spudjiiCampaign GangMeat feastHammerhand Security Services

Hammerhand Security Services

Venators (AN)
Meat feast In Progress
R Cr St W
2795¢ 27¢ 2822¢

Actions

Log Action

From Meat feast

5 days, 10 hours ago

Bought Reclaimed autogun for Yusuf "cheesy" Musa (10¢)

Outcome: Credits remaining: 27¢
5 days, 10 hours ago

Bought Mesh armour for Yusuf "cheesy" Musa (15¢)

Outcome: Credits remaining: 37¢
5 days, 10 hours ago

Hired Yusuf "cheesy" Musa (50¢)

Outcome: Credits remaining: 52¢
6 days, 5 hours ago

Hired Shotgun Sarah (50¢)

Outcome: Credits remaining: 102¢
6 days, 5 hours ago

Bought Lho sticks for Pedro "Deadeye" Lassetro (5¢)

Outcome: Credits remaining: 152¢

Assets & Resources

Assets

Hab Level (Territory)

HAB LEVEL

Huge sections of the hive are given over to residential habitation, blocks of tiny living spaces and coffin quarters where workers might rest briefly between cycles.

TERRITORY BOON

Reputation: Whist it controls this Territory, the gang adds D6 to its Reputation.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add D3 Scavenging rolls to the controlling gang's stash.

Settlement (Territory)

SETTLEMENT

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.

Fighters gained in this way come equipped with 25 credits of equipment purchased from their

Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Thermal Vent (Territory)

THERMAL VENT

Heat and light are vital commodities in a hive, and controlling them provides a powerful resource to trade for a gang as well as significantly better living conditions.

TERRITORY BOON

Better Living: The controlling gang is able to find a competent cook. At the end of Step 2 of the pre-battle sequence, roll a D6 for each of the gang's fighters that is In Recovery. On a 6, a constant supply of good food has helped them recover more quickly - their In Recovery box on the gang roster is cleared, and they are now available for this battle.

Income: Add 2D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add a Scavenging roll to the controlling gang's Stash.

Wall Outpost (Territory)

WALL OUTPOST

The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it.

TERRITORY BOON

Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence.

Scavenging: Add one Scavenging roll to the controlling gang's Stash.

Resources

Reputation 19

Attributes

No attributes set.

Fighters

House Hunt Leader 1 – 533 Leader 1
House Hunt Champion 1 – 533 Champion 2
House Hunt Champion 3 – 442 Champion 1
House Specialist 3 – 443 Specialist 1
Ratling Hunter Ganger 5
Ogryn Hunter Ganger 2
House Hunter 1 – 544 Ganger 3
Rogue Doc Hanger-on 1
Ammo-jack Hanger-on 1
Total 17

Stash

27¢

Stash Credits

27¢

Carda Hammerhand

House Hunt Leader 1 – 533 (Leader)
Legacy: Orlock (HoI)
525¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 4 3 4+ 3 6+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Nerves of SteelIron Will
Gear Lho sticks (5¢)Armoured undersuit (25¢)Web solvent (25¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Reclaimed autopistol (5¢) 4" 12" +1 - 3 - 1 5+
Rapid Fire (1), Sidearm
Thunder hammer (70¢) - E - - S+1 -1 3 -
Melee, Power, Shock

Jon "Tincan" MacCormac

House Hunt Champion 1 – 533 (Champion)
285¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 4+ 2 7+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Nerves of Steel
Gear Lho sticks (5¢)Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Chain glaive* (60¢) E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Park "Dr Doom" Sun Shi

House Hunt Champion 3 – 442 (Champion)
250¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 7+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Marksman
Gear Lho sticks (5¢)Cameleoline cloak (35¢)Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 5 -1 1 4+
Hotshot las pack (+20¢)
Infra-sight† (+40¢)

Voyager

House Hunt Champion 1 – 533 (Champion)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 3 2 4+ 3 7+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Skills Infiltrate
Gear Mesh armour (15¢)Lho sticks (5¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Pedro "Deadeye" Lassetro

House Specialist 3 – 443 (Specialist)
Legacy: Orlock (HoI)
420¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 7+ 5+ 8+ 9+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)Tools of the Trade
XP 5 XP
Skills Overwatch
Gear Photo-goggles (35¢)Lho sticks (5¢)Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)

Angelina Ballerina

Ratling Hunter (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 3+ 2 2 1 3+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 1 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Big Jimmy

Ogryn Hunter (Ganger)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 5 5 2 4+ 2 8+ 7+ 9+ 9+
Rules Gang Fighter (Ganger)Ogryn LegacyPromotion (Venator Specialist)
XP 5 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Greatsword* (40¢) E 1" - +1 S+1 -1 1 -
Melee, Sever, Unwieldy, Versatile
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade

Brian "Fleabag" Lynzie

House Hunter 1 – 544 (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 5 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Fetcher

Ratling Hunter (Ganger)
35¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 1 3+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Mark "Big Woodie" Wood

Ogryn Hunter (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 5 5 2 4+ 2 8+ 7+ 9+ 9+
Rules Gang Fighter (Ganger)Ogryn LegacyPromotion (Venator Specialist)
XP 2 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Cleaver (20¢) - E - - S+1 -1 1 -
Disarm, Melee
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade

Mr Ratburn

Ratling Hunter (Ganger)
35¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 1 3+ 1 7+ 7+ 9+ 6+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 1 XP
Gear None
Injuries Head Injury
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Remy

Ratling Hunter (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 3+ 2 2 1 3+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 4 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Stuart even littler

Ratling Hunter (Ganger)
35¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 1 3+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Yatyrina "Cat" Lev

House Hunter 1 – 544 (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 3 XP
Gear Mesh armour (15¢)
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Yusuf "cheesy" Musa

House Hunter 1 – 544 (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)

Ol' Marge

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Shotgun Sarah

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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