Campaign Actions
Death And Taxes
Bought Mesh armour for Jonathan (15¢)
Outcome: Credits remaining: 8¢Bought Mesh armour for Hopper (15¢)
Outcome: Credits remaining: 23¢Added 25¢: Credits for the infrasight added to las canon due to the Ocular Cyberteknik add on to Eleven
Outcome: +25¢ (to 38¢)Bought Infra-sight† for Lascannon* on Eleven (25¢)
Outcome: Credits remaining: 13¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 38¢Bought Ocular Cyberteknika for Eleven (0¢)
Outcome: Credits remaining: 88¢Eleven spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Las carbine for Jonathan (20¢)
Outcome: Credits remaining: 88¢Bought Power hammer for Derek (0¢)
Outcome: Credits remaining: 108¢Bought Boltgun for Derek (0¢)
Outcome: Credits remaining: 108¢Bought Ocular Cyberteknika for Jonathan (50¢)
Outcome: Credits remaining: 58¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 58¢Reduced 12¢: Emperor's tax
Outcome: -12¢ (to 108¢, all time: 1001¢)Bought Ocular Cyberteknika for Jonathan (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (85¢)
Outcome: Credits remaining: 35¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Cranial Cyberteknika for Eleven (30¢)
Outcome: Credits remaining: 90¢Rolling for advancement to Hopper
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Ballistic SkillRolling for advancement to Robin
Rolled 2D6: 5 , 1 = 6 Outcome: Improved ToughnessAdded 5 XP for Mike - 1 for playing 3 for win 1 for wounding Cyborg
Outcome: Current: 9 XP, Total: 9 XPAdded 7 XP for Robin - 1 for playing 3 for win 3 for killing cyborg
Outcome: Current: 11 XP, Total: 11 XPAdded 4 XP for Hopper - 1 for playing 3 for win
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Dustin - 1 for playing 3 for win
Outcome: Current: 8 XP, Total: 8 XPAdded 4 XP for Nancy - 1 for playing 3 for win
Outcome: Current: 8 XP, Total: 8 XPAdded 4 XP for Eleven - 1 for play 3 for now
Outcome: Current: 11 XP, Total: 11 XPAdded 5 XP for Steve - 1 for taking part 3 for win 1 for wounding Cyborg
Outcome: Current: 9 XP, Total: 9 XPAdded 170¢: 50 for Ammo Jack 40 for settlement 80 for killing Cyborg
Outcome: +170¢ (to 170¢)Territory Transfer: Workshop Recruit transferred from no one to Van Damme
Bought Ocular Cyberteknika for Eleven (0¢)
Outcome: Credits remaining: 0¢Paid 68¢ ransom to Ashen Winds for Hopper
Outcome: -68¢, rating +115¢Equipped Dustin with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 98¢Equipped Eleven with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 98¢Equipped Steve with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 98¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 98¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 138¢Bought Incendiary charges for Stash (40¢)
Outcome: Credits remaining: 178¢Added 120¢: Territory gives 3x incendiary grenades. This is to cover their cost
Outcome: +120¢ (to 218¢)Added 1 XP for Mike - Killed GH1 ( Ganger)
Outcome: Current: 4 XP, Total: 4 XPReduced 1 XP for Nancy - Accidentally added kill credit to wrong person
Outcome: Current: 4 XP, Total: 4 XP