Campaign Actions
Death And Taxes
Equipped 1. "Cap" - Silas "the Heater" Sweeney with Bolt pistol from stash (45¢)
Outcome: Credits remaining: 140¢Moved Laspistol from 1. "Cap" - Silas "the Heater" Sweeney to stash (10¢)
Outcome: Credits remaining: 140¢Bought Long blade for Stash (30¢)
Outcome: Credits remaining: 140¢Bought Bolt pistol for Stash (45¢)
Outcome: Credits remaining: 170¢Added 75¢: 45 For bolt pistol in loot crate 30 for Long blade in loot crate
Outcome: +75¢ (to 215¢)Added 90¢: Territory 1 30 creds, territory 2 60 creds
Outcome: +90¢ (to 140¢)Added 50¢: Loot crate in game
Outcome: +50¢ (to 50¢)Equipped 5. Getz - Ganger with Stub gun from stash (5¢)
Outcome: Credits remaining: 0¢Equipped 2. Scope - Champion 1 with Lasgun from stash (35¢)
Outcome: Credits remaining: 0¢Equipped 5. Getz - Ganger with Enforcer boltgun from stash (50¢)
Outcome: Credits remaining: 0¢Moved Lasgun from 5. Getz - Ganger to stash (35¢)
Outcome: Credits remaining: 0¢Moved Magnacles from 12. Fix It to stash (20¢)
Outcome: Credits remaining: 0¢Paid 55¢ ransom to Whispered Wrath for 8. Spider - Ganger
Outcome: -55¢, rating +150¢Moved Mesh armour from 11. Bolt to stash (15¢)
Outcome: Credits remaining: 25¢Moved Enforcer boltgun from 11. Bolt to stash (50¢)
Outcome: Credits remaining: 25¢Moved Stub gun from 11. Bolt to stash (5¢)
Outcome: Credits remaining: 25¢Reassigned Chainsword from 12. Fix It to 2. Scope - Champion 1 (25¢)
Outcome: Credits remaining: 0¢Reassigned Power maul from 2. Scope - Champion 1 to 12. Fix It (30¢)
Outcome: Credits remaining: 0¢Equipped 12. Fix It with Chainsword from stash (25¢)
Outcome: Credits remaining: 0¢Moved Chainsword from 12. Fix It to stash (25¢)
Outcome: Credits remaining: 0¢Bought Archetype for 1. "Cap" - Silas "the Heater" Sweeney (0¢)
Outcome: Credits remaining: 0¢Bought Archetype for 1. "Cap" - Silas "the Heater" Sweeney (0¢)
Outcome: Credits remaining: 0¢Bought Archetype for 1. "Cap" - Silas "the Heater" Sweeney (0¢)
Outcome: Credits remaining: 0¢Reassigned Power maul from 12. Fix It to 3. Boomer - Champion 2 (30¢)
Outcome: Credits remaining: 0¢Equipped 12. Fix It with Chainsword from stash (25¢)
Outcome: Credits remaining: 0¢Moved Chainsword from 1. "Cap" - Silas "the Heater" Sweeney to stash (25¢)
Outcome: Credits remaining: 0¢Reassigned Vigilance pattern assault shield from 2. Scope - Champion 1 to 1. "Cap" - Silas "the Heater" Sweeney (40¢)
Outcome: Credits remaining: 0¢Bought Telescopic sight† for Enforcer boltgun on 11. Bolt (25¢)
Outcome: Credits remaining: 0¢Reassigned Plasma pistol from 11. Bolt to 12. Fix It (75¢)
Outcome: Credits remaining: 0¢Reassigned Plasma pistol from 12. Fix It to 11. Bolt (75¢)
Outcome: Credits remaining: 0¢Reassigned Armoured undersuit from 11. Bolt to 12. Fix It (25¢)
Outcome: Credits remaining: 0¢Bought Telescopic sight† for Plasma pistol on 12. Fix It (25¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Mesh armour (15¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 25¢)Added 20¢: For Gazette article
Outcome: +20¢ (to 20¢)Bought Carapace (heavy) for 3. Boomer - Champion 2 (100¢)
Outcome: Credits remaining: 0¢Added 50¢: Can buy heavy carapace armour half price for 50 creds From tech bazaar but charges me 100 - 50 refund!
Outcome: +50¢ (to 100¢)Moved Mesh armour from 3. Boomer - Champion 2 to stash (15¢)
Outcome: Credits remaining: 50¢Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 50¢)Equipped 12. Fix It with Magnacles from stash (20¢)
Outcome: Credits remaining: 45¢Equipped 12. Fix It with Power maul from stash (30¢)
Outcome: Credits remaining: 45¢Equipped 12. Fix It with Plasma pistol from stash (50¢)
Outcome: Credits remaining: 45¢Equipped 11. Bolt with Stub gun from stash (5¢)
Outcome: Credits remaining: 10¢State Change: 2. Scope - Champion 1 changed from Convalescence to Active
Outcome: 2. Scope - Champion 1 is now ActiveEquipped 1. "Cap" - Silas "the Heater" Sweeney with Laspistol from stash (10¢)
Outcome: Credits remaining: 10¢Moved Plasma pistol from 1. "Cap" - Silas "the Heater" Sweeney to stash (50¢)
Outcome: Credits remaining: 10¢Equipped 2. Scope - Champion 1 with Vigilance pattern assault shield from stash (40¢)
Outcome: Credits remaining: 10¢Moved Laspistol from 2. Scope - Champion 1 to stash (10¢)
Outcome: Credits remaining: 10¢Equipped 1. "Cap" - Silas "the Heater" Sweeney with Chainsword from stash (25¢)
Outcome: Credits remaining: 10¢Moved Vigilance pattern assault shield from 1. "Cap" - Silas "the Heater" Sweeney to stash (40¢)
Outcome: Credits remaining: 10¢Equipped 1. "Cap" - Silas "the Heater" Sweeney with Vigilance pattern assault shield from stash (40¢)
Outcome: Credits remaining: 10¢