Skip to main content
TimbertronCampaignsMeat feastGunk tank 2026-07-23
Battle

Gunk tank 2026-07-23

Post-battle Jul 23, 2026 Gunk tank Timbertron

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Attacker
Thee Asholes Timbertron 1970¢ −310¢
Thee Asholes crew Membership locked Random Selection (7) 1125¢ −50¢ 1125¢ −50¢
Defender
The Last Edict Tuckstop 2280¢
The Last Edict crew Membership locked Random Selection (7) 1175¢ 1175¢

Related Campaign Actions

TimbertronThee Asholes Gunk tank
1 week, 6 days ago

Skuttler gets d3 xp

Rolled 1D6: 2 = 2 Outcome: 1xp
TimbertronThee Asholes Gunk tank
1 week, 6 days ago

Herder training program- intelligence test 7+ notorious BUG gets d3 xp

Rolled 2D6: 5 , 5 = 10 Outcome: Skuttler gets d3 xp
TimbertronThee Asholes Gunk tank
1 week, 6 days ago

2d6x10 creds for 2x gunk token

Rolled 2D6: 4 , 2 = 6 Outcome: 60 creds
Timbertron Gunk tank
1 week, 6 days ago

Battle ended: Gunk tank

Outcome: Winner: Thee Asholes
TuckstopThe Last Edict Gunk tank
1 week, 6 days ago

Crew selected for The Last Edict

Outcome: 0 chosen, 7 random — Subjugator Sergeant KS-4562 "Chainlord" (Melee), GC-1911 "Rookie" (Default), ST-4753 "Newbie" (Default), PI-348 "Dud" (Default), OM-3026 "Titus" (Default), JM-845 "Longshot" (Default), MC 317 "Hotshot" (Default)
TimbertronThee Asholes Gunk tank
1 week, 6 days ago

Crew selected for Thee Asholes

Outcome: 0 chosen, 7 random — Rocket lad (Default), Slim Jim (Default), Zero (Default), Ashole (Default), Biochar (Default), Marvin (Default), Brian (Default)
Timbertron Gunk tank
1 week, 6 days ago

Battle created: Gunk tank on 2026-07-23. Gangs: The Last Edict, Thee Asholes.

Battle Reports

Timbertron · Jul 23, 2026 10:16 PM

Round 1

Tim has priority

Round 2

liam priority 

Round 3

liam priority 

Round 4 

tim priority 

Noobie 1xp for gunk

Slim Jim ooa rookie 2xp 24 out cold

Hot shot ooa Marvin 2xp 36 

Tim wins 

tim got 2 gunk

liam got 1

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Done: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. Current step: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.