Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Darkest Storms Leroy | 1100¢ | −1695¢ | ||
| Darkest Storms crew Membership locked Custom Selection (10) | 1090¢ | −1005¢ | 1090¢ | −1005¢ |
| Hammerhand Security Services spudjii | 2795¢ | |||
| Hammerhand Security Services crew Membership locked Custom Selection | picked at 2025¢ 2095¢ | 2095¢ | ||
Related Campaign Actions
Crew selected for Hammerhand Security Services
Outcome: 9 chosenCrew selected for Darkest Storms
Outcome: 10 chosenBattle created: Salvage on 2026-07-23. Gangs: Darkest Storms, Hammerhand Security Services.
Battle Reports
Due to credit difference, Darkest storms were underdogs and selected 2x bonus of "+1 XP for all participating fighters" and 2x extra random tactics
Order boon - supressive action - +1 XP for OoAs with ranged attacks
2 d6 roll for salvage markers -> 8
Rowan (hammerhand) uses tactic "till the bitter end" - selects Carda, Tincan and Voyager (bonus D3 xP if still on board at end of battle)
Turn 1 - Rowan priority
Lee (darkest storms) - Stalks the dark finds salvage +1XP
Skulking Wrym finds salvage +1XP
Turn 2 - lee Priority
Deadeye shoots Runs-the-Rounds (OoA - 43) and Waiting Gun - (SI) +4XP
Stalks-The-Dark aids recovery of Waiting Gun +1XP
T3
Boobytrap OoA's Softcut (14)
Voyager OoA Whispered Sand (13) +2XP
Voyager OoA Roots in Sand (65) +2XP
t4
Carda OoAs Stalks-the-dark (56) +3XP
Rowan uses blood money +105 creds
Lee Bottles
Big Jimmy opens salvage +1XP
Lee gets +1 XP from winning game, +1 from new opponent, -1 for bottling (+1 total)
Lee gets 60 creds from salvage, pays 110 creds ransom to Rowan for Stalks-The-Dark, pays 110 for doc visit for Roots In Sand
Rowan gets +1 Rep for new opponent, +1Rep for unaligned (+2 total)
Carda gains +3 bonus XP (1 from till bitter end, 2 from unaligned)
Voyager gains +1 XP from bitter end
Tincan gains +3 XP from bitter end
Rowan gains 10 creds from salvage
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Done: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- Current step: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.