The Settlement Campaign is a narrative campaign supplement designed to be used as an adaptation of the Dominion Campaign from the Necromunda Core Rulebook.
Locust
Upheaval seeps into planets across the Imperium. Seismic interstellar events have wounded Imperium communication. While this fracturing has had immediate impacts on military operations, this instability is starting to be felt by the denizens of planets under Imperium control.
Uncertainty is festering on the hive planet Necromunda. Routine functioning has been disrupted and a panicked population is interpreting that disruption in a multitude of unhelpful ways.
Those tasked with maintaining law and order across the planet, the Palanite Enforcers, have been directed to use all necessary force to keep dissenters and disruptors in check.
While the Necromunda hives - massive, self-contained cities - find themselves in a state of increased tension, where this uptick in Enforcer overreach is felt most is in places like Locust. Once seen as a remote waypoint between the hives, the badlands settlement has steadily grown over the last 100 years. Despite being exposed to the unforgiving ash wastes, its unique placement - a junction of several major trade routes - has seen both industry and population boom.
Recent Enforcer brutality and control has sparked many fires. Large sections of the settlement sit broken and in disrepair. Resources aren’t reaching Locust like they once did. Many dwellers have left for the hives, and many for the first time in generations. Those who remain are angry. The pressure from the tightening grasp of law enforcement is giving birth to an increase in crime, vandalism and gang activity…
Gangs
Assets
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Bone Shrine
Held by Shipment 2792-R
Shrines of bones and noose-ropes are common in the underhive, and even the most cold-blooded ganger will rarely pass one without throwing in a cred as a plea for a blessing. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns 2D6x5 credits from this Territory when collecting income. ENHANCED BOON This Territory grants Cawdor gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Income: The gang earns 4D6x5 credits from this Territory when collecting income. |
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Drinking Hole
Held by Hunters Guild
Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best. TERRITORY BOON This Territory grants the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle. ENHANCED BOON This Territory grants Delaque gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter’s card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle. |
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Fighting Pit
Held by Steeljaw's Sluggers
Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds. TERRITORY BOON This Territory grants the following Boon: Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle. ENHANCED BOON This Territory grants Goliath gangs the following Boon: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. |
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Gambling Den
Held by Sump Shadows
Gambling is rife in the underhive, with fortunes won on the turn of a card and lost on the spin of a bolt shell, and debts are easily piled up by those who don’t know when to quit. TERRITORY BOON This Territory grants the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator. ENHANCED BOON This Territory grants Delaque gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Special: The gang that controls this Territory may nominate a single enemy fighter at the start of the battle before the first roll for Priority. The gang have called in the fighter’s debt marker, and in return for keeping all of their limbs intact, the fighter agrees to take no part in the coming battle. The nominated fighter misses the battle. |
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Mine Workings
Held by Steeljaw's Sluggers
An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory’s new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time. ENHANCED BOON This Territory grants Orlock gangs the following Boon: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. |
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Narco Den
Held by Hunters Guild
Narco dens are filled with the scent of exotic smoke, and the bubble and hiss of fume bottles and cheminjectors. Rich and poor alike come to such places to chase dreams and forget nightmares. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. ENHANCED BOON This Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Synth Still, this is increased to 2D6x10. |
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Refuse Drift
Held by Shipment 2792-R
Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost. ENHANCED BOON This Territory grants Cawdor gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker. |
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Rogue Doc Shop
Held by Steeljaw's Sluggers
A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service. TERRITORY BOON This Territory grants the following Boon: Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income. Recruit: If the gang is a Law-abiding gang, they may recruit a Rogue Doc Hanger-on for free. |
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Settlement
Held by Sump Shadows
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. TERRITORY BOON This Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Settlement
Held by Steeljaw's Sluggers
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. TERRITORY BOON This Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Settlement
Held by Sump Shadows
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. TERRITORY BOON This Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Settlement
Held by Shipment 2792-R
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. TERRITORY BOON This Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Settlement
Held by Hunters Guild
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. TERRITORY BOON This Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Smelting Works
Held by Steeljaw's Sluggers
Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. ENHANCED BOON This Territory grants Goliath gangs the following Boon: Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to 2D6x10 credits. |
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Tech Bazaar
Held by Sump Shadows
An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling techprospectors, while agents of the Gun guild watch and take their due. TERRITORY BOON This Territory grants the following Boons: Income: The gang earns D6x10 credits from this Territory when collecting income. Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang’s Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll. ENHANCED BOON This Territory grants Van Saar gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10. |
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Tunnels
Held by Sump Shadows
The tunnels that run through the hive are the primary ways that people move between locations. Those that control them can move freely and attack where they wish. TERRITORY BOON This Territory grants the following Boon: Special: Whilst it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for the battle, but instead of being set up on the battlefield, they are placed to one side. During the Deployment phase, the player sets up two 2" wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The members of the group must all arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle. ENHANCED BOON This Territory grants Orlock gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: The gang may choose to deploy up to six fighters via tunnels using the method detailed above. The fighters in each group must be specified before the battle. |
Battles
Propaganda • Jun 21, 2026
Shipment 2792-R, Sump Shadows (winner)
Border Dispute • Apr 26, 2026
Shipment 2792-R, Steeljaw's Sluggers (winner)
Bug Hunt • Feb 14, 2026
Hunters Guild, Shipment 2792-R, Steeljaw's Sluggers (winner), Sump Shadows
Dome Rush • Feb 14, 2026
Shipment 2792-R, Sump Shadows (winner)
Takeover • Jan 15, 2026
Hunters Guild, Shipment 2792-R (winner)
Action Log
Bought Carapace (light) for Stash (80¢)
Outcome: Credits remaining: 3¢Bought Web pistol for Stash (90¢)
Outcome: Credits remaining: 43¢Moved Mesh armour from Shadestrain to stash (15¢)
Outcome: Credits remaining: 384¢Captured Fighters
No fighters have been captured yet.