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Darkest Storms

Ash Wastes Nomads (TotW)
R Cr St W
1100¢ 25¢ 35¢ 1160¢

Actions

Log Action

From Meat feast

spudjiiDarkest Storms Salvage
1 week, 6 days ago

Crew selected for Darkest Storms

Outcome: 10 chosen
LeroyDarkest Storms
1 week, 6 days ago

Reduced 110¢

Outcome: -110¢ (to 25¢, all time: 270¢)
LeroyDarkest Storms
1 week, 6 days ago

Reduced 110¢

Outcome: -110¢ (to 135¢, all time: 380¢)
LeroyDarkest Storms
1 week, 6 days ago

Added 245¢

Outcome: +245¢ (to 245¢)
LeroyDarkest Storms
1 week, 6 days ago

Reduced 380¢

Outcome: -380¢ (to 0¢, all time: 245¢)
View all actions →

Assets & Resources

Assets

Guilder Stronghold (Territory)
Transfer

GUILDER STRONGHOLD

The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Scavenging: Add a Scavenging roll to the controlling gang's Stash.

Settlement (Territory)
Transfer

SETTLEMENT

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.

Fighters gained in this way come equipped with 25 credits of equipment purchased from their

Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Wastelands (Territory)
Transfer

WALL OUTPOST

The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it.

TERRITORY BOON

Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence.

Scavenging: Add one Scavenging roll to the controlling gang's Stash.

Resources

Reputation 1 Modify

Attributes

Affiliations Unaligned
Alignment Outlaw

Fighters

Kha’tragi Chieftain Leader 1
Naku’taari Watcher Champion 1
Tarn’runi Warrior Ganger 8
Run’taani Dust Runner Juve 1
Total 11

Stash

25¢
35¢

Stash Credits

25¢
Weapons
Blast rifle (15¢)
Stalking knife (20¢)

Sulking Wyrm

205¢
Kha’tragi Chieftain (Leader)
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 4+ 3 3 2 3+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 5 XP
Skills Escape Artist
Gear Mesh armour (15¢)Ash cloakSky mantle
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Mono-hook (35¢) - E - - S -1 2 -
Melee, Pulverise
Mono-hook (35¢) - E - - S -1 2 -
Melee, Pulverise
No lore added yet.
No notes added yet.

Stalks-the-Dark

210¢
Naku’taari Watcher (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 2 6+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills None
Gear Mesh armour (15¢)Photo-goggles (35¢)Ash cloakSky mantle
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
No lore added yet.
No notes added yet.

Gunner-in-the-Dark

110¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 5 XP
Skills None
Gear Flak armour (10¢)Ash cloakSky mantle
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Scavenged autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Roots-in-Sands

55¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 5 XP
Skills None
Gear Mesh armour (15¢)Ash cloakSky mantle
Injuries Eye Injury
Advancements None
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Scavenged autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Runs-the-Rounds

95¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 4 XP
Skills None
Gear Flak armour (10¢)Ash cloakSky mantle
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Blast carbine (25¢) 10" 24" +2 - 3 - 1 5+
Rapid Fire (1), Shock
No lore added yet.
No notes added yet.

Sandstone

40¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 2 XP
Skills None
Gear Ash cloakSky mantle
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Scavenged autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Soft-shot

25¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 2 XP
Skills None
Gear Ash cloakSky mantle
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Blast carbine (25¢) 10" 24" +2 - 3 - 1 5+
Rapid Fire (1), Shock
No lore added yet.
No notes added yet.

Waiting-Gun

85¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 4 XP
Skills None
Gear Flak armour (10¢)Ash cloakSky mantle
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Blast rifle (15¢) 10" 24" +1 - 3 - 1 4+
Shock
No lore added yet.
No notes added yet.

Walker-of-Steel

130¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 4 XP
Skills None
Gear Mesh armour (15¢)Mesh armour (15¢)Ash cloakSky mantle
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Scavenged stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Sidearm
Scavenged stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Sidearm
No lore added yet.
No notes added yet.

Whispered-Sands

135¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 4 XP
Skills Fearsome
Gear Mesh armour (15¢)Ash cloakSky mantle
Injuries Horrid Scars
Advancements None
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
No lore added yet.
No notes added yet.

Squish-Riot

25¢
Run’taani Dust Runner (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 4 XP
Skills Fearsome
Gear Ash cloakSky mantle
Injuries Horrid Scars
Advancements None
Weapons S L S L Str Ap D Am
Scavenged stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Sidearm
Stalking knife (20¢) - E - +1 S -1 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Speaks-with-Darkness

Dead
-15¢
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 2 XP
Skills None
Gear Ash cloakSky mantle
Injuries None
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • Sulking Wyrm

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  • Stalks-the-Dark

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  • Gunner-in-the-Dark

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  • Roots-in-Sands

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  • Runs-the-Rounds

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  • Sandstone

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  • Soft-shot

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  • Waiting-Gun

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  • Walker-of-Steel

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  • Whispered-Sands

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  • Squish-Riot

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  • Speaks-with-Darkness

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