Darkest Storms
| R | Cr | St | W |
|---|---|---|---|
| 1100¢ | 25¢ | 35¢ | 1160¢ |
Actions
Log ActionFrom Meat feast
Crew selected for Darkest Storms
Outcome: 10 chosenAssets & Resources
Assets
GUILDER STRONGHOLD
The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.
TERRITORY BOON
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their Gang Equipment List at no additional cost.
Income: Add D6x10 credits to the controlling gang's Stash.
BOONS WHEN RUINED
Recruit: Roll a D6: on a result of 3+, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Scavenging: Add a Scavenging roll to the controlling gang's Stash.
SETTLEMENT
Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.
TERRITORY BOON
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.
Fighters gained in this way come equipped with 25 credits of equipment purchased from their
Gang Equipment List at no additional cost.
Income: Add D6x10 credits to the controlling gang's Stash.
BOONS WHEN RUINED
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Starvation: Add D6 portions of Meat to the controlling gang's Stash.
WALL OUTPOST
The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it.
TERRITORY BOON
Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits.
Income: Add D6x10 credits to the controlling gang's Stash.
BOONS WHEN RUINED
Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence.
Scavenging: Add one Scavenging roll to the controlling gang's Stash.
Resources
| Reputation | 1 | Modify |
Attributes
| Affiliations | Unaligned | |
| Alignment | Outlaw |
Fighters
| Kha’tragi Chieftain | Leader | 1 |
| Naku’taari Watcher | Champion | 1 |
| Tarn’runi Warrior | Ganger | 8 |
| Run’taani Dust Runner | Juve | 1 |
| Total | 11 | |
Stash
Stash Credits
| Weapons |
|---|
| Blast rifle (15¢) |
| Stalking knife (20¢) |
Sulking Wyrm
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 4+ | 3 | 3 | 2 | 3+ | 2 | 5+ | 5+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | Escape Artist | ||||||||||
| Gear | Mesh armour (15¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Mono-hook (35¢) | - | E | - | - | S | -1 | 2 | - |
| Melee, Pulverise | ||||||||
| Mono-hook (35¢) | - | E | - | - | S | -1 | 2 | - |
| Melee, Pulverise | ||||||||
Stalks-the-Dark
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 3+ | 2 | 6+ | 6+ | 7+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Photo-goggles (35¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long blade (30¢) | - | E | - | +1 | S | -2 | 1 | - |
| Melee, Parry | ||||||||
| Long rifle (30¢) | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
| Knockback | ||||||||
Gunner-in-the-Dark
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long blade (30¢) | - | E | - | +1 | S | -2 | 1 | - |
| Melee, Parry | ||||||||
| Scavenged autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
Roots-in-Sands
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | Eye Injury | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long blade (30¢) | - | E | - | +1 | S | -2 | 1 | - |
| Melee, Parry | ||||||||
| Scavenged autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
Runs-the-Rounds
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast carbine (25¢) | 10" | 24" | +2 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Shock | ||||||||
Sandstone
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long blade (30¢) | - | E | - | +1 | S | -2 | 1 | - |
| Melee, Parry | ||||||||
| Scavenged autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
Soft-shot
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast carbine (25¢) | 10" | 24" | +2 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Shock | ||||||||
Waiting-Gun
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast rifle (15¢) | 10" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Shock | ||||||||
Walker-of-Steel
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Mesh armour (15¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long blade (30¢) | - | E | - | +1 | S | -2 | 1 | - |
| Melee, Parry | ||||||||
| Scavenged stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Sidearm | ||||||||
| Scavenged stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Sidearm | ||||||||
Whispered-Sands
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Fearsome | ||||||||||
| Gear | Mesh armour (15¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | Horrid Scars | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long blade (30¢) | - | E | - | +1 | S | -2 | 1 | - |
| Melee, Parry | ||||||||
| Long rifle (30¢) | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
| Knockback | ||||||||
Squish-Riot
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 8+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ash Waste Nomads Specialist) | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Fearsome | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Injuries | Horrid Scars | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Scavenged stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Sidearm | ||||||||
| Stalking knife (20¢) | - | E | - | +1 | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
Speaks-with-Darkness
Dead| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
Embed Code
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Stash
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Sulking Wyrm
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Stalks-the-Dark
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Gunner-in-the-Dark
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Roots-in-Sands
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Runs-the-Rounds
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Sandstone
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Soft-shot
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Waiting-Gun
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Walker-of-Steel
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Whispered-Sands
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Squish-Riot
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Speaks-with-Darkness
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