Campaign Actions
Dominion: Avarice and Brutality
Cpt. Brint, Λ-01 spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 190¢: Total Territory credits and scenario credit payouts
Outcome: +190¢ (to 330¢)Settlement Recruitment
Rolled 2D6: 3 , 5 = 8 Outcome: No Recruits.Territory Income. Bone Shine (2d6x5) and Slag Furnace (1d6x5)
Rolled 3D6: 3 , 4 , 3 = 10 Outcome: +50 CreditsTerritory Income: Settlement (1d6x10) and Mine Workings (1d6x10, 1d6x10 with Joey working the mines)
Rolled 3D6: 6 , 2 , 1 = 9 Outcome: +90 CreditsVictory credit payout. (2d6x10)
Rolled 2D6: 3 , 2 = 5 Outcome: +50 CreditsVictory bonuses - Reputation (1d3)
Rolled 1D6: 3 = 3 Outcome: +3 ReputationBattle Report created: Scenario 45: Takeover on 2025-11-09. Big Boss's Boys, Precinct 13 participated.
Outcome: Winners: Precinct 13Territory Transfer: Synth Still transferred from no one to The Chempoint Cats
Territory Transfer: Mine Workings transferred from Big Boss's Boys to Precinct 13
Added 1 XP for Off. Colms Λ-08 - +1 for Participating
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Off. Lysara Λ-06 - +1 for Participating. +1 for capturing a landmark.
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Off. Jax, Λ-07 - +1 for Participating. +1 for capturing a landmark.
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Off. Ashe, Λ-05 - +1 for Participating. +1 for capturing a landmark.
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Ls. Keyes, Λ-04 - +1 for Participating.
Outcome: Current: 1 XP, Total: 1 XPMoney from getting stomped
Rolled 1D6: 4 = 4 Outcome: 40 bucksAdded 1 XP for Sgt. Marks, Λ-03 - +1 for Participating.
Outcome: Current: 2 XP, Total: 2 XPAdded 5 XP for Sgt. Lox, Λ-02 - +1 for Participating. +1 for capturing a landmark. +1 for seriously injuring an enemy +2 for capturing Joey Beater.
Outcome: Current: 8 XP, Total: 14 XPAdded 6 XP for Cpt. Brint, Λ-01 - +1 for Participating. +1 for capturing a landmark. +1 for seriously injuring an enemy +3 for taking out da Big Boss.
Outcome: Current: 9 XP, Total: 9 XPRolling for advancement to Joey Beater
Rolled 2D6: 4 , 5 = 9 Outcome: Improved IntelligenceAdded 1 XP for Rock Slobba
Outcome: Current: 3 XP, Total: 7 XPAdded 1 XP for Lob-Snog
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Lob-Brog
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Fleshnarrower
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Joey Beater
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Big Boss
Outcome: Current: 2 XP, Total: 5 XPAdded 1 XP for Scrum the Spark Head
Outcome: Current: 1 XP, Total: 1 XPAdded 20¢: Twenty credits for having scum only have one cyborg fist on Scrum
Outcome: +20¢ (to 50¢)Bought Furnace plates for Scrum the Spark Head (15¢)
Outcome: Credits remaining: 30¢Hired Scrum the Spark Head (220¢)
Outcome: Credits remaining: 45¢New boy?
Rolled 1D6: 5 = 5 Outcome: Fucked up the roller, but no ganger anywayThis round's money
Rolled 3D6: 2 , 6 , 4 = 12 Outcome: 120 creditsBought Autopistol for Sgt. Marks, Λ-03 (10¢)
Outcome: Credits remaining: 140¢Reassigned Mesh armour from Stash to Red Claw 2
Outcome: Mesh armour is now equipped by Red Claw 2Reassigned Plasma pistol from Stash to Merope Bloodeye
Outcome: Plasma pistol is now equipped by Merope BloodeyeBought Plasma pistol for Stash (50¢)
Outcome: Credits remaining: 170¢Added 20¢: (for credits saved with Salem's ability)
Outcome: +20¢ (to 220¢)Bought Armoured undersuit for Sgt. Marks, Λ-03 (25¢)
Outcome: Credits remaining: 150¢Merope's Fixer skill income (1d3)
Rolled 1D6: 4 = 4 Outcome: 20 morbillion DollarsIncome pt 2
Rolled 3D6: 1 , 4 , 5 = 10 Outcome: 100 morbillion credits