Hazard Striped Earth Shakers
| R | Cr | St | W |
|---|---|---|---|
| 2665¢ | 0¢ | 0¢ | 2665¢ |
Actions
Log ActionFrom Aegis Reach
Jax Boltcutter returned from The Spyre Rangers
Outcome: Rating +170¢Bought Servo harness (full) for Lithia 'One Punch' Rusthand (160¢)
Outcome: Credits remaining: 0¢Cinder 'The Badzone Legend' spent 3 XP to advance
Outcome: Gained Impressive Leadership (Lucky)Lithia 'One Punch' Rusthand spent 10 XP to advance
Outcome: Improved ToughnessLithia 'One Punch' Rusthand spent 3 XP to advance
Outcome: Gained Unbelievable Escapes (Bullet Dodger)Assets & Resources
Assets
Boons
Income: The gang earns D6x10 credits from this Territory when collecting income.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.
Boon
Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the dice roll for each Dome Runner attached to the gang.
Boon
Income: The gang earns 2D6x5 credits from this Territory when collecting income.
Enhanced Boons
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
Income: The gang earns 4D6x5 credits from this Territory when collecting income.
Boons
- Income: The gang earns D6x10 credits from this Territory when collecting income.
- Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
- Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.
Boon
Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free.
Commentary
It’s like the promethium cache, but slightly worse. Still not bad though, as choke grenades can wreck champions and leaders. Stick with juves and gangers for the recipients, though.
Boon
Special: Whist it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for a battle, but instead of being set up on the battlefield, they are placed to one side. During the deployment phase, the player sets up two 2’’ wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrances. If the battle ends before the fighters arrive, they take no part in the battle.
Enhanced Boons
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Special: An Orlock gang may choose to deploy up to six fighters via tunnels using the method detailed above. The fighters in each group must be specified before the battle.
Boon
Special: If challenged in the Occupation phase, the gang may choose the Territory at stake in the battle, even though it would normally be chosen by the challenger. If challenged in the Takeover phase for a Territory the gang already controls, make an Intelligence check for the gang Leader. If the check is passed, the player of the gang may choose to play the Ambush scenario instead of rolling. They are automatically the attacker.
Resources
| Reputation | 6 | Modify |
Attributes
No attributes set.
Fighters
| Road Captain | Leader | 1 |
| Road Sergeant | Champion | 1 |
| Arms Master | Champion | 1 |
| Grapplehawk | Exotic Beast | 1 |
| Wrecker | Prospect | 1 |
| Gunner Specialist | Specialist | 1 |
| Greenhorn | Specialist | 1 |
| Gunner | Ganger | 1 |
| Greenhorn | Juve | 2 |
| Bullet Merchant | Hanger-on | 1 |
| Total | 11 | |
Stash
Stash Credits
Ferrat 'Lucky Devil' Rusthand
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 2+ | 3 | 4 | 3 | 4+ | 2 | 4+ | 5+ | 5+ | 5+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | Connected, Medicae, Fixer, Savvy Trader, Ballistics Expert, Munitioneer | ||||||||||
| Legendary Names | Impressive Leadership (Lucky) | ||||||||||
| Gear | Respirator (15¢), Armourweave (20¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 7 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| warp round (+15¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Cursed, Limited, Sidearm, Single Shot | ||||||||
| Bolter combi-grenade launcher (80¢) | ||||||||
| bolter | 12" | 24" | +2 | - | 4 | -1 | 2 | 6+ |
| Combi, Rapid Fire (1), Master-crafted | ||||||||
| frag grenades | 6" | 24" | - | - | 3 | - | 1 | 6+ |
| Blast (3"), Combi, Knockback, Master-crafted | ||||||||
| grenade launcher | - | - | +1 | - | - | - | - | - |
| Master-crafted | ||||||||
| krak grenades (+25¢) | 6" | 24" | - | - | 6 | -2 | 2 | 6+ |
| Combi, Master-crafted | ||||||||
| Las-projector (+35¢) | ||||||||
| Master-crafted (+20¢) | ||||||||
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Scarce, Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Sidearm, Unstable | ||||||||
Jan Michael Vincent
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 2+ | 3 | 3 | 2 | 4+ | 2 | 6+ | 7+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | Steady Hands, True Grit | ||||||||||
| Legendary Names | Improbable Beat-downs (Bullet Lord) | ||||||||||
| Gear | Mesh armour (15¢), Drop rig (10¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | Humiliated | ||||||||||
| Advancements | 3 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autogun (15¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Master-crafted | ||||||||
| static rounds (+10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Limited, Rapid Fire (1), Shield Breaker, Shock, Master-crafted | ||||||||
| warp rounds (+15¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Cursed, Limited, Single Shot, Master-crafted | ||||||||
| Master-crafted (+5¢) | ||||||||
| Photon flash grenades (15¢) | - | Sx3 | - | - | - | - | - | 5+ |
| Blast (5"), Flash, Grenade | ||||||||
Lithia 'One Punch' Rusthand
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 5 | 6 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | Shotgun Savant | ||||||||||
| Legendary Names | Unbelievable Escapes (Bullet Dodger), Improbable Beat-downs (One Punch) | ||||||||||
| Gear | Drop rig (10¢), Grapplehawk (90¢), Respirator (15¢), Carapace (light) (80¢), Servo harness (full) (160¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | Hand Injury | ||||||||||
| Advancements | 2 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Demo charge (45¢) | - | Sx2 | - | - | 6 | -3 | 3 | * |
| Blast (5"), Grenade, Single Shot | ||||||||
| Shotgun (25¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
| executioner ammo (+20¢) | 4" | 16" | -1 | +1 | 4 | -2 | 2 | 6+ |
| Knockback, Limited | ||||||||
| inferno ammo (+15¢) | 4" | 16" | +1 | - | 4 | - | 2 | 5+ |
| Blaze, Limited | ||||||||
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 3+ | - | 2 | 4 | 1 | 3+ | 2 | 9+ | 7+ | 9+ | 9+ |
| Rules | Flight, Grapple, Swoop (9") | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 2 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Talons (grapplehawk) | - | E | - | - | 3 | -1 | 1 | - |
| Disarm, Entangle, Melee | ||||||||
Jax Boltcutter
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 8+ | 6+ | 8+ |
| Rules | Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | Infiltrate | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | Hazard suit (10¢), Jump booster | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 3 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Choke gas grenades (0¢) | - | Sx3 | - | - | - | - | - | 5+ |
| Blast (3"), Gas, Grenade | ||||||||
| Demo charge (45¢) | - | Sx2 | - | - | 6 | -3 | 3 | * |
| Blast (5"), Grenade, Single Shot | ||||||||
Beryl Scrapsmasher
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 6+ | 7+ | 5+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Orlock Specialist), Tools of the Trade | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | Hazard suit (10¢), Lho sticks (5¢), Respirator (15¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 4 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (65¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
| choke gas grenades (+35¢) | 6" | 24" | -1 | - | - | - | - | 5+ |
| Blast (3"), Gas, Limited | ||||||||
| photon flash grenades (+15¢) | 6" | 24" | - | - | - | - | - | 5+ |
| Blast (5"), Flash | ||||||||
| plasma grenades (+100¢) | 6" | 24" | -1 | - | 5 | -1 | 2 | 6+ |
| Blast (3"), Unstable | ||||||||
| Sawn-off shotgun (15¢) | 4" | 8" | +2 | - | 3 | - | 1 | 6+ |
| Plentiful, Scattershot | ||||||||
Two Time Timmy
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 6+ | 8+ |
| Rules | Gang Fighter (Ganger), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fearsome, Unstoppable | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Drop rig (10¢) | ||||||||||
| Injuries | Impressive Scars , Horrid Scars | ||||||||||
| Advancements | 4 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending, Master-crafted | ||||||||
| Master-crafted (+10¢) | ||||||||
| Choke gas grenades (0¢) | - | Sx3 | - | - | - | - | - | 5+ |
| Blast (3"), Gas, Grenade | ||||||||
| Sawn-off shotgun (15¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 3 | - | 1 | 6+ |
| Plentiful, Scattershot | ||||||||
| gas shells (+25¢) | 4" | 8" | +1 | - | - | - | - | - |
| Blast (3"), Gas, Limited, Single Shot | ||||||||
'Lucky' Cinder 'The Badzone Legend'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 6+ | 7+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Orlock Specialist) | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | Impressive Leadership (Lucky), Unbelievable Escapes (Badzone Legend) | ||||||||||
| Gear | Drop rig (10¢), Armoured undersuit (25¢), Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 5 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Boltgun (55¢) | 12" | 24" | +2 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1), Master-crafted | ||||||||
| shatter shells (+15¢) | 12" | 24" | +2 | - | 3 | -1 | 1 | 6+ |
| Blast (3"), Limited, Master-crafted | ||||||||
| Las-projector (+35¢) | ||||||||
| Master-crafted (+15¢) | ||||||||
| Choke gas grenades (0¢) | - | Sx3 | - | - | - | - | - | 5+ |
| Blast (3"), Gas, Grenade | ||||||||
Tommy
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Orlock Specialist) | ||||||||||
| XP | 8 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Wellasker
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Orlock Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Backstab, Fearsome | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢) | ||||||||||
| Injuries | Horrid Scars | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| warp round (+15¢) | 6" | 10" | +2 | - | 3 | - | 1 | 4+ |
| Cursed, Limited, Sidearm, Single Shot | ||||||||
Dibbler
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 6+ |
| Rules | High Calibre Hook-up | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fast Shot, Fearsome | ||||||||||
| Gear | None | ||||||||||
| Injuries | Horrid Scars | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| warp round | 6" | 10" | +2 | - | 3 | - | 1 | 4+ |
| Cursed, Limited, Sidearm, Single Shot | ||||||||
Embed Code
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Stash
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Ferrat 'Lucky Devil' Rusthand
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Jan Michael Vincent
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Lithia 'One Punch' Rusthand
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Scrappy
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Jax Boltcutter
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Beryl Scrapsmasher
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Two Time Timmy
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'Lucky' Cinder 'The Badzone Legend'
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Tommy
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Wellasker
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Dibbler
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