yet.

Tangle

135¢
Shadow (Juve)
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web
No lore added yet.
No notes added yet.

Trapdoor

30¢
Shadow (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Twitch

40¢
Shadow (Juve)
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Frostbite

30¢
Whisper Merchant (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.

Favours Remaining: 6

Widow

205¢
Piscean Spektor (Brute)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
XP 2 XP
Skills Fearsome
Powers Unrememberable Utterance (Madness)
Gear Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile
No lore added yet.
Situation Calculation Total Attacks
Normal combat 4 (base Attacks) + 1 (two weapons) 5
Charging (4 × 2 from Paired) + 1 (Charge) + 1 (two weapons) 10

 

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  • Stash

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  • Spider

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  • Noctyx

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  • Obscura

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  • Stalker Atrax

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  • Whisperfang

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  • Umbrix

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  • Mindweaver

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  • Mole

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  • Scuttle

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  • Skitter

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  • Tangle

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  • Trapdoor

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  • Twitch

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  • Frostbite

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  • Widow

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