Uncle_SpiderCampaign GangMeat feastThe Pit Spiders

The Pit Spiders

Delaque (HoS)
Meat feast In Progress
R Cr St W
2190¢ 10¢ 2200¢

Actions

Log Action

From Meat feast

TimbertronThe Pit Spiders
1 month ago

The Pit Spiders updated The Uprising: Uprising outlaws

Uncle_SpiderThe Pit Spiders
1 month ago

Updated Alignment: Outlaw

Uncle_SpiderThe Pit Spiders
1 month, 1 week ago

Rolling for random wyrd power for leader as a result of pledging allegiance to Tzeentch. Rolling on Wyrd Powers table…

Rolled 1D6: 2 = 2 Outcome: Pyromancy - Flame Blast (basic), continuous effect
Uncle_SpiderThe Pit Spiders
1 month, 1 week ago

Performing Dark Ritual…. to the Architect of Fate

Rolled 2D6: 2 , 6 = 8 Outcome: Rolled an 8, +1 for winning battle = 9. The …
Uncle_SpiderThe Pit Spiders
1 month, 1 week ago

Stalker Atrax spent 5 XP to advance

Outcome: Improved Movement

Assets & Resources

Assets

Ash Gate (Territory)

ASH GATE

The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world.

TERRITORY BOON

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add 2D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Settlement (Territory)

SETTLEMENT

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.

Fighters gained in this way come equipped with 25 credits of equipment purchased from their

Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Resources

Reputation 7

Attributes

Alignment Outlaw

Fighters

Master of Shadow Leader 1
Phantom Champion 2
Nacht-Ghul Champion 2
Psy-gheist Prospect 1
Psychoteric Wyrm Exotic Beast 1
Ghost Specialist Specialist 1
Shadow Juve 5
Whisper Merchant Hanger-on 1
Piscean Spektor Brute 1
Total 15

Stash

10¢

Stash Credits

10¢

Spider

Master of Shadow (Leader)
340¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 4 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the TradeFire ShieldPsyker
XP 6 XP
Skills Overwatch
Powers Flame Blast (Pyromancy)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Photo-goggles (20¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hex’iron blade (25¢) - E - - S+1 -3 1 -
Cursed, Esoteric, Melee, Parry
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Noctyx

Phantom (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the TradePsychoteric MasteryNon-sanctioned Psyker
XP 1 XP
Skills Psi-touched
Powers Spatial Psychosis (Delusion)Weapon Jinx (Technomancy)
Psyker Psychoteric mastery (30¢)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Obscura

Phantom (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 2 XP
Skills Infiltrate
Gear Mesh armour (15¢)Cameleoline cloak (35¢)
Weapons S L S L Str Ap D Am
Long rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Master-crafted
Master-crafted
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Stalker Atrax

Nacht-Ghul (Champion)
310¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 4 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 2 XP
Skills Spring Up
Gear Mesh armour (15¢)Armoured undersuit (25¢)Frenzon collar (30¢)
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Whisperfang

Nacht-Ghul (Champion)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 0 XP
Skills Spring Up
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Umbrix

Psy-gheist (Prospect)
160¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 6+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 0 XP
Powers Terrible Truths (Madness)
Gear Mesh armour (15¢)Psychoteric wyrm (70¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Mindweaver

Psychoteric Wyrm (Exotic Beast)
Umbrix
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending

Mole

Ghost Specialist (Specialist)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 5 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Mole launcher* (100¢) 20" 60" -1 - 6 -2 1 5+
Blast (3"), Burrowing, Concussion, Unwieldy

Scuttle

Shadow (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 2 XP
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Skitter

Shadow (Juve)
135¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 4 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web

Tangle

Shadow (Juve)
135¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web

Trapdoor

Shadow (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Twitch

Shadow (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Frostbite

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Widow

Piscean Spektor (Brute)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
XP 2 XP
Skills Fearsome
Powers Unrememberable Utterance (Madness)
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.