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R Cr St W
2029¢ 2029¢

Overview

No notes added yet.

Fagin - Cult Adept (Leader)

No notes added yet.

Fagin

Cult Adept (Leader)
290¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Non-sanctioned PsykerTools of the Trade
XP 2 XP
Skills OverseerCommanding Presence
Powers Force Blast (Genestealer Cults Wyrd Powers)
Gear Psychic familiar (25¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Psychic Familiar - Psychic Familiar (Exotic Beast)

No notes added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

BabyFace - Hybrid Acolyte (Champion)

No notes added yet.

BabyFace

Hybrid Acolyte (Champion)
265¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 2 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Infiltrate
Gear Hazard suit
Injuries Spinal Injury
Advancements 1
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Heavy stubber* (145¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy

Tank - Hybrid Acolyte (Early Gen) (Champion)

No notes added yet.

Tank

Hybrid Acolyte (Early Gen) (Champion*)
285¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 0 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Theodora - Hybrid Acolyte (Champion)

No notes added yet.

Theodora

Hybrid Acolyte (Champion)
300¢
M WS BS S T W I A Ld Cl Wil Int
3" 3+ 3+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Lie Low
Gear Psychic familiar (25¢)Hazard suit
Injuries Hobbled
Advancements 1
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Psychic Familiar - Psychic Familiar (Exotic Beast)

No notes added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Apoc - Neophyte Hybrid (Ganger)

No notes added yet.

Apoc

Neophyte Hybrid (Ganger*)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Barak - Neophyte Hybrid (Ganger)

No notes added yet.

Barak

Neophyte Hybrid (Ganger*)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 2 XP
Skills None
Gear Hazard suit
Injuries Convalescence
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee

Blessed Bill - Aberrant Specialist (Ganger)

No notes added yet.

Blessed Bill

Recovery
Aberrant Specialist (Ganger*)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 5 XP
Skills Unstoppable
Gear Hazard suit (10¢)
Injuries Out Cold , Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Shock whip (25¢) E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile
Shock whip (25¢) E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile

Knuckles - Outlands Beastmaster (Ganger)

No notes added yet.

Knuckles

Recovery
Outlands Beastmaster (Ganger*)
280¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 2 3+ 1 7+ 6+ 7+ 8+
Rules Beast TrainerOne With the Beast
XP 1 XP
Skills Infiltrate
Gear Millisaur (60¢)Millisaur (60¢)Millisaur (60¢)Mesh armour
Injuries Hand Injury
Advancements None
Weapons S L S L Str Ap D Am
Sawn-off shotgun 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
Sawn-off shotgun
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
solid ammo 4" 8" - -2 4 - 2 6+
Knockback, Plentiful
Shock stave E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Millisaur - Millisaur (Exotic Beast)

No notes added yet.

Millisaur

Millisaur (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 2 4+ 2 8+ 7+ 7+ 8+
Rules Ambush PredatorArmoured HideBurrowing
XP 2 XP
Skills Infiltrate
Gear None
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Fanged maw (millisaur) - E - - * - - -
Melee, Toxin

Millisaur - Millisaur (Exotic Beast)

No notes added yet.

Millisaur

Convalescence
Millisaur (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 2 4+ 2 8+ 7+ 7+ 8+
Rules Ambush PredatorArmoured HideBurrowing
XP 1 XP
Skills Infiltrate
Gear None
Injuries Hobbled
Advancements None
Weapons S L S L Str Ap D Am
Fanged maw (millisaur) - E - - * - - -
Melee, Toxin

Morphus - Neophyte Hybrid (Ganger)

No notes added yet.

Morphus

Neophyte Hybrid (Ganger)
99¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 5+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Skills None
Gear Hazard suit
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Saul - Neophyte Hybrid Specialist (Ganger)

Recurited though settlement so no cost

Saul

Neophyte Hybrid Specialist (Ganger*)
55¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Switch - Neophyte Hybrid (Ganger)

No notes added yet.

Switch

Neophyte Hybrid (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 3 XP
Skills None
Gear Hazard suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Vex Vector - Agitator (Hanger-on)

No notes added yet.

Vex Vector

Agitator (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 8+
Rules Outlaw
XP 4 XP
Skills Inspirational
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Apoc - Neophyte Hybrid (Ganger)

No notes added yet.

Apoc

Dead
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None

Issac - Aberrant (Ganger)

No notes added yet.

Issac

Dead
Aberrant (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 4 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 2 XP
Skills Unstoppable
Gear None
Injuries Spinal Injury
Advancements None

Millisaur - Millisaur (Exotic Beast)

No notes added yet.

Millisaur

Dead
Millisaur (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 2 4+ 2 8+ 7+ 7+ 8+
Rules Ambush PredatorArmoured HideBurrowing
XP 0 XP
Skills Infiltrate
Gear None
Injuries Memorable Death
Advancements None

Mouse - Neophyte Hybrid (Ganger)

No notes added yet.

Mouse

Dead
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None