Campaign Actions
Death And Taxes
Bought Axe for Anonymous Henchman 2 (10¢)
Outcome: Credits remaining: 1¢Bought Shotgun for Anonymous Henchman 2 (30¢)
Outcome: Credits remaining: 11¢Bought Mesh armour for Anonymous Henchman 2 (15¢)
Outcome: Credits remaining: 41¢Hired Anonymous Henchman 2 (0¢)
Outcome: Credits remaining: 56¢Bought Mesh armour for Anonymous Henchman 1 (15¢)
Outcome: Credits remaining: 56¢Bought Reclaimed autopistol for Anonymous Henchman 1 (5¢)
Outcome: Credits remaining: 71¢Bought Chainsword for Anonymous Henchman 1 (25¢)
Outcome: Credits remaining: 76¢Bought Lasgun for Anonymous Henchman 1 (15¢)
Outcome: Credits remaining: 101¢Added 110¢: Credits to outfit free hive scum from territory
Outcome: +110¢ (to 111¢)Equipped Carol (5) with Autopistol from stash (10¢)
Outcome: Credits remaining: 1¢Hired Anonymous Henchman 1 (0¢)
Outcome: Credits remaining: 1¢Bought Mesh armour for Carol (5) (15¢)
Outcome: Credits remaining: 1¢Bought Ablative overlay for Rick (1) (20¢)
Outcome: Credits remaining: 16¢Bought Plasma pistol for Rick (1) (50¢)
Outcome: Credits remaining: 36¢Bought Plasma pistol for Rick (1) (50¢)
Outcome: Credits remaining: 86¢Bought Plasma pistol for Rick (1) (50¢)
Outcome: Credits remaining: 136¢Moved Autopistol from Rick (1) to stash (10¢)
Outcome: Credits remaining: 186¢Reassigned Autopistol from Rick (1) to Alpha (12) (10¢)
Outcome: Credits remaining: 186¢Reassigned Autopistol from Rick (1) to Alpha (12) (10¢)
Outcome: Credits remaining: 186¢Carol (5) spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Rosita (11)
Rolled 2D6: 2 , 2 = 4 Outcome: Improved Ballistic SkillRolling for advancement to Michonne (10)
Rolled 2D6: 4 , 4 = 8 Outcome: Improved WillpowerRolling for advancement to Maggie (9)
Rolled 2D6: 5 , 4 = 9 Outcome: Improved IntelligenceRolling for advancement to Hershel (8)
Rolled 2D6: 6 , 4 = 10Rolling for advancement to Glenn (7)
Rolled 2D6: 1 , 6 = 7 Outcome: Improved MovementRolling for advancement to Gabriel (6)
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementRolling for advancement to Carol (5)
Rolled 2D6: 5 , 1 = 6 Outcome: Improved ToughnessDaryl (3) spent 6 XP to advance
Outcome: Improved Ballistic SkillRick (1) spent 6 XP to advance
Outcome: Improved Ballistic SkillState Change: Glenn (7) changed from Convalescence to Active
Outcome: Glenn (7) is now ActiveState Change: Gabriel (6) changed from Convalescence to Active
Outcome: Gabriel (6) is now ActiveState Change: Daryl (3) changed from Convalescence to Active
Outcome: Daryl (3) is now ActiveAdded 4 XP for Rosita (11)
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Michonne (10) - Win
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Maggie (9) - Win
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Hershel (8) - Win
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Glenn (7) - Win
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Gabriel (6) - Win
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Carol (5) - Win
Outcome: Current: 7 XP, Total: 7 XPAdded 4 XP for Negan (4) - Win
Outcome: Current: 7 XP, Total: 7 XPAdded 4 XP for Carl (2) - Win
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Rick (1) - Win
Outcome: Current: 6 XP, Total: 6 XPAdded 110¢: Territory and loot crate
Outcome: +110¢ (to 190¢)