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cerritus108 / Campaign Gang / Settlement Campaign / Steeljaw's Sluggers

Steeljaw's Sluggers

R Cr St W
2875¢ 360¢ 180¢ 3415¢

Actions

Log Action

From Settlement Campaign

cerritus108Steeljaw's Sluggers
3 weeks, 4 days ago

Bought Lascannon* for Firebrand Farg (155¢)

Outcome: Credits remaining: 360¢
cerritus108Steeljaw's Sluggers
3 weeks, 4 days ago

Moved Power axe from Firebrand Farg to stash (35¢)

Outcome: Credits remaining: 515¢
cerritus108Steeljaw's Sluggers
3 weeks, 4 days ago

Moved Bolter combi-plasma gun from Firebrand Farg to stash (140¢)

Outcome: Credits remaining: 515¢
cerritus108Steeljaw's Sluggers
3 weeks, 4 days ago

Reputation Update: Steeljaw's Sluggers gained 2 Reputation (new total: 17)

3 weeks, 4 days ago

Territory Transfer: Fighting Pit transferred from Hunters Guild to Steeljaw's Sluggers

View all actions →

Assets & Resources

Assets

Fighting Pit (Territory)
Transfer

Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.

TERRITORY BOON

This Territory grants the following Boon:

Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle.

ENHANCED BOON

This Territory grants Goliath gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Mine Workings (Territory)
Transfer

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

TERRITORY BOON

This Territory grants the following Boon:

Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory’s new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.

ENHANCED BOON

This Territory grants Orlock gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Rogue Doc Shop (Territory)
Transfer

A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service.

TERRITORY BOON

This Territory grants the following Boon:

Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income.

Recruit: If the gang is a Law-abiding gang, they may recruit a Rogue Doc Hanger-on for free.

Settlement (Territory)
Transfer

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.

TERRITORY BOON

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Smelting Works (Territory)
Transfer

Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire.

TERRITORY BOON

This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

ENHANCED BOON

This Territory grants Goliath gangs the following Boon:

Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to 2D6x10 credits.

Resources

Heat 51 Modify
Reputation 17 Modify

Attributes

No attributes set.

Fighters

Forge Tyrant Leader 1
Sumpkroc Exotic Beast 1
Forge Boss Champion 1
Stimmer Champion 1
Forge-born Prospect 1
Bruiser (Specialist) Ganger 2
Bruiser Ganger 2
Bully Juve 2
Rogue Doc Hanger-on 1
Brute Handler Hanger-on 1
’Zerker Brute 1
Total 14

Stash

360¢
180¢

Stash Credits

360¢
Gear
Furnace plates (5¢)
Weapons
Bolter combi-plasma gun (115¢)
Telescopic sight† (+25¢)
Power axe (35¢)

Skor Steeljaw

625¢
Forge Tyrant (Leader)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 4+ 5 6 3 3+ 3 5+ 4+ 7+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the TradeClever but CautiousPhysical Perfection
XP 10 XP
Skills Nerves of SteelTrue GritFearsomeUnstoppable
Gene-smithing Natborn (Prime SpecimenThe Tyrant’s Own) (50¢)
Gear Carapace (light) (80¢)Sumpkroc (130¢)
Injuries Eye Injury , Out Cold , Horrid Scars
Advancements 7
Weapons S L S L Str Ap D Am
Stub gun combi-plasma pistol (40¢)
Plasma pistol 6" 12" +2 - 5 -1 2 5+
Combi, Scarce, Sidearm
Stub gun 6 12 +2 - 3 - 1 4+
Combi, Plentiful, Sidearm
Thunder hammer (70¢) - E - - S+1 -1 3 -
Melee, Power, Shock
No lore added yet.
No notes added yet.

Mr Rogers

Sumpkroc (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ - 4 4 2 6+ 2 8+ 6+ 7+ 11+
Rules Counter-chargeScaly Hide
XP 5 XP
Skills None
Gene-smithing None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ferocious jaws - E - - S -1 1 -
Melee, Rending
No lore added yet.
No notes added yet.

Firebrand Farg

470¢
Forge Boss (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 5 3 4+ 2 6+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Trick ShotPrecision ShotFast ShotHip Shooting
Gene-smithing Unborn (Add Skill Set (Shooting)Doc’s ExperimentScar Tissue) (25¢)
Gear Furnace plates (5¢)Gold-plated gun (40¢)
Injuries Hand Injury
Advancements 7
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Grikka the Gutrippa

455¢
Stimmer (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 4+ 4 6 3 4+ 3 8+ 3+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 3 XP
Skills Nerves of SteelBerserker
Gene-smithing Vatborn (Dermal HardeningOverdeveloped Musculature) (15¢)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)Bio-booster (35¢)
Injuries Spinal Injury
Advancements 6
Weapons S L S L Str Ap D Am
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise
No lore added yet.
No notes added yet.

Jackknife Jyll

90¢
Forge-born (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 4 4 1 5+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the Trade
XP 3 XP
Skills None
Gene-smithing Vatborn (Overdeveloped Musculature) (5¢)
Gear Furnace plates (5¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Big Trev

200¢
Bruiser (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 5 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 2 XP
Skills None
Gene-smithing Vatborn (Reduced Bone Density) (-10¢)
Gear Furnace plates (5¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
No lore added yet.
No notes added yet.

Brok Hammerhand

95¢
Bruiser (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 1 XP
Skills None
Gene-smithing Vatborn
Gear Furnace plates (5¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Morag "Meatfist"

140¢
Bruiser (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 3 XP
Skills None
Gene-smithing Vatborn
Gear Furnace plates (5¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
No lore added yet.
No notes added yet.

"One-Eye" Gorg

200¢
Bruiser (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 4 4 1 4+ 1 9+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 3 XP
Skills None
Gene-smithing Vatborn
Gear Furnace plates (5¢)
Injuries Humiliated
Advancements 5
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Telescopic sight† (+25¢)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Nax

100¢
Bully (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 2 XP
Skills None
Gene-smithing Vatborn (Nerve Burnout) (-5¢)
Gear Furnace plates (5¢)
Injuries Partially Deafened , Impressive Scars
Advancements 1
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Throg

65¢
Bully (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 0 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Dr. Money-Bags McGee

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Trainer Skeggick

55¢
Brute Handler (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 3 4 1 4+ 1 7+ 6+ 8+ 8+
Rules Part of the CrewTraining
XP 0 XP
Skills Iron Jaw
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shock whip E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile
No lore added yet.
No notes added yet.

Urgoth the Unchained

330¢
’Zerker (Brute)
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 6+ 6 5 3 5+ 3 7+ 6+ 8+ 10+
Rules Combat Chems Stash
XP 3 XP
Skills Impetuous
Gene-smithing None
Gear Furnace plates (10¢)Stimm-slug stash (20¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Mutated fists & bone spurs (70¢) E 2" - - S+1 -2 2 -
Knockback, Melee, Pulverise, Versatile
Open fist (x2) - E - - S -1 1 -
Knockback, Melee
No lore added yet.
No notes added yet.

Kodul

Dead
Bully (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 5 XP
Skills Fearsome
Gene-smithing None
Gear None
Injuries Hand Injury , Horrid Scars
Advancements 2
No lore added yet.
No notes added yet.
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  • Stash

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  • Skor Steeljaw

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  • Mr Rogers

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  • Firebrand Farg

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  • Grikka the Gutrippa

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  • Jackknife Jyll

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  • Big Trev

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  • Brok Hammerhand

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  • Morag "Meatfist"

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  • "One-Eye" Gorg

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  • Nax

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  • Throg

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  • Dr. Money-Bags McGee

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  • Trainer Skeggick

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  • Urgoth the Unchained

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  • Kodul

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