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MattiPuhCampaign GangAegis ReachHazard Striped Earth Shakers

Hazard Striped Earth Shakers

R Cr St W
2665¢ 2665¢

Actions

Log Action

From Aegis Reach

3 months, 4 weeks ago

Jax Boltcutter returned from The Spyre Rangers

Outcome: Rating +170¢
4 months ago

Bought Servo harness (full) for Lithia 'One Punch' Rusthand (160¢)

Outcome: Credits remaining: 0¢
4 months, 1 week ago

Cinder 'The Badzone Legend' spent 3 XP to advance

Outcome: Gained Impressive Leadership (Lucky)
4 months, 1 week ago

Lithia 'One Punch' Rusthand spent 10 XP to advance

Outcome: Improved Toughness
4 months, 1 week ago

Lithia 'One Punch' Rusthand spent 3 XP to advance

Outcome: Gained Unbelievable Escapes (Bullet Dodger)
View all actions →

Assets & Resources

Assets

Settlement (Starting Territory)
Transfer

Boons

    Income: The gang earns D6x10 credits from this Territory when collecting income.
    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

 

Old Ruins (Territory)
Transfer

Boon

    Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the dice roll for each Dome Runner attached to the gang.

 

Old Ruins (Territory)
Transfer

Boon

    Income: The gang earns 2D6x5 credits from this Territory when collecting income.

Enhanced Boons

    Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
    Income: The gang earns 4D6x5 credits from this Territory when collecting income.

 

Settlement (Territory)
Transfer

Boons

  1. Income: The gang earns D6x10 credits from this Territory when collecting income.
  2. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
  3. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.
Sludge Sea (Territory)
Transfer

 Boon
        Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free.
    Commentary
        It’s like the promethium cache, but slightly worse. Still not bad though, as choke grenades can wreck champions and leaders. Stick with juves and gangers for the recipients, though.

 

Tunnels (Territory)
Transfer

Boon

    Special: Whist it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for a battle, but instead of being set up on the battlefield, they are placed to one side. During the deployment phase, the player sets up two 2’’ wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrances. If the battle ends before the fighters arrive, they take no part in the battle.

Enhanced Boons

    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Special: An Orlock gang may choose to deploy up to six fighters via tunnels using the method detailed above. The fighters in each group must be specified before the battle.

 

Wastes (Territory)
Transfer

Boon

    Special: If challenged in the Occupation phase, the gang may choose the Territory at stake in the battle, even though it would normally be chosen by the challenger. If challenged in the Takeover phase for a Territory the gang already controls, make an Intelligence check for the gang Leader. If the check is passed, the player of the gang may choose to play the Ambush scenario instead of rolling. They are automatically the attacker.

 

Resources

Reputation 6 Modify

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Road Sergeant Champion 1
Arms Master Champion 1
Grapplehawk Exotic Beast 1
Wrecker Prospect 1
Gunner Specialist Specialist 1
Greenhorn Specialist 1
Gunner Ganger 1
Greenhorn Juve 2
Bullet Merchant Hanger-on 1
Total 11

Stash

Stash Credits

Ferrat 'Lucky Devil' Rusthand

550¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 1 XP
Skills ConnectedMedicaeFixerSavvy TraderBallistics ExpertMunitioneer
Legendary Names Impressive Leadership (Lucky)
Gear Respirator (15¢)Armourweave (20¢)Armoured undersuit (25¢)
Injuries None
Advancements 7
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
warp round (+15¢) 4" 12" +1 - 3 - 1 4+
Cursed, Limited, Sidearm, Single Shot
Bolter combi-grenade launcher (80¢)
bolter 12" 24" +2 - 4 -1 2 6+
Combi, Rapid Fire (1), Master-crafted
frag grenades 6" 24" - - 3 - 1 6+
Blast (3"), Combi, Knockback, Master-crafted
grenade launcher - - +1 - - - - -
Master-crafted
krak grenades (+25¢) 6" 24" - - 6 -2 2 6+
Combi, Master-crafted
Las-projector (+35¢)
Master-crafted (+20¢)
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
No lore added yet.
No notes added yet.

Jan Michael Vincent

240¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 3 2 4+ 2 6+ 7+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Steady HandsTrue Grit
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)Drop rig (10¢)Armoured undersuit (25¢)
Injuries Humiliated
Advancements 3
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1), Master-crafted
static rounds (+10¢) 8" 24" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock, Master-crafted
warp rounds (+15¢) 8" 24" +1 - 3 - 1 4+
Cursed, Limited, Single Shot, Master-crafted
Master-crafted (+5¢)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
No lore added yet.
No notes added yet.

Lithia 'One Punch' Rusthand

640¢
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 5 6 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 1 XP
Skills Shotgun Savant
Legendary Names Unbelievable Escapes (Bullet Dodger)Improbable Beat-downs (One Punch)
Gear Drop rig (10¢)Grapplehawk (90¢)Respirator (15¢)Carapace (light) (80¢)Servo harness (full) (160¢)Armoured undersuit (25¢)
Injuries Hand Injury
Advancements 2
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited
No lore added yet.
No notes added yet.
Grapplehawk (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
8" 3+ - 2 4 1 3+ 2 9+ 7+ 9+ 9+
Rules FlightGrappleSwoop (9")
XP 2 XP
Skills None
Gear None
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Talons (grapplehawk) - E - - 3 -1 1 -
Disarm, Entangle, Melee
No lore added yet.
No notes added yet.

Jax Boltcutter

170¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 6+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills Infiltrate
Legendary Names None
Gear Hazard suit (10¢)Jump booster
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
No lore added yet.
No notes added yet.

Beryl Scrapsmasher

370¢
Gunner Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 5+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 2 XP
Skills None
Legendary Names None
Gear Hazard suit (10¢)Lho sticks (5¢)Respirator (15¢)Armoured undersuit (25¢)
Injuries None
Advancements 4
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
choke gas grenades (+35¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
plasma grenades (+100¢) 6" 24" -1 - 5 -1 2 6+
Blast (3"), Unstable
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
No lore added yet.
No notes added yet.

Two Time Timmy

210¢
Greenhorn (Specialist)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 7+ 7+ 6+ 8+
Rules Gang Fighter (Ganger)Tools of the Trade
XP 0 XP
Skills FearsomeUnstoppable
Legendary Names None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Drop rig (10¢)
Injuries Impressive Scars , Horrid Scars
Advancements 4
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending, Master-crafted
Master-crafted (+10¢)
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
gas shells (+25¢) 4" 8" +1 - - - - -
Blast (3"), Gas, Limited, Single Shot
No lore added yet.
No notes added yet.

'Lucky' Cinder 'The Badzone Legend'

260¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names Impressive Leadership (Lucky)Unbelievable Escapes (Badzone Legend)
Gear Drop rig (10¢)Armoured undersuit (25¢)Mesh armour (15¢)
Injuries None
Advancements 5
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +2 - 4 -1 2 6+
Rapid Fire (1), Master-crafted
shatter shells (+15¢) 12" 24" +2 - 3 -1 1 6+
Blast (3"), Limited, Master-crafted
Las-projector (+35¢)
Master-crafted (+15¢)
Choke gas grenades (0¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
No lore added yet.
No notes added yet.

Tommy

Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 8 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Wellasker

145¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 0 XP
Skills BackstabFearsome
Legendary Names None
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Injuries Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
warp round (+15¢) 6" 10" +2 - 3 - 1 4+
Cursed, Limited, Sidearm, Single Shot
No lore added yet.
No notes added yet.

Dibbler

25¢
Bullet Merchant (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
XP 0 XP
Skills Fast ShotFearsome
Gear None
Injuries Horrid Scars
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
warp round 6" 10" +2 - 3 - 1 4+
Cursed, Limited, Sidearm, Single Shot
No lore added yet.
No notes added yet.
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  • Stash

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  • Ferrat 'Lucky Devil' Rusthand

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  • Jan Michael Vincent

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  • Lithia 'One Punch' Rusthand

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  • Scrappy

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  • Jax Boltcutter

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  • Beryl Scrapsmasher

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  • Two Time Timmy

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  • 'Lucky' Cinder 'The Badzone Legend'

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  • Tommy

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  • Wellasker

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  • Dibbler

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