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TimbertronCampaignsMeat feastHit and Run 2026-07-16
Battle

Hit and Run 2026-07-16

Post-battle Jul 16, 2026 Hit and Run Timbertron

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Democratic Republic of the Spire GroggyOrangutan 1750¢ −220¢
Thee Asholes Timbertron 1970¢

Related Campaign Actions

TimbertronThee Asholes Hit and Run
2 weeks, 6 days ago

Bug gets d3 xp

Rolled 1D6: 2 = 2 Outcome: 1xp for bug 😞
TimbertronThee Asholes Hit and Run
2 weeks, 6 days ago

Herder training program- intelligence test 7+ notorious BUG gets d3 xp

Rolled 2D6: 3 , 6 = 9 Outcome: Bug gets d3 extra xp
TimbertronThee Asholes Hit and Run
2 weeks, 6 days ago

D3 rep for win +1 for new opponent

Rolled 1D6: 4 = 4 Outcome: +5 rep
TimbertronThee Asholes Hit and Run
2 weeks, 6 days ago

Trading post roll leader and 2 champs

Rolled 3D6: 1 , 6 , 2 = 9 Outcome: 9+4=13 for rarity
TimbertronThee Asholes Hit and Run
2 weeks, 6 days ago

6d6x10 creds for ooa enemies

Rolled 6D6: 2 , 3 , 1 , 3 , 4 , 6 = 19 Outcome: 190 creds
Timbertron Hit and Run
2 weeks, 6 days ago

Battle created: Hit and Run on 2026-07-16. Gangs: Democratic Republic of the Spire, Thee Asholes.

Battle Reports

Timbertron · Jul 16, 2026 10:19 PM

Pete v tim

 

Hit n run

 

Tim 8 defender gang rating 1290

Pete 9 attacker gang rating 1330

 

Round 1

 

Pete priority

Rocket si domo 1xp

Pete gets 50 creds

Notorious ooa buster 15 out cold 2xp

Tim gets one victory point

 

Round 2

 

Tim gets priority

Buggie smalls ooa a random juve 2xp

Chet ooa rocket lad 14 out cold 2xp victory point

Chudwick ooa Marvin 2xp out cold victory point

Notorious ooa chet 3xp 16 out cold 2 victory points

Burt ooa Bucky 2xp hand injury 45 1 victory point

Zero ooa Dave 2xp victory point 44 eye injury

Domo bled out 26 out cold

Buggie smalls ooa Quentin 22 2xp 1 victory point

Notorious ooa mert 2xp 15 out cold 1 victory point

Burt ooa random guy 2xp 1

 

Pete gets 3d6x10 creds

Tim gets 6d6x10 creds

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.