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1050¢ 1050¢

Overview

Terror. It breeds in the dark, spreads like a plague across the hive, the wastes and the unspeakable places, the cracks in even the most deolate places. Why, you ask? The hive is scary enough normally, gangs, aliens, malcontents are everywhere. but the shadows that stalk even them are something else. 

You see, the spyrers are brought up on terror, their parents, family, retainers will expunge the weak without a thought, those that survive enter a new battle for supremacy with their siblings. the few that reach age then are cast to the underhive. A liberation of sorts, for now they can spread terror and they have been well schooled. The scions of House Helmawr fear nothing bar their own failure, they care about nothing except their own supremacy. Terror is their mana, but it is not their currency.

Thier currency is kills, and the residents of the underhive and beyond are ideal to increase their counts, but jsut killing prey brings little.

So we return to terror, the silent wings above you casting brief shadows, the ensnarement waiting in the dark and the brute charging straight for you, guns blazing..it matters little to you which gets you and in truth you matter less to them, you are, after all, just another click on the kill counter, but, thank you for your contribution to the future leadership of the hive.

Rantan

Hunt Master (Leader)

Rantan is the leader of the Spyrer gang, she has hunts under her belt and a talent for adding kills and lushing out prey. It is for this skill she leads as her siblings would as soon kill her if the prey dried up. 

They would have difficulty though -her toxic whip and missile launcher make short work of the unprepared or the unwary.

Rantan

Hunt Master (Leader)
290¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 3 3 3+ 3 7+ 5+ 6+ 6+
Rules Experienced HunterGang LeaderKill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 2 XP
Kill Count 0
Glitch Count 0
Skills Rain of Blows
Gear Malcadon toxin whip with web incisors, grapnel launcher and drop rig (60¢)Sovereign hunting rig
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Malcadon toxin whip E 2" - -1 - -2 - -
Entangle, Melee, Toxin
Web incisors 4" 8" - - 3 - - 4+
Silent, Web
Yeld missile gauntlet (30¢) 15" 30" - - 5 -1 1 4+
Knockback
Augmentation: Tier 1 (+20¢)

Orwald

Orrus Spyre Hunter (Champion)

Uniquely among the Spyrers Orwald is quite outgoing and personable, while these are not survival traits in House Helmawr, they serve him well maintaining the group's cohesion. reggarded as week for this he allows this falicy to persist .. In combat, though, he delights in contests of strength, his heavy armour, power fists and bolt launchers make him capable of taking out even the stongest of opponents - challenging them to fights they can rarely win. if brutality was made manifest the Orrus spyrer would be close to it pureset expression for unaltered humans..unalteredish anyway.

Orwald

Orrus Spyre Hunter (Champion)
490¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 2 XP
Kill Count 0
Glitch Count 0
Skills Hip Shooting
Gear Caryatid prime (90¢)Orrus hunting rig
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolt launcher 8" 20" +1 - 4 -1 1 4+
Rapid Fire (1), Sidearm
Bolt launcher 8" 20" +1 - 4 -1 1 4+
Rapid Fire (1), Sidearm
Orrus power fists (50¢) - E - - S+2 -1 2 -
Melee, Paired, Power

Caryatid Prime

Caryatid Prime (Exotic Beast)

Attaching itselft to the perceived stonged fighter - this caryatid serves Orwald well and makes an already terrifying foe even more so..

Caryatid Prime

Caryatid Prime (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 2 1 2+ 1 7+ 6+ 7+ 8+
Rules Charmed CompanionFlightPrecognitionReflex Enhancers
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Yarr

Yeld Spyre Hunter (Champion)

Aloof and haughty but lightning quick and at home at long and short range Yarr is a singluar threat, She glides aroudn the battlefield using speed to isolate her prey, kill it and escape .. no-where is safe when she is on the wing. She tolerates her siblings for the kills they bring her, her tolerance of anything else is non-existant - all exist to serve her needs .. and she needs kills..

Yarr

Yeld Spyre Hunter (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
8" 3+ 2+ 3 3 2 3+ 2 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 1 XP
Kill Count 1
Glitch Count 0
Skills SprintFast Shot
Gear Yeld hunting rig
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Paired Yeld laser gauntlets 10" 20" +1 - 3 -1 1 3+
Plentiful, Rapid Fire (1)
Yeld wings - E - - S+1 -1 1 -
Melee