Campaign Actions
Death And Taxes
Reduced 1¢: All hail the emperor
Outcome: -1¢ (to 7¢, all time: 1170¢)Bought Lasgun for Will (10¢)
Outcome: Credits remaining: 8¢Rolling for advancement to Robin
Rolled 2D6: 5 , 4 = 9 Outcome: Improved IntelligenceState Change: Jonathan changed from Recovery to Active
Outcome: Jonathan is now ActiveState Change: Eleven changed from Convalescence to Active
Outcome: Eleven is now ActiveInjury: Jonathan suffered Enfeebled - OOA and Enfeebled
Outcome: Jonathan was put into RecoveryInjury: Eleven suffered Humiliated - OOA and humiliated
Outcome: Eleven was put into ConvalescenceAdded 1 XP for Derek - Participation Trophy
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Mike - Participation Trophy
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for Robin - Participation Trophy
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for Jonathan - Participation Trophy & killed a Ganger
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Hopper - Participation Trophy
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Dustin - Participation Trophy
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Eleven - Participation Trophy + killed a Juve
Outcome: Current: 2 XP, Total: 13 XPAdded 1 XP for Steve - Participation Trophy
Outcome: Current: 5 XP, Total: 10 XPAdded 45¢: Funds to cover juve won in territory and 10 credits for 1xD6
Outcome: +45¢ (to 53¢)Bought Mesh armour for Jonathan (15¢)
Outcome: Credits remaining: 8¢Bought Mesh armour for Hopper (15¢)
Outcome: Credits remaining: 23¢Added 25¢: Credits for the infrasight added to las canon due to the Ocular Cyberteknik add on to Eleven
Outcome: +25¢ (to 38¢)Bought Infra-sight† for Lascannon* on Eleven (25¢)
Outcome: Credits remaining: 13¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 38¢Bought Ocular Cyberteknika for Eleven (0¢)
Outcome: Credits remaining: 88¢Eleven spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Las carbine for Jonathan (20¢)
Outcome: Credits remaining: 88¢Bought Power hammer for Derek (0¢)
Outcome: Credits remaining: 108¢Bought Boltgun for Derek (0¢)
Outcome: Credits remaining: 108¢Bought Ocular Cyberteknika for Jonathan (50¢)
Outcome: Credits remaining: 58¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 58¢Reduced 12¢: Emperor's tax
Outcome: -12¢ (to 108¢, all time: 1001¢)Bought Ocular Cyberteknika for Jonathan (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Ocular Cyberteknika for Eleven (85¢)
Outcome: Credits remaining: 35¢Bought Ocular Cyberteknika for Eleven (50¢)
Outcome: Credits remaining: 70¢Bought Cranial Cyberteknika for Eleven (30¢)
Outcome: Credits remaining: 90¢Rolling for advancement to Hopper
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Ballistic SkillRolling for advancement to Robin
Rolled 2D6: 5 , 1 = 6 Outcome: Improved ToughnessAdded 5 XP for Mike - 1 for playing 3 for win 1 for wounding Cyborg
Outcome: Current: 9 XP, Total: 9 XPAdded 7 XP for Robin - 1 for playing 3 for win 3 for killing cyborg
Outcome: Current: 11 XP, Total: 11 XPAdded 4 XP for Hopper - 1 for playing 3 for win
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Dustin - 1 for playing 3 for win
Outcome: Current: 8 XP, Total: 8 XPAdded 4 XP for Nancy - 1 for playing 3 for win
Outcome: Current: 8 XP, Total: 8 XPAdded 4 XP for Eleven - 1 for play 3 for now
Outcome: Current: 11 XP, Total: 11 XP