Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Attacker | ||||
| Thee Asholes Timbertron | 1970¢ | −310¢ | ||
| Thee Asholes crew Membership locked Random Selection (7) | 1125¢ | −50¢ | 1125¢ | −50¢ |
| Defender | ||||
| The Last Edict Tuckstop | 2280¢ | |||
| The Last Edict crew Membership locked Random Selection (7) | 1175¢ | 1175¢ | ||
Related Campaign Actions
Timbertron
•
Thee Asholes
•
Gunk tank
1 week, 6 days ago
Skuttler gets d3 xp
Rolled 1D6: 2 = 2 Outcome: 1xp
Timbertron
•
Thee Asholes
•
Gunk tank
1 week, 6 days ago
Herder training program- intelligence test 7+ notorious BUG gets d3 xp
Rolled 2D6: 5 , 5 = 10 Outcome: Skuttler gets d3 xp
Timbertron
•
Thee Asholes
•
Gunk tank
1 week, 6 days ago
2d6x10 creds for 2x gunk token
Rolled 2D6: 4 , 2 = 6 Outcome: 60 creds
Tuckstop
•
The Last Edict
•
Gunk tank
1 week, 6 days ago
Crew selected for The Last Edict
Outcome: 0 chosen, 7 random — Subjugator Sergeant KS-4562 "Chainlord" (Melee), GC-1911 "Rookie" (Default), ST-4753 "Newbie" (Default), PI-348 "Dud" (Default), OM-3026 "Titus" (Default), JM-845 "Longshot" (Default), MC 317 "Hotshot" (Default)
Timbertron
•
Thee Asholes
•
Gunk tank
1 week, 6 days ago
Crew selected for Thee Asholes
Outcome: 0 chosen, 7 random — Rocket lad (Default), Slim Jim (Default), Zero (Default), Ashole (Default), Biochar (Default), Marvin (Default), Brian (Default)
Timbertron
•
Gunk tank
1 week, 6 days ago
Battle created: Gunk tank on 2026-07-23. Gangs: The Last Edict, Thee Asholes.
Battle Reports
Timbertron
· Jul 23, 2026 10:16 PM
Round 1
Tim has priority
Round 2
liam priority
Round 3
liam priority
Round 4
tim priority
Noobie 1xp for gunk
Slim Jim ooa rookie 2xp 24 out cold
Hot shot ooa Marvin 2xp 36
Tim wins
tim got 2 gunk
liam got 1
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Done: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- Current step: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.