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R Cr St W
1740¢ 15¢ 70¢ 1825¢

Overview

Generally known for keeping their word and successfully completing any job that they take on, this gang otherwise keeps a low profile. Almost nothing else is known about them. In fact, there have been rumors of people disappearing who had been nosing around their territories.

Leader

Cult Alpha (Leader)

No lore added yet.

Leader

Cult Alpha (Leader)
590¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 2+ 4 5 2 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Step AsideTrick ShotRain of BlowsFearsome
Gear Hazard suit (10¢)Photo-goggles (35¢)Bionic leg (mundane) (25¢)Armoured undersuit (25¢)Ablative overlay (20¢)
Injuries Hobbled — treated by Bionic leg (mundane) , Horrid Scars
Advancements 6
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Blastermaster

Hybrid Acolyte (Early Gen) (Champion)

No lore added yet.

Blastermaster

Hybrid Acolyte (Early Gen) (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 1 XP
Skills Nerves of SteelFearsome
Gear Ablative overlay (20¢)Hazard suit (10¢)
Injuries Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Mr. Everything

Hybrid Acolyte (Early Gen) (Champion)

No lore added yet.

Mr. Everything

Hybrid Acolyte (Early Gen) (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 5 XP
Skills Nerves of SteelFearsome
Gear Mesh armour (15¢)
Injuries Eye Injury , Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Mr. Special

Neophyte Hybrid Specialist (Specialist)

No lore added yet.

Mr. Special

Neophyte Hybrid Specialist (Specialist)
65¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Hazard suit
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Redshirt 1

Neophyte Hybrid (Ganger)

No lore added yet.

Redshirt 1

Neophyte Hybrid (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Hazard suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 2

Neophyte Hybrid (Ganger)

No lore added yet.

Redshirt 2

Neophyte Hybrid (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Skills Fearsome
Gear Hazard suit
Injuries Old Battle Wound , Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 3

Neophyte Hybrid (Ganger)

No lore added yet.

Redshirt 3

Neophyte Hybrid (Ganger*)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 2 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Hazard suit
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 4

Neophyte Hybrid (Ganger)

No lore added yet.

Redshirt 4

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Hazard suit
Injuries Lesson Learned
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 5

Neophyte Hybrid (Ganger)

No lore added yet.

Redshirt 5

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 2 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Hazard suit
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 6

Neophyte Hybrid (Ganger)

No lore added yet.

Redshirt 6

Neophyte Hybrid (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Bionic leg (mundane) (25¢)Hazard suit
Injuries Hobbled — treated by Bionic leg (mundane)
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 7

Neophyte Hybrid (Ganger)

No lore added yet.

Redshirt 7

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful