TimbertronCampaign GangMeat feastThee Asholes

Thee Asholes

Ash Wastes Nomads (TotW)
Meat feast In Progress
R Cr St W
1970¢ 75¢ 2045¢

Actions

Log Action

From Meat feast

TimbertronThee Asholes
1 week, 5 days ago

Added 60¢: 60 creds from gunk tank

Outcome: +60¢ (to 75¢)
TimbertronThee Asholes
1 week, 5 days ago

Slim Jim spent 8 XP to advance

Outcome: Improved Toughness
TimbertronThee Asholes
1 week, 5 days ago

Rocket lad spent 8 XP to advance

Outcome: Improved Toughness
TimbertronThee Asholes
1 week, 5 days ago

Rolling for advancement to Buglous

Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon Skill
TimbertronThee Asholes
1 week, 5 days ago

Reputation Update: Thee Asholes gained 1 Reputation (new total: 15)

Assets & Resources

Assets

Ash Gate (Territory)

ASH GATE

The great ash gates that connect a hive to the wastes and other regions of Necromunda are the loci of trade and contact with the outside world.

TERRITORY BOON

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add 2D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Hab Level (Territory)

HAB LEVEL

Huge sections of the hive are given over to residential habitation, blocks of tiny living spaces and coffin quarters where workers might rest briefly between cycles.

TERRITORY BOON

Reputation: Whist it controls this Territory, the gang adds D6 to its Reputation.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add D3 Scavenging rolls to the controlling gang's stash.

Settlement (Territory)

SETTLEMENT

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

TERRITORY BOON

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits.

Fighters gained in this way come equipped with 25 credits of equipment purchased from their

Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

BOONS WHEN RUINED

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Resources

Reputation 15

Attributes

Alignment Outlaw
Tribe Oilrun Stalkers

Fighters

Kha’tragi Chieftain Leader 1
Ashwing Helamite Exotic Beast 2
Naku’taari Watcher Champion 2
Sha’dar Hunter Specialist 1
Arthromite Spinewyrm Exotic Beast 1
Run’taani Dust Runner Juve 5
Arthromite Herder Hanger-on 1
Arthromite Duneskuttler Brute 1
Total 14

Stash

75¢

Stash Credits

75¢

Ashole

Kha’tragi Chieftain (Leader)
375¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 4+ 3 4 2 3+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 2 XP
Skills Dodge
Gear Mesh armour (15¢)Ashwing helamite (30¢)Armoured undersuit (25¢)Ash cloakSky mantle
Injuries Out Cold
Weapons S L S L Str Ap D Am
Chain lance (55¢) E 2" -1 - +2 -2 2 -
Lance, Melee, Unwieldy, Versatile
Web pistol (90¢) - T - - 4 - - 6+
Silent, Template, Web

Buggie Smalls

Ashwing Helamite (Exotic Beast)
Ashole
10¢
M WS BS S T W I A Ld Cl Wil Int
8" 4+ 6+ 3 3 1 2+ 1 9+ 8+ 8+ 9+
Rules Ashwing LureFlightLong Leash (9")
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
Toxic mandibles - E - - - -1 - -
Melee, Toxin

Biochar

Naku’taari Watcher (Champion)
295¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 2 7+ 7+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Skills Hip Shooting
Gear Mesh armour (15¢)Ashwing helamite (30¢)Armoured undersuit (25¢)Ash cloakSky mantle
Injuries Humiliated , Lesson Learned
Weapons S L S L Str Ap D Am
Web gun (125¢) - T - - 5 - - 5+
Silent, Template, Web

Buglous

Ashwing Helamite (Exotic Beast)
Biochar
20¢
M WS BS S T W I A Ld Cl Wil Int
8" 3+ 6+ 3 3 1 2+ 1 9+ 8+ 9+ 10+
Rules Ashwing LureFlightLong Leash (9")
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Toxic mandibles - E - - - -1 - -
Melee, Toxin

Charcoal

Naku’taari Watcher (Champion)
395¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 3+ 2 6+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Bring It Down
Gear Suspensor harness (40¢)Mesh armour (15¢)Rocket pack (5¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Charge caster* (155¢)
krak rockets 20" 40" +1 - 6 -2 3 6+
Unwieldy
shock blast rockets 20" 40" 1 - 4 - 1 6+
Blast (5"), Shock, Unwieldy
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

Brian

Sha’dar Hunter (Specialist)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 2 7+ 6+ 7+ 8+
Rules Gang Fighter (Specialist)Tools of the TradeWasteland Ambushers
XP 2 XP
Gear Mesh armour (15¢)Arthromite spinewyrm (45¢)Armoured undersuit (25¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Venom whip (30¢) E 2" -1 - - - - -
Melee, Toxin, Versatile

Arthromite Spinewyrm

Arthromite Spinewyrm (Exotic Beast)
Brian
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 3+ 1 8+ 7+ 8+ 9+
Rules BurrowingSmall Target
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Barbed fangs - E - - S - 1 -
Melee, Rending

Bucky done gun

Run’taani Dust Runner (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 6+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 5 XP
Gear Ash cloakSky mantle
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Blast carbine (25¢) 10" 24" +2 - 3 - 1 5+
Rapid Fire (1), Shock

Marvin

Run’taani Dust Runner (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 3 XP
Gear Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Blast carbine (25¢) 10" 24" +2 - 3 - 1 5+
Rapid Fire (1), Shock

Rocket lad

Run’taani Dust Runner (Juve)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 4 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 0 XP
Skills Fearsome
Gear Rocket pack (5¢)Ash cloakSky mantle
Injuries Horrid Scars
Weapons S L S L Str Ap D Am
Blast carbine (25¢) 10" 24" +2 - 3 - 1 5+
Rapid Fire (1), Shock

Slim Jim

Run’taani Dust Runner (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 4 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 2 XP
Gear Ash cloakSky mantle
Injuries Out Cold
Weapons S L S L Str Ap D Am
Blast carbine (25¢) 10" 24" +2 - 3 - 1 5+
Rapid Fire (1), Shock

Zero

Run’taani Dust Runner (Juve)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 5 XP
Gear Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Blast pistol (15¢) 8" 12" +1 - 3 - 1 4+
Shock, Sidearm
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry

Buggin out

Arthromite Herder (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 7+
Rules Arthromite WhispererTraining Program
XP 0 XP
Skills Born to the Wastes
Gear Ash cloakMesh armour
Weapons S L S L Str Ap D Am
Hunters polearm - E - - +1 -1 1 -
Melee

Notorious B.U.G.

Arthromite Duneskuttler (Brute)
270¢
M WS BS S T W I A Ld Cl Wil Int
8" 2+ 5+ 5 5 3 3+ 4 7+ 6+ 8+ 8+
Rules Hard to KillWall Scuttler
XP 12 XP
Skills Nerves of SteelFearsome
Gear Carapace (heavy)
Weapons S L S L Str Ap D Am
Mandibles (arthromite duneskuttler) - E - - S -1 2 -
Melee, Rending
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