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The Last Edict

Palanite Enforcers (BoL)
R Cr St W
2250¢ (2280¢) 40¢ 2320¢

Actions

Log Action

From Meat feast

TuckstopThe Last Edict
1 week, 2 days ago

JM-845 "Longshot" spent 6 XP to advance

Outcome: Improved Ballistic Skill
TuckstopThe Last Edict
1 week, 2 days ago

Bought Armoured undersuit for MC 317 "Hotshot" (25¢)

Outcome: Credits remaining: 40¢
TuckstopThe Last Edict
1 week, 2 days ago

Added 50¢: From gunge tank

Outcome: +50¢ (to 65¢)
TuckstopThe Last Edict
1 week, 2 days ago

Gunge money

Rolled 1D6: 2 = 2 Outcome: I then rerolled it into a 5, but it didn't …
TuckstopThe Last Edict
1 week, 2 days ago

Added 1 XP for VF-537 "Ratkiller"

Outcome: Current: 6 XP, Total: 6 XP
View all actions →

Assets & Resources

Assets

Ash Gate (Territory)
Transfer

ASH GATE

The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world.

TERRITORY BOON

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add 2D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Precinct Fortress (Territory)
Transfer

PRECINCT-FORTRESS

Each hive zone operates under the watchful eye of an Enforcer Precinct-Fortress - each one an impressive fortification and a symbol of Lord Helmawr's authority.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Wall Outpost (Territory)
Transfer

WALL OUTPOST

The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it.

TERRITORY BOON

Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence.

Scavenging: Add one Scavenging roll to the controlling gang's Stash.

Resources

Reputation 7 Modify

Attributes

Affiliations Order
Alignment Law-abiding
Palanite Enforcer Prefecture Mynerva Prefecture

Fighters

Captain Leader 1
Sergeant Champion 2
Subjugator Sergeant Champion 1
Hardcase Cyber-mastiff Exotic Beast 2
Patrolman Specialist Specialist 1
Subjugator Patrolman Specialist Specialist 1
Patrolman Ganger 3
Rookie Patrolman Juve 3
Rogue Doc Hanger-on 1
Total 15

Stash

40¢

Stash Credits

40¢

Captain Elia "Firewatch" Vorn

240¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 1 XP
Skills Got Your Six
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

MC 317 "Hotshot"

340¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Trick Shot
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autocannon* (160¢) 24" 48" - - 7 -2 2 4+
Knockback, Rapid Fire (1), Unwieldy
Suspensors (+60¢)
No lore added yet.
No notes added yet.

Subjugator Sergeant KS-4562 "Chainlord"

425¢ (455¢)
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Skills None
Prefecture Skills Mynerva (Advanced Beast Handling)
Gear Hardcase cyber-mastiff (130¢)Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Partially Deafened
Advancements 1
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.
Hardcase Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 4 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
XP 3 XP
Skills None
Gear (Counts-as having light carapace armour and respirator)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock
No lore added yet.
No notes added yet.

TR-842 "Pursuit"

300¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills None
Prefecture Skills Mynerva (Beast Mastery)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Hardcase cyber-mastiff (130¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.
Hardcase Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
XP 3 XP
Skills None
Gear (Counts-as having light carapace armour and respirator)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock
No lore added yet.
No notes added yet.

JM-845 "Longshot"

140¢
Patrolman Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 6 XP
Skills None
Prefecture Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
No lore added yet.
No notes added yet.

KB-7601 "Kneebreaker"

215¢
Subjugator Patrolman Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Skills None
Prefecture Skills None
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Out Cold
Advancements 1
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

GF-727 "Out'a Ammo"

135¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 3 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

OM-3026 "Titus"

140¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 3+ 1 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Hand Injury
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

PI-348 "Dud"

115¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
No lore added yet.
No notes added yet.

GC-1911 "Rookie"

45¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Prefecture Skills None
Gear Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

ST-4753 "Newbie"

45¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 7 XP
Skills None
Prefecture Skills None
Gear Mesh armour (15¢)Magnacles
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

VF-537 "Ratkiller"

30¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 6 XP
Skills None
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

"Doc"

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Sergeant LV-0453 " Voice"

Dead
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills None
Prefecture Skills Mynerva (Beast Mastery)
Gear Magnacles
Injuries Impressive Scars
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • Captain Elia "Firewatch" Vorn

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  • MC 317 "Hotshot"

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  • Subjugator Sergeant KS-4562 "Chainlord"

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  • Bruce

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  • TR-842 "Pursuit"

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  • Barry

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  • JM-845 "Longshot"

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  • KB-7601 "Kneebreaker"

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  • GF-727 "Out'a Ammo"

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  • OM-3026 "Titus"

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  • PI-348 "Dud"

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  • GC-1911 "Rookie"

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  • ST-4753 "Newbie"

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  • VF-537 "Ratkiller"

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  • "Doc"

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  • Sergeant LV-0453 " Voice"

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