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R Cr St W
1740¢ 15¢ 70¢ 1825¢

Overview

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Leader - Cult Alpha (Leader)

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Leader

Cult Alpha (Leader)
590¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 2+ 4 5 2 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Step AsideTrick ShotRain of BlowsFearsome
Gear Hazard suit (10¢)Photo-goggles (35¢)Bionic leg (mundane) (25¢)Armoured undersuit (25¢)Ablative overlay (20¢)
Injuries Hobbled — treated by Bionic leg (mundane) , Horrid Scars
Advancements 6
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Blastermaster - Hybrid Acolyte (Early Gen) (Champion)

No notes added yet.

Blastermaster

Hybrid Acolyte (Early Gen) (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 1 XP
Skills Nerves of SteelFearsome
Gear Ablative overlay (20¢)Hazard suit (10¢)
Injuries Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Mr. Everything - Hybrid Acolyte (Early Gen) (Champion)

No notes added yet.

Mr. Everything

Hybrid Acolyte (Early Gen) (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 5 XP
Skills Nerves of SteelFearsome
Gear Mesh armour (15¢)
Injuries Eye Injury , Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Mr. Special - Neophyte Hybrid Specialist (Specialist)

No notes added yet.

Mr. Special

Neophyte Hybrid Specialist (Specialist)
65¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Hazard suit
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Redshirt 1 - Neophyte Hybrid (Ganger)

No notes added yet.

Redshirt 1

Neophyte Hybrid (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Hazard suit
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 2 - Neophyte Hybrid (Ganger)

No notes added yet.

Redshirt 2

Neophyte Hybrid (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Skills Fearsome
Gear Hazard suit
Injuries Old Battle Wound , Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 3 - Neophyte Hybrid (Ganger)

No notes added yet.

Redshirt 3

Neophyte Hybrid (Ganger*)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 2 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Hazard suit
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 4 - Neophyte Hybrid (Ganger)

No notes added yet.

Redshirt 4

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Hazard suit
Injuries Lesson Learned
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 5 - Neophyte Hybrid (Ganger)

No notes added yet.

Redshirt 5

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 2 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Hazard suit
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 6 - Neophyte Hybrid (Ganger)

No notes added yet.

Redshirt 6

Neophyte Hybrid (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 4 XP
Skills None
Gear Bionic leg (mundane) (25¢)Hazard suit
Injuries Hobbled — treated by Bionic leg (mundane)
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Redshirt 7 - Neophyte Hybrid (Ganger)

No notes added yet.

Redshirt 7

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful