Spyraling out of control
| R | Cr | St | W |
|---|---|---|---|
| 1050¢ | 0¢ | 0¢ | 1050¢ |
Actions
Log ActionReduced 2 XP for Caryatid Prime - Reverse terror purgue xp - not a fighter..
Outcome: Current: 0 XP, Total: 0 XPSpent 6 XP for Yarr - Roll for random primary skill
Outcome: Current: 1 XP, Total: 13 XPSpent 6 XP for Yarr - increase WS by 1
Outcome: Current: 7 XP, Total: 13 XPAssets & Resources
Assets
Scrapyards, vapour sinks and corpse farms are all vital to the continued existence of a hive city, and can provide great bounty to those who control them.
Territory Boon
Equipment: Reduce the cost of items on the controlling gang's Gang Equipment List by 10 credits, to a minimum of 5 credits.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Starvation: Add D3 portions of Meat to the controlling gang's Stash.
Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.
Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.
Territory Boon
Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.
Starvation: Add D3 portions of Meat to the controlling gang's Stash.
A stronghold from which the Spyrers can operate, a Spyrer Base Camp is heavily fortified and highly mobile, moving with the Spyre Hunting Party gang so they always have a safe place to recover from battle and hone their skills.
Territory Boon
Recovery Systems: During the Wrap-up of each battle the Spyre Hunting Party gang takes part in, one Spyrer may perform post-battle actions even if they are in Convalescence. A Spyre Hunting Party gang may never lose control of their Spyrer Base Camp Territory.
Resources
| Reputation | 3 | Modify |
Attributes
| Affiliations | Unaligned |
Fighters
| Hunt Master | Leader | 1 |
| Orrus Spyre Hunter | Champion | 1 |
| Caryatid Prime | Exotic Beast | 1 |
| Yeld Spyre Hunter | Champion | 1 |
| Total | 4 | |
Stash
Stash Credits
Rantan
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2+ | 3+ | 3 | 3 | 3 | 3+ | 3 | 7+ | 5+ | 6+ | 6+ |
| Rules | Experienced Hunter, Gang Leader, Kill Count, Master of the Hunt, Reflex Enhancers, Spyrer Hunting Rig Glitches | ||||||||||
| XP | 2 XP | ||||||||||
| Kill Count | 0 | ||||||||||
| Glitch Count | 0 | ||||||||||
| Skills | Rain of Blows | ||||||||||
| Gear | Malcadon toxin whip with web incisors, grapnel launcher and drop rig (60¢), Sovereign hunting rig | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Malcadon toxin whip | E | 2" | - | -1 | - | -2 | - | - |
| Entangle, Melee, Toxin | ||||||||
| Web incisors | 4" | 8" | - | - | 3 | - | - | 4+ |
| Silent, Web | ||||||||
| Yeld missile gauntlet (30¢) | 15" | 30" | - | - | 5 | -1 | 1 | 4+ |
| Knockback | ||||||||
| Augmentation: Tier 1 (+20¢) | ||||||||
Rantan is the leader of the Spyrer gang, she has hunts under her belt and a talent for adding kills and lushing out prey. It is for this skill she leads as her siblings would as soon kill her if the prey dried up.
They would have difficulty though -her toxic whip and missile launcher make short work of the unprepared or the unwary.
Orwald
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 4 | 3 | 3+ | 2 | 7+ | 5+ | 6+ | 6+ |
| Rules | Kill Count, Master of the Hunt, Reflex Enhancers, Spyrer Hunting Rig Glitches | ||||||||||
| XP | 2 XP | ||||||||||
| Kill Count | 0 | ||||||||||
| Glitch Count | 0 | ||||||||||
| Skills | Hip Shooting | ||||||||||
| Gear | Caryatid prime (90¢), Orrus hunting rig | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolt launcher | 8" | 20" | +1 | - | 4 | -1 | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Bolt launcher | 8" | 20" | +1 | - | 4 | -1 | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Orrus power fists (50¢) | - | E | - | - | S+2 | -1 | 2 | - |
| Melee, Paired, Power | ||||||||
Uniquely among the Spyrers Orwald is quite outgoing and personable, while these are not survival traits in House Helmawr, they serve him well maintaining the group's cohesion. reggarded as week for this he allows this falicy to persist .. In combat, though, he delights in contests of strength, his heavy armour, power fists and bolt launchers make him capable of taking out even the stongest of opponents - challenging them to fights they can rarely win. if brutality was made manifest the Orrus spyrer would be close to it pureset expression for unaltered humans..unalteredish anyway.
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | - | 2 | 2 | 1 | 2+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Charmed Companion, Flight, Precognition, Reflex Enhancers | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Attaching itselft to the perceived stonged fighter - this caryatid serves Orwald well and makes an already terrifying foe even more so..
Yarr
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 3+ | 2+ | 3 | 3 | 2 | 3+ | 2 | 7+ | 5+ | 6+ | 6+ |
| Rules | Kill Count, Master of the Hunt, Reflex Enhancers, Spyrer Hunting Rig Glitches | ||||||||||
| XP | 1 XP | ||||||||||
| Kill Count | 1 | ||||||||||
| Glitch Count | 0 | ||||||||||
| Skills | Sprint, Fast Shot | ||||||||||
| Gear | Yeld hunting rig | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Paired Yeld laser gauntlets | 10" | 20" | +1 | - | 3 | -1 | 1 | 3+ |
| Plentiful, Rapid Fire (1) | ||||||||
| Yeld wings | - | E | - | - | S+1 | -1 | 1 | - |
| Melee | ||||||||
Aloof and haughty but lightning quick and at home at long and short range Yarr is a singluar threat, She glides aroudn the battlefield using speed to isolate her prey, kill it and escape .. no-where is safe when she is on the wing. She tolerates her siblings for the kills they bring her, her tolerance of anything else is non-existant - all exist to serve her needs .. and she needs kills..
Embed Code
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Stash
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Rantan
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Orwald
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Caryatid Prime
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Yarr
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