Campaign Actions
Dome, Sweet Dome!
Injury: Lunk suffered Enfeebled
Outcome: Lunk was put into ActiveBought Stimm-slug stash for Dutch (25¢)
Outcome: Credits remaining: 0¢State Change: Lunk changed from Recovery to Active
Outcome: Lunk is now ActiveLunk spent 3 XP to advance
Outcome: Improved WillpowerBear spent 6 XP to advance
Outcome: Gained Nerves of Steel skillMac spent 6 XP to advance
Outcome: Improved Ballistic SkillState Change: Blain changed from Convalescence to Active
Outcome: Blain is now ActiveState Change: Lucky changed from Recovery to Active
Outcome: Lucky is now ActiveBlain spent 3 XP to advance
Outcome: Improved WillpowerDutch spent 6 XP to advance
Outcome: Improved StrengthResources Update: Dutch’s Ded Hedz gained 1 Resources (new total: 8)
Reputation Update: Dutch’s Ded Hedz lost 1 Reputation (new total: 11)
Injury: Billy suffered Enfeebled
Outcome: Billy was put into ActiveInjury: Dillon suffered Bitter Emnity - Bloody squats!
Outcome: Dillon was put into ActiveInjury: Dutch suffered Humiliated
Outcome: Dutch was put into ActiveAdded 5 XP for Bear
Outcome: Current: 6 XP, Total: 17 XPAdded 1 XP for Mac
Outcome: Current: 6 XP, Total: 17 XPAdded 2 XP for Billy
Outcome: Current: 2 XP, Total: 18 XPAdded 1 XP for Dillon
Outcome: Current: 1 XP, Total: 38 XPAdded 2 XP for Blain
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Princess
Outcome: Current: 2 XP, Total: 2 XPAdded 9 XP for Dutch
Outcome: Current: 10 XP, Total: 44 XPBought Stimm-slug stash for Bear (25¢)
Outcome: Credits remaining: 10¢Bear spent 6 XP to advance
Outcome: Improved Weapon SkillRolling for advancement to Hawk
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolRolling for advancement to Billy
Rolled 2D6: 6 , 4 = 10 Outcome: Improved LeadershipLucky spent 8 XP to advance
Outcome: Improved ToughnessLucky spent 5 XP to advance
Outcome: Improved MovementDutch spent 12 XP to advance
Outcome: Improved WoundsDillon spent 12 XP to advance
Outcome: Gained Trick Shot skillInjury: Lunk suffered Spinal Injury
Outcome: Lunk was put into RecoveryAdded 3 XP for Lunk
Outcome: Current: 3 XP, Total: 3 XPInjury: Bear suffered Impressive Scars
Outcome: Bear was put into ActiveAdded 1 XP for Bear
Outcome: Current: 7 XP, Total: 12 XPAdded 7 XP for Hawk
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for Billy
Outcome: Current: 6 XP, Total: 16 XPInjury: Lucky suffered Hobbled
Outcome: Lucky was put into RecoveryInjury: Lucky suffered Horrid Scars
Outcome: Lucky was put into ActiveAdded 7 XP for Lucky
Outcome: Current: 14 XP, Total: 26 XPAdded 9 XP for Dillon
Outcome: Current: 12 XP, Total: 37 XPInjury: Blain suffered Humiliated
Outcome: Blain was put into ConvalescenceAdded 1 XP for Blain
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Princess
Outcome: Current: 1 XP, Total: 1 XPAdded 10 XP for Dutch
Outcome: Current: 13 XP, Total: 35 XPResources Update: Dutch’s Ded Hedz gained 3 Resources (new total: 7)
Reputation Update: Dutch’s Ded Hedz gained 4 Reputation (new total: 12)
Equipped Hawk with Boltgun from stash (55¢)
Outcome: Credits remaining: 0¢