Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Hellbound Nomads Luneth | 560¢ | −1615¢ | ||
| The Rejects GuildedCharr | 2175¢ | |||
Related Campaign Actions
Battle Report created: Escape the Zone on 2025-07-19. Hellbound Nomads, The Rejects participated.
Outcome: Winners: The RejectsBattle Reports
While exploring the outer reaches of the Underhells the Rejects and Hellbound Nomads made contact. The tense standoff escalated int9 conflict when neither group was willing to back down.
A short but fierce firefight occured which roused the local Malstrain infestation, a mysterious and lethal group unique to Hive Secondus. Both gangs soon realized the danger they were in, and raced to escape the claws of the Malstrain.
With safety only coming from one direction the gangs continued to skirmish as they fled trading shots at a distance, any stragglers being picked off by the monstrous hordes.
As they got closer to escape the Hellbound Nomads made a desperate play to stop the Rejects from cutting them off, ramming their Ferryman Rig, The Wheelhouse into Bertha, the Rejects counterpart. Both Rigs suffered serious damage but remained functional.
With the Wheelhouse in range The Ogryn threw a demolition charge through it's windshield wrecking the vehicle.
With the Rejects in control of the escape the Hellbound Nomads were left to fend off the encroaching Malstrain and slink through the cracks to safety.
Notable consequences:
3 Exploration Points for The Rejects, 2 Exploration Points for the Hellbound Nomads
Adams captured by the Rejects.
Sebastion(?) killed.
(Leader) "One Punch" Humiliated.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.