Campaign Actions
Death And Taxes
Spent 6 XP for 7. Payback - Ganger - Rolled 7 on 2d6 increased movement
Outcome: Current: 0 XP, Total: 12 XPSpent 6 XP for 6. Krak - Ganger - Rolled 7 on 2d6 increased movement by 1
Outcome: Current: 1 XP, Total: 7 XPSpent 6 XP for 5. Getz - Ganger - Rolled 2d6 got 3 increase ballistic skill
Outcome: Current: 0 XP, Total: 6 XPSpent 6 XP for 4. Crump - Ganger - Rolled 6 on 2d6 increase toughness stat
Outcome: Current: 0 XP, Total: 6 XPSpent 6 XP for 3. Scope - Champion 2 - Spend 6xp to upgrade ballistic skill to 3+
Outcome: Current: 0 XP, Total: 6 XPBought Mesh armour for 10 Laz (15¢)
Outcome: Credits remaining: 0¢Hired 10 Laz (0¢)
Outcome: Credits remaining: 15¢Bought Lasgun for 9 Stub (15¢)
Outcome: Credits remaining: 15¢Equipped 9 Stub with Mesh armour from stash (15¢)
Outcome: Credits remaining: 30¢Hired 9 Stub (30¢)
Outcome: Credits remaining: 30¢Moved Stub gun from 10 Fetch to stash (5¢)
Outcome: Credits remaining: 60¢Equipped 10 Fetch with Lasgun from stash (15¢)
Outcome: Credits remaining: 60¢Death: 9. Vox - Ganger was killed
Outcome: 9. Vox - Ganger is permanently dead. All equipment transferred to stash.Injury: 9. Vox - Ganger suffered Memorable Death
Outcome: 9. Vox - Ganger was put into DeadInjury: 6. Krak - Ganger suffered Convalescence - Convalescence - multiple injuries
Outcome: 6. Krak - Ganger was put into ConvalescenceInjury: 7. Payback - Ganger suffered Out Cold
Outcome: 7. Payback - Ganger was put into ActiveInjury: 4. Crump - Ganger suffered Head Injury - Head injury. In recovery miss next game -1 intelligence, -1 willpower
Outcome: 4. Crump - Ganger was put into RecoveryInjury: 1. "Cap" - Silas "the Heater" Sweeney suffered Impressive Scars - Impressive scars +1 cool
Outcome: 1. "Cap" - Silas "the Heater" Sweeney was put into ActiveAdded 60¢: 40 for territory outcast settlement, 10 for territory 2 Tech Bazaar, 10 for loot crate during game
Outcome: +60¢ (to 60¢)Added 2 XP for 10 Fetch - 1 for battle 4 participation, 1 for draw
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for 9. Vox - Ganger - 1 for battle 4 participation, 1 for draw
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for 8. Spider - Ganger - 1 for battle 4 participation, 1 for draw
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for 7. Payback - Ganger - 1 for battle 4 participation, 1 for draw
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for 6. Krak - Ganger - 1 for battle 4 participation, 1 for draw
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for 5. Getz - Ganger - 1 for battle 4 participation, 1 for draw, 1 for ooa ganger Omar
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for 4. Crump - Ganger - 1 for battle 4 participation, 1 for draw
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for 3. Scope - Champion 2 - 1 for battle 4 participation, 1 for draw
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for 2. Boomer - Champion 1 - 1 for battle participation, 1 for draw, 1 for ooa ganger
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for 1. "Cap" - Silas "the Heater" Sweeney - 1 battle 4 participation,1 for draw =2
Outcome: Current: 2 XP, Total: 11 XPBought Stub gun for 10 Fetch (5¢)
Outcome: Credits remaining: 0¢Equipped 10 Jan with Mesh armour from stash (15¢)
Outcome: Credits remaining: 5¢Sold equipment from stash: Long las (20¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 5¢)Hired Jan (30¢)
Outcome: Credits remaining: 0¢Equipped 3. Scope - Champion 2 with Laspistol from stash (10¢)
Outcome: Credits remaining: 30¢Moved Long las from 3. Scope - Champion 2 to stash (20¢)
Outcome: Credits remaining: 30¢Bought Plasma gun for 3. Scope - Champion 2 (100¢)
Outcome: Credits remaining: 30¢Reputation Update: The Rust Vultures - Clanless Outcasts gained 1 Reputation (new total: 3)
Equipped 3. Scope - Champion 2 with Heavy stubber* from stash (130¢)
Outcome: Credits remaining: 0¢Bought Heavy stubber* for Stash (130¢)
Outcome: Credits remaining: 0¢Moved Laspistol from 3. Scope - Champion 2 to stash (10¢)
Outcome: Credits remaining: 130¢Bought Carapace (light) for 1. "Cap" - Silas "the Heater" Sweeney (80¢)
Outcome: Credits remaining: 130¢Moved Mesh armour from 1. "Cap" - Silas "the Heater" Sweeney to stash (15¢)
Outcome: Credits remaining: 210¢Spent 6 XP for 9. Vox - Ganger - Spend 6xp for +1 ballistic skill
Outcome: Current: 1 XP, Total: 7 XPSpent 6 XP for 2. Boomer - Champion 1 - Spent 6xp to buy +1 ballistic skill
Outcome: Current: 0 XP, Total: 6 XPSpent 6 XP for 7. Payback - Ganger - Spend 6xp upgrading ballistic skill from 4+ to 3+
Outcome: Current: 4 XP, Total: 10 XPSpent 9 XP for 1. "Cap" - Silas "the Heater" Sweeney - Buy +1 toughness
Outcome: Current: 0 XP, Total: 9 XPAdded 80¢: Settlement 40 creds Tech Bazaar 49 creds
Outcome: +80¢ (to 210¢)Injury: 4. Crump - Ganger suffered Out Cold - No long term injuries
Outcome: 4. Crump - Ganger was put into ActiveBought Power hammer for Bullet (0¢)
Outcome: Credits remaining: 130¢Bought Boltgun for Bullet (0¢)
Outcome: Credits remaining: 130¢