Campaign Actions
Dome, Sweet Dome!
Added 1 XP for Broken Arrow - TP
Outcome: Current: 2 XP, Total: 8 XPEquipped Twilight Spear with Blast pistol from stash (15¢)
Outcome: Credits remaining: 40¢Twilight Spear spent 8 XP to advance
Outcome: Improved ToughnessAdded 5 XP for Twilight Spear - 1 Kill, 1 help, 1 SI, 1TP
Outcome: Current: 8 XP, Total: 14 XPSilent Blade spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 1 XP for Silent Blade - TP
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Radiant Burst - TP
Outcome: Current: 2 XP, Total: 16 XPAdded 1 XP for Morning's Watcher - TP
Outcome: Current: 4 XP, Total: 12 XPAdded 2 XP for Ashwing Helamite - 1 si 1 TP
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Dust Ant - 1 si, 1 taking part
Outcome: Current: 4 XP, Total: 10 XPResources Update: The Sprinting Stumpies gained 2 Resources (new total: 8)
Reputation Update: The Sprinting Stumpies gained 5 Reputation (new total: 19)
Added 30¢: Game #8: Win (30)
Outcome: +30¢ (to 60¢)Added 1 XP for William - Game #8: Play (1)
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Elias - Game #8: Play (1)
Outcome: Current: 3 XP, Total: 9 XPAdded 3 XP for Throm - Game #8: Play (1), Shit (1), SI (1)
Outcome: Current: 5 XP, Total: 17 XPReduced 3 XP for "Nugget" - Reverse last action (wrong guy)
Outcome: Current: 4 XP, Total: 10 XPAdded 3 XP for "Nugget" - Game #8: Play (1), Shit (1), SI (1)
Outcome: Current: 7 XP, Total: 13 XPRolling for advancement to "Nugget"
Rolled 2D6: 6 , 3 = 9 Outcome: Improved IntelligenceAdded 5 XP for "Nugget" - Game #8: Play (1), Rally (1), Assist (1), Kill (1), MVP (1)
Outcome: Current: 10 XP, Total: 10 XPFlaming Don spent 9 XP to advance
Outcome: Gained Hip Shooting skillAdded 1 XP for Flaming Don - Game #8: Play (1)
Outcome: Current: 9 XP, Total: 14 XPAdded 3 XP for Durf - Game #8: Play (1), Kill (2)
Outcome: Current: 3 XP, Total: 23 XPAdded 2 XP for Arnie - Game #8: Play (1), SI (1)
Outcome: Current: 5 XP, Total: 16 XPAdded 1 XP for Muffin Melon - Game #8: Play (1)
Outcome: Current: 4 XP, Total: 23 XPSold equipment from stash: Brute cleaver (10¢)
Outcome: +10¢ (to 115¢)Moved Brute cleaver from Dutch to stash (20¢)
Outcome: Credits remaining: 105¢Added 3 XP for Bear
Outcome: Current: 6 XP, Total: 11 XPAdded 1 XP for Mac
Outcome: Current: 5 XP, Total: 16 XPAdded 2 XP for Billy
Outcome: Current: 4 XP, Total: 14 XPAdded 2 XP for Dillon
Outcome: Current: 3 XP, Total: 28 XPAdded 1 XP for Dutch
Outcome: Current: 3 XP, Total: 25 XPInjury: Bear suffered Head Injury
Outcome: Bear was put into ActiveResources Update: Dutch’s Ded Hedz gained 2 Resources (new total: 11)
Reputation Update: Dutch’s Ded Hedz lost 3 Reputation (new total: 8)
State Change: Lucky changed from Recovery to Active
Outcome: Lucky is now ActiveDeath: Nut was killed
Outcome: Nut is permanently dead. All equipment transferred to stash.Injury: Nut suffered Memorable Death
Outcome: Nut was put into DeadAdded 1 XP for Luigi (Mario 2)
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Groggy Brandon
Outcome: Current: 12 XP, Total: 18 XPAdded 1 XP for Groggy Brandon
Outcome: Current: 11 XP, Total: 17 XPAdded 1 XP for Fallacious Bill
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Weak Darek
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Chompy Widget
Outcome: Current: 4 XP, Total: 16 XPResources Update: The MayABOs gained 1 Resources (new total: 16)
Reputation Update: The MayABOs gained 3 Reputation (new total: 14)
Injury: Chompy Widget suffered Humiliated
Outcome: Chompy Widget was put into ActiveInjury: Esmeralda suffered Convalescence
Outcome: Esmeralda was put into RecoveryInjury: Fallacious Bill suffered Convalescence
Outcome: Fallacious Bill was put into Convalescence