TuckstopCampaign GangMeat feastThe Last Edict

The Last Edict

Palanite Enforcers (BoL)
Meat feast In Progress
R Cr St W
2280¢ 40¢ 2320¢

Actions

Log Action

From Meat feast

TuckstopThe Last Edict
1 week, 2 days ago

JM-845 "Longshot" spent 6 XP to advance

Outcome: Improved Ballistic Skill
TuckstopThe Last Edict
1 week, 2 days ago

Bought Armoured undersuit for MC 317 "Hotshot" (25¢)

Outcome: Credits remaining: 40¢
TuckstopThe Last Edict
1 week, 2 days ago

Added 50¢: From gunge tank

Outcome: +50¢ (to 65¢)
TuckstopThe Last Edict
1 week, 2 days ago

Gunge money

Rolled 1D6: 2 = 2 Outcome: I then rerolled it into a 5, but it didn't …
TuckstopThe Last Edict
1 week, 2 days ago

Added 1 XP for VF-537 "Ratkiller"

Outcome: Current: 6 XP, Total: 6 XP

Assets & Resources

Assets

Ash Gate (Territory)

ASH GATE

The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world.

TERRITORY BOON

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add 2D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Precinct Fortress (Territory)

PRECINCT-FORTRESS

Each hive zone operates under the watchful eye of an Enforcer Precinct-Fortress - each one an impressive fortification and a symbol of Lord Helmawr's authority.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Wall Outpost (Territory)

WALL OUTPOST

The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it.

TERRITORY BOON

Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence.

Scavenging: Add one Scavenging roll to the controlling gang's Stash.

Resources

Reputation 7

Attributes

Affiliations Order
Alignment Law-abiding
Palanite Enforcer Prefecture Mynerva Prefecture

Fighters

Captain Leader 1
Sergeant Champion 2
Subjugator Sergeant Champion 1
Hardcase Cyber-mastiff Exotic Beast 2
Patrolman Specialist Specialist 1
Subjugator Patrolman Specialist Specialist 1
Patrolman Ganger 3
Rookie Patrolman Juve 3
Rogue Doc Hanger-on 1
Total 15

Stash

40¢

Stash Credits

40¢

Captain Elia "Firewatch" Vorn

Captain (Leader)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 1 XP
Skills Got Your Six
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

MC 317 "Hotshot"

Sergeant (Champion)
340¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Trick Shot
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Autocannon* (160¢) 24" 48" - - 7 -2 2 4+
Knockback, Rapid Fire (1), Unwieldy
Suspensors (+60¢)

Subjugator Sergeant KS-4562 "Chainlord"

Subjugator Sergeant (Champion)
425¢ (455¢)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Prefecture Skills Mynerva (Advanced Beast Handling)
Gear Hardcase cyber-mastiff (130¢)Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Bruce

Hardcase Cyber-mastiff (Exotic Beast)
Subjugator Sergeant KS-4562 "Chainlord"
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 4 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
XP 3 XP
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

TR-842 "Pursuit"

Sergeant (Champion)
300¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Prefecture Skills Mynerva (Beast Mastery)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Hardcase cyber-mastiff (130¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Barry

Hardcase Cyber-mastiff (Exotic Beast)
TR-842 "Pursuit"
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
XP 3 XP
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

JM-845 "Longshot"

Patrolman Specialist (Specialist)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 6 XP
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

KB-7601 "Kneebreaker"

Subjugator Patrolman Specialist (Specialist)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Out Cold
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

GF-727 "Out'a Ammo"

Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 3 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

OM-3026 "Titus"

Patrolman (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 3+ 1 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

PI-348 "Dud"

Patrolman (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

GC-1911 "Rookie"

Rookie Patrolman (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Gear Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

ST-4753 "Newbie"

Rookie Patrolman (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 7 XP
Gear Mesh armour (15¢)Magnacles
Injuries Out Cold
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

VF-537 "Ratkiller"

Rookie Patrolman (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 6 XP
Gear Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

"Doc"

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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