Campaign Actions
Meat feast
Rolling for Territory income: Ash Gate: 2D6 x10 Settlement: 1d6 x10 Thermal Vent: 2D6 x10 *note: can set one dice to a "6" in exchange for a favour from Whisper Merchant
Rolled 5D6: 3 , 1 , 3 , 2 , 1 = 10 Outcome: Changing the first "1" result to a "6" result in exchange for a favour from Whisper Merchant. 2 favours remaining. TOTAL = 3 6 3 2 1 =15x10 =150Rolling for free Juve with 25 creds of equipment: Settlement (3+)
Rolled 1D6: 5 = 5 Outcome: Free juve with up to 25 creds of equipment aquired!Rolling for free Juve: Ash Gate (4+)
Rolled 1D6: 6 = 6 Outcome: Free juve aquired!Stalker spent 8 XP to advance
Outcome: Improved ToughnessBought Hex’iron blade for Spider (25¢)
Outcome: Credits remaining: 20¢Bought Mole launcher* for Mole (100¢)
Outcome: Credits remaining: 45¢Seeking rare and illegal equipment
Rolled 2D6: 6 , 2 = 8 Outcome: Changing 1 D6 result to a 6 for 1 favour from whisper merchant (3 remaining). Hence 12. Notes: +2 as Leader making trade post battle action +2 for (x2) Champions making trade post battle action TOTAL = 16Added 2 XP for Twitch - 1xp for battle 1xp facing new opponent
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Skitter - 1xp for battle 1xp facing new opponent
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Mole - 1xp for battle 1xp facing new opponent
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Umbrix - 1xp for battle 1xp facing new opponent
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Stalker - 1xp for battle 1xp facing new opponent
Outcome: Current: 9 XP, Total: 9 XPAdded 2 XP for Obscura - 1xp for battle 1xp facing new opponent
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Noctyx - 1xp for battle 1xp facing new opponent 1xp for assist
Outcome: Current: 5 XP, Total: 5 XPAdded 4 XP for Spider - 1xp for battle 1xp facing new opponent 2 xp - caused x2 serious injuries
Outcome: Current: 5 XP, Total: 17 XPReputation Update: The Pit Spiders gained 1 Reputation (new total: 3)
Added 140¢: From Scenario The Big Stash (80 from loot casket 1 and 60 from loot casket 2). Rolled during battle.
Outcome: +140¢ (to 145¢)Spider spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 6 XP for Spider - Accidentally changed XP previously to advance - didn't realise there was a separate Advancement button. Re-added XP to do it properly
Outcome: Current: 7 XP, Total: 13 XPSpent 6 XP for Spider - Improve the fighter's Ballistic Skill characteristic by 1.
Outcome: Current: 1 XP, Total: 7 XPForgot to add +1 rep from last battle (rolled a 1 on a D3 from scenario)
Reputation Update: The Pit Spiders gained 1 Reputation (new total: 2)
Added 1 XP for Spider - Forgot to add 1XP from previous battle for causing memorable death
Outcome: Current: 7 XP, Total: 7 XPBought Mesh armour for Mole (15¢)
Outcome: Credits remaining: 5¢Bought Autopistol for Mole (5¢)
Outcome: Credits remaining: 20¢Hired Mole (40¢)
Outcome: Credits remaining: 25¢Bought Frenzon collar for Stalker (30¢)
Outcome: Credits remaining: 65¢Added 60¢: From scenario
Outcome: +60¢ (to 95¢)Reward from scenario credits: D6x10
Rolled 1D6: 6 = 6 Outcome: +60 credits. nice...Seeking Rare & Illegal Equipment
Rolled 2D6: 3 , 3 = 6 Outcome: Notes: +2 as Leader making trade post battle action +2 for (x2) Champions making trade post battle action TOTAL = 10Added 2 XP for Tangle - +1 took part in battle +1 vs new opponent
Outcome: Current: 2 XP, Total: 2 XPAdded 4 XP for Skitter - +2 took enemy fighter out of action +1 took part in battle +1 vs new opponent
Outcome: Current: 4 XP, Total: 4 XPAdded 7 XP for Stalker - +2 took enemy fighter out of action +3 from scenario (rolled 3 on a D3 for killing corrupt cop) +1 took part in battle +1 vs new opponent
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for Noctyx - +1 took part in battle +1 vs new opponent
Outcome: Current: 2 XP, Total: 2 XPAdded 6 XP for Spider - +3 took enemy Champion out of action +1 took part in battle +1 vs new opponent +1 from scenario (leader of winning gang)
Outcome: Current: 6 XP, Total: 6 XPAdding XP to fighters: SPIDER +6XP +3 took enemy Champion out of action +1 took part in battle +1 vs new opponent +1 from scenario (leader of winning gang) NOCTYX +2XP +1 took part in battle +1 vs new opponent TANGLE +2XP +1 took part in battle +1 vs new opponent STALKER +7XP +2 took enemy fighter out of action +3 from scenario (rolled 3 on a D3 for killing corrupt cop) +1 took part in battle +1 vs new opponent SKITTER +4XP +2 took enemy fighter out of action +1 took part in battle +1 vs new opponent
Noctyx was captured, but then traded back in exchange for a territory
Bought Photo-goggles for Spider (20¢)
Outcome: Credits remaining: 35¢Bought Mesh armour for Skitter (15¢)
Outcome: Credits remaining: 55¢Bought Mesh armour for Tangle (15¢)
Outcome: Credits remaining: 70¢Bought Mesh armour for Umbrix (15¢)
Outcome: Credits remaining: 85¢Bought Mesh armour for Noctyx (15¢)
Outcome: Credits remaining: 100¢Bought Autopistol for Tangle (5¢)
Outcome: Credits remaining: 115¢Bought Web pistol for Skitter (80¢)
Outcome: Credits remaining: 120¢Bought Cameleoline cloak for Obscura (35¢)
Outcome: Credits remaining: 200¢Bought Armoured undersuit for Spider (25¢)
Outcome: Credits remaining: 235¢Rolling for Territory income: Ash Gate: 2D6 x10 Settlement: 1d6 x10 Thermal Vent: 2D6 x10 *note: can set one dice to a "6" in exchange for a favour from Whisper Merchant
Rolled 5D6: 1 , 4 , 6 , 5 , 5 = 21 Outcome: Changing the "1" result to a "6" result in exchange for a favour from Whisper Merchant. 5 favours remaining. TOTAL = ("6" + 4 + 6 + 5 + 5) x10 = 260 credsRolling for free Juve with 25 creds of equipment: Settlement (3+)
Rolled 1D6: 2 = 2 Outcome: no free Juve this time