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Spyraling out of control

R Cr St W
1050¢ 1050¢

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From The Fall of Hive Obitus

RantanPinoSpyraling out of control
1 week, 2 days ago

Updated Affiliations: Unaligned

RantanPinoSpyraling out of control
1 week, 2 days ago

Updated Alliance: None

RantanPinoSpyraling out of control
1 week, 2 days ago

Reduced 2 XP for Caryatid Prime - Reverse terror purgue xp - not a fighter..

Outcome: Current: 0 XP, Total: 0 XP
RantanPinoSpyraling out of control
1 week, 3 days ago

Spent 6 XP for Yarr - Roll for random primary skill

Outcome: Current: 1 XP, Total: 13 XP
RantanPinoSpyraling out of control
1 week, 3 days ago

Spent 6 XP for Yarr - increase WS by 1

Outcome: Current: 7 XP, Total: 13 XP
View all actions →

Assets & Resources

Assets

Reclamation Zones #2 (Territory)
Transfer

Scrapyards, vapour sinks and corpse farms are all vital to the continued existence of a hive city, and can provide great bounty to those who control them.

Territory Boon

Equipment: Reduce the cost of items on the controlling gang's Gang Equipment List by 10 credits, to a minimum of 5 credits.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Slave Pits (Territory)
Transfer

Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.

Territory Boon

Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Spyrer Base Camp (Territory)
Transfer

A stronghold from which the Spyrers can operate, a Spyrer Base Camp is heavily fortified and highly mobile, moving with the Spyre Hunting Party gang so they always have a safe place to recover from battle and hone their skills.

Territory Boon

Recovery Systems: During the Wrap-up of each battle the Spyre Hunting Party gang takes part in, one Spyrer may perform post-battle actions even if they are in Convalescence. A Spyre Hunting Party gang may never lose control of their Spyrer Base Camp Territory.

Resources

Reputation 3 Modify

Attributes

Affiliations Unaligned

Fighters

Hunt Master Leader 1
Orrus Spyre Hunter Champion 1
Caryatid Prime Exotic Beast 1
Yeld Spyre Hunter Champion 1
Total 4

Stash

Stash Credits

Rantan

290¢
Hunt Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 3 3 3+ 3 7+ 5+ 6+ 6+
Rules Experienced HunterGang LeaderKill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 2 XP
Kill Count 0
Glitch Count 0
Skills Rain of Blows
Gear Malcadon toxin whip with web incisors, grapnel launcher and drop rig (60¢)Sovereign hunting rig
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Malcadon toxin whip E 2" - -1 - -2 - -
Entangle, Melee, Toxin
Web incisors 4" 8" - - 3 - - 4+
Silent, Web
Yeld missile gauntlet (30¢) 15" 30" - - 5 -1 1 4+
Knockback
Augmentation: Tier 1 (+20¢)

Rantan is the leader of the Spyrer gang, she has hunts under her belt and a talent for adding kills and lushing out prey. It is for this skill she leads as her siblings would as soon kill her if the prey dried up. 

They would have difficulty though -her toxic whip and missile launcher make short work of the unprepared or the unwary.

No notes added yet.

Orwald

490¢
Orrus Spyre Hunter (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 2 XP
Kill Count 0
Glitch Count 0
Skills Hip Shooting
Gear Caryatid prime (90¢)Orrus hunting rig
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolt launcher 8" 20" +1 - 4 -1 1 4+
Rapid Fire (1), Sidearm
Bolt launcher 8" 20" +1 - 4 -1 1 4+
Rapid Fire (1), Sidearm
Orrus power fists (50¢) - E - - S+2 -1 2 -
Melee, Paired, Power

Uniquely among the Spyrers Orwald is quite outgoing and personable, while these are not survival traits in House Helmawr, they serve him well maintaining the group's cohesion. reggarded as week for this he allows this falicy to persist .. In combat, though, he delights in contests of strength, his heavy armour, power fists and bolt launchers make him capable of taking out even the stongest of opponents - challenging them to fights they can rarely win. if brutality was made manifest the Orrus spyrer would be close to it pureset expression for unaltered humans..unalteredish anyway.

No notes added yet.

Caryatid Prime

Caryatid Prime (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 2 1 2+ 1 7+ 6+ 7+ 8+
Rules Charmed CompanionFlightPrecognitionReflex Enhancers
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Attaching itselft to the perceived stonged fighter - this caryatid serves Orwald well and makes an already terrifying foe even more so..

No notes added yet.

Yarr

270¢
Yeld Spyre Hunter (Champion)
M WS BS S T W I A Ld Cl Wil Int
8" 3+ 2+ 3 3 2 3+ 2 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 1 XP
Kill Count 1
Glitch Count 0
Skills SprintFast Shot
Gear Yeld hunting rig
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Paired Yeld laser gauntlets 10" 20" +1 - 3 -1 1 3+
Plentiful, Rapid Fire (1)
Yeld wings - E - - S+1 -1 1 -
Melee

Aloof and haughty but lightning quick and at home at long and short range Yarr is a singluar threat, She glides aroudn the battlefield using speed to isolate her prey, kill it and escape .. no-where is safe when she is on the wing. She tolerates her siblings for the kills they bring her, her tolerance of anything else is non-existant - all exist to serve her needs .. and she needs kills..

No notes added yet.
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  • Stash

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  • Rantan

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  • Orwald

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  • Caryatid Prime

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  • Yarr

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