Shootout for the Mine Workings (Shootout) 2026-07-01
Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| 45th street massive krolag | 1655¢ | −5¢ | ||
| The Iron Legion Ghazman | 1660¢ | |||
Related Campaign Actions
Battle Report created: Shootout for the Mine Workings (Shootout) on 2026-07-01. 45th street massive, The Iron Legion participated.
Outcome: Winners: 45th street massiveBattle Reports
45th Street Massive clash with the Iron Legion in a tense shootout over the Mine Workings, resulting in a victory for 45th Street Massive.
Combat Log:
• Thumper fails his Cool check.
• Decimus fails his Cool check.
• Secundus fails his Cool check.
• Drazza fails his Cool check.
• Jules fails his Cool check.
• Drazza fails his Cool check.
• Jules fails his Cool check.
• Jules fails his Cool check.
• 45th Street Massive break their cool first.
• Drazza Seriously Injures Decimus.
• Bongo takes Decimus OOA.
• Bongo takes Secundus OOA.
• Primus takes Thumper OOA.
• Primus Seriously Injures Jules.
• Drazza takes Tertius OOA.
• Drazza takes Primus OOA.
EXP Gain:
45th Street Massive
• Bongo gains 3 (Scenario) + 3 (OOA) + 2 (OOA) exp.
• Drazza gains 1 (Scenario) + 1 (SI) + 2 (OOA) + 2 (OOA) exp.
• Thumper gains 3 (Scenario) exp.
• Jules gains 3 (Scenario) exp.
Iron Legion
• Secundus gains 1 (Scenario) exp.
• Tertius gains 4 (Scenario) exp.
• Decimus gains 1 (Scenario) exp.
• Primus gains 3 (Scenario) + 3 (OOA) + 1 (SI) exp.
Lasting Injuries, Income & Narrative Effects:
• 45th Street Massive gain 1 Reputation.
• 45th Street Massive gain 85 credits.
• 45th Street Massive’s Settlement generates 30 credits.
• 45th Street Massive’s Mine Workings generate 40 credits.
• Iron Legion gain 5 Reputation.
• Iron Legion gain 25 credits.
• Iron Legion’s Settlement generates 60 credits.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.