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Campaign Actions

Death And Taxes

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2 weeks, 2 days ago

Spent 6 XP for 7. Payback - Ganger - Rolled 7 on 2d6 increased movement

Outcome: Current: 0 XP, Total: 12 XP
2 weeks, 2 days ago

Spent 6 XP for 6. Krak - Ganger - Rolled 7 on 2d6 increased movement by 1

Outcome: Current: 1 XP, Total: 7 XP
2 weeks, 2 days ago

Spent 6 XP for 5. Getz - Ganger - Rolled 2d6 got 3 increase ballistic skill

Outcome: Current: 0 XP, Total: 6 XP
2 weeks, 2 days ago

Spent 6 XP for 4. Crump - Ganger - Rolled 6 on 2d6 increase toughness stat

Outcome: Current: 0 XP, Total: 6 XP
2 weeks, 2 days ago

Spent 6 XP for 3. Scope - Champion 2 - Spend 6xp to upgrade ballistic skill to 3+

Outcome: Current: 0 XP, Total: 6 XP
2 weeks, 2 days ago

Bought Mesh armour for 10 Laz (15¢)

Outcome: Credits remaining: 0¢
2 weeks, 2 days ago

Hired 10 Laz (0¢)

Outcome: Credits remaining: 15¢
2 weeks, 2 days ago

Bought Lasgun for 9 Stub (15¢)

Outcome: Credits remaining: 15¢
2 weeks, 2 days ago

Equipped 9 Stub with Mesh armour from stash (15¢)

Outcome: Credits remaining: 30¢
2 weeks, 2 days ago

Hired 9 Stub (30¢)

Outcome: Credits remaining: 30¢
2 weeks, 2 days ago

Moved Stub gun from 10 Fetch to stash (5¢)

Outcome: Credits remaining: 60¢
2 weeks, 2 days ago

Equipped 10 Fetch with Lasgun from stash (15¢)

Outcome: Credits remaining: 60¢
2 weeks, 2 days ago

Death: 9. Vox - Ganger was killed

Outcome: 9. Vox - Ganger is permanently dead. All equipment transferred to stash.
2 weeks, 2 days ago

Injury: 9. Vox - Ganger suffered Memorable Death

Outcome: 9. Vox - Ganger was put into Dead
2 weeks, 2 days ago

Injury: 6. Krak - Ganger suffered Convalescence - Convalescence - multiple injuries

Outcome: 6. Krak - Ganger was put into Convalescence
2 weeks, 2 days ago

Injury: 7. Payback - Ganger suffered Out Cold

Outcome: 7. Payback - Ganger was put into Active
2 weeks, 2 days ago

Injury: 4. Crump - Ganger suffered Head Injury - Head injury. In recovery miss next game -1 intelligence, -1 willpower

Outcome: 4. Crump - Ganger was put into Recovery
2 weeks, 2 days ago

Injury: 1. "Cap" - Silas "the Heater" Sweeney suffered Impressive Scars - Impressive scars +1 cool

Outcome: 1. "Cap" - Silas "the Heater" Sweeney was put into Active
2 weeks, 2 days ago

Added 60¢: 40 for territory outcast settlement, 10 for territory 2 Tech Bazaar, 10 for loot crate during game

Outcome: +60¢ (to 60¢)
2 weeks, 2 days ago

Added 2 XP for 10 Fetch - 1 for battle 4 participation, 1 for draw

Outcome: Current: 2 XP, Total: 2 XP
2 weeks, 2 days ago

Added 2 XP for 9. Vox - Ganger - 1 for battle 4 participation, 1 for draw

Outcome: Current: 3 XP, Total: 9 XP
2 weeks, 2 days ago

Added 2 XP for 8. Spider - Ganger - 1 for battle 4 participation, 1 for draw

Outcome: Current: 6 XP, Total: 6 XP
2 weeks, 2 days ago

Added 2 XP for 7. Payback - Ganger - 1 for battle 4 participation, 1 for draw

Outcome: Current: 6 XP, Total: 12 XP
2 weeks, 2 days ago

Added 2 XP for 6. Krak - Ganger - 1 for battle 4 participation, 1 for draw

Outcome: Current: 7 XP, Total: 7 XP
2 weeks, 2 days ago

Added 3 XP for 5. Getz - Ganger - 1 for battle 4 participation, 1 for draw, 1 for ooa ganger Omar

Outcome: Current: 6 XP, Total: 6 XP
2 weeks, 2 days ago

Added 2 XP for 4. Crump - Ganger - 1 for battle 4 participation, 1 for draw

Outcome: Current: 6 XP, Total: 6 XP
2 weeks, 2 days ago

Added 2 XP for 3. Scope - Champion 2 - 1 for battle 4 participation, 1 for draw

Outcome: Current: 6 XP, Total: 6 XP
2 weeks, 2 days ago

Added 3 XP for 2. Boomer - Champion 1 - 1 for battle participation, 1 for draw, 1 for ooa ganger

Outcome: Current: 3 XP, Total: 9 XP
2 weeks, 2 days ago

Added 2 XP for 1. "Cap" - Silas "the Heater" Sweeney - 1 battle 4 participation,1 for draw =2

Outcome: Current: 2 XP, Total: 11 XP
2 weeks, 3 days ago

Bought Stub gun for 10 Fetch (5¢)

Outcome: Credits remaining: 0¢
2 weeks, 5 days ago

Equipped 10 Jan with Mesh armour from stash (15¢)

Outcome: Credits remaining: 5¢
2 weeks, 5 days ago

Sold equipment from stash: Long las (20¢ - 5×10 = 5¢)

Rolled 1D6: 5 = 5 Outcome: +5¢ (to 5¢)
2 weeks, 5 days ago

Hired Jan (30¢)

Outcome: Credits remaining: 0¢
3 weeks ago

Equipped 3. Scope - Champion 2 with Laspistol from stash (10¢)

Outcome: Credits remaining: 30¢
3 weeks ago

Moved Long las from 3. Scope - Champion 2 to stash (20¢)

Outcome: Credits remaining: 30¢
3 weeks ago

Bought Plasma gun for 3. Scope - Champion 2 (100¢)

Outcome: Credits remaining: 30¢
3 weeks, 2 days ago

Reputation Update: The Rust Vultures - Clanless Outcasts gained 1 Reputation (new total: 3)

3 weeks, 2 days ago

Equipped 3. Scope - Champion 2 with Heavy stubber* from stash (130¢)

Outcome: Credits remaining: 0¢
3 weeks, 2 days ago

Bought Heavy stubber* for Stash (130¢)

Outcome: Credits remaining: 0¢
3 weeks, 2 days ago

Moved Laspistol from 3. Scope - Champion 2 to stash (10¢)

Outcome: Credits remaining: 130¢
3 weeks, 2 days ago

Bought Carapace (light) for 1. "Cap" - Silas "the Heater" Sweeney (80¢)

Outcome: Credits remaining: 130¢
3 weeks, 2 days ago

Moved Mesh armour from 1. "Cap" - Silas "the Heater" Sweeney to stash (15¢)

Outcome: Credits remaining: 210¢
3 weeks, 2 days ago

Spent 6 XP for 9. Vox - Ganger - Spend 6xp for +1 ballistic skill

Outcome: Current: 1 XP, Total: 7 XP
3 weeks, 2 days ago

Spent 6 XP for 2. Boomer - Champion 1 - Spent 6xp to buy +1 ballistic skill

Outcome: Current: 0 XP, Total: 6 XP
3 weeks, 2 days ago

Spent 6 XP for 7. Payback - Ganger - Spend 6xp upgrading ballistic skill from 4+ to 3+

Outcome: Current: 4 XP, Total: 10 XP
3 weeks, 2 days ago

Spent 9 XP for 1. "Cap" - Silas "the Heater" Sweeney - Buy +1 toughness

Outcome: Current: 0 XP, Total: 9 XP
3 weeks, 2 days ago

Added 80¢: Settlement 40 creds Tech Bazaar 49 creds

Outcome: +80¢ (to 210¢)
3 weeks, 2 days ago

Injury: 4. Crump - Ganger suffered Out Cold - No long term injuries

Outcome: 4. Crump - Ganger was put into Active
3 weeks, 2 days ago

Bought Power hammer for Bullet (0¢)

Outcome: Credits remaining: 130¢
3 weeks, 2 days ago

Bought Boltgun for Bullet (0¢)

Outcome: Credits remaining: 130¢