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Verdant Huntsmen

R Cr St W
2290¢ 20¢ 2310¢

Actions

Log Action

From Meat feast

hendybadgerVerdant Huntsmen
6 days, 8 hours ago

Tricksen spent 6 XP to advance

Outcome: Improved Ballistic Skill
hendybadgerVerdant Huntsmen
6 days, 8 hours ago

Added 2 XP for Tricksen

Outcome: Current: 6 XP, Total: 6 XP
hendybadgerVerdant Huntsmen
6 days, 8 hours ago

Added 1 XP for Biggy

Outcome: Current: 2 XP, Total: 2 XP
hendybadgerVerdant Huntsmen
6 days, 8 hours ago

Injury: Biggy suffered Horrid Scars

Outcome: Biggy was put into Active
hendybadgerVerdant Huntsmen
6 days, 8 hours ago

Crendell spent 8 XP to advance

Outcome: Improved Toughness
View all actions →

Assets & Resources

Assets

Settlement (Territory)
Transfer

SETTLEMENT

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.

Fighters gained in this way come equipped with 25 credits of equipment purchased from their

Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Settlement (Territory)
Transfer

SETTLEMENT

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.

Fighters gained in this way come equipped with 25 credits of equipment purchased from their

Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Thermal Vent (Territory)
Transfer

THERMAL VENT

Heat and light are vital commodities in a hive, and controlling them provides a powerful resource to trade for a gang as well as significantly better living conditions.

TERRITORY BOON

Better Living: The controlling gang is able to find a competent cook. At the end of Step 2 of the pre-battle sequence, roll a D6 for each of the gang's fighters that is In Recovery. On a 6, a constant supply of good food has helped them recover more quickly - their In Recovery box on the gang roster is cleared, and they are now available for this battle.

Income: Add 2D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add a Scavenging roll to the controlling gang's Stash.

Resources

Reputation 7 Modify

Attributes

Affiliations Order
Alignment Law-abiding

Fighters

Prime Leader 1
Augmek Champion 2
Neotek Prospect 1
Tek-hunter Specialist 3
Tek Specialist Specialist 1
Tek Ganger 1
Subtek Juve 4
‘Arachni-rig’ Servo Suit Brute 1
Total 14

Stash

20¢

Stash Credits

20¢

Modan

360¢
Prime (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 4 XP
Skills Fast Shot
Cyberteknika None
Gear Bio-booster (35¢)Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
‘Hystrar’ pattern energy shield (50¢) - E - - S - 1 -
Knockback, Melee, Shield
No lore added yet.
No notes added yet.

Crendell

320¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 5 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Hip Shooting
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Meltagun (135¢) 6" 12" +1 - 8 -4 3 4+
Melta, Scarce
No lore added yet.

Kills - 1

Sardon

235¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Gunfighter
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
No lore added yet.
No notes added yet.

Bones

185¢
Neotek (Prospect)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 2 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 2 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Injuries Enfeebled
Advancements None
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
‘Hystrar’ pattern energy shield (50¢) - E - - S - 1 -
Knockback, Melee, Shield
No lore added yet.
No notes added yet.

Biggy

145¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 2 XP
Skills Fearsome
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Horrid Scars
Advancements None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Mudelm

90¢
Tek Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
XP 4 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Novo

140¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Augerspex (20¢)Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
No lore added yet.
No notes added yet.

Tricksen

185¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Refraction cloak (35¢)Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 5 -1 1 4+
Hotshot las pack (+20¢)
No lore added yet.
No notes added yet.

Hectus

90¢
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 2 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Aldona

60¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Einer

60¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Kit-Sen

80¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 3 1 4+ 1 9+ 7+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 2 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Impressive Scars
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

The Mouse

80¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Octavio

260¢
‘Arachni-rig’ Servo Suit (Brute)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 5 4 3 4+ 4 5+ 5+ 8+ 6+
Rules Superior Weapons ArrayTwin-linkedVan Saar Protective Gear
XP 0 XP
Skills None
Cyberteknika None
Gear Carapace (heavy) (20¢)Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Twin-linked heavy las carbine 15" 30" +1 - 4 - 1 4+
Plentiful, Rapid Fire (3), Twin-linked
No lore added yet.
No notes added yet.
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  • Stash

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  • Modan

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  • Crendell

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  • Sardon

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  • Bones

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  • Biggy

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  • Mudelm

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  • Novo

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  • Tricksen

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  • Hectus

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  • Aldona

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  • Einer

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  • Kit-Sen

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  • The Mouse

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  • Octavio

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/89aa7c1b-b233-4988-9fe2-a6b48b0f36fe/fighter/020cb569-d7ef-43e5-a23b-66a19d6a7cb7/embed?theme=auto"></iframe>

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