Campaign Actions
Death And Taxes
Equipped Velum Ash with Flak armour from stash (10¢)
Outcome: Credits remaining: 115¢Velum Ash spent 6 XP to advance
Outcome: Improved Weapon SkillBrother Turbin Coil spent 6 XP to advance
Outcome: Improved Weapon SkillDeacon Tracheon spent 6 XP to advance
Outcome: Improved Ballistic SkillBrother Septum Jax spent 6 XP to advance
Outcome: Improved Weapon SkillDeacon Tracheon spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 3 XP for Cenric Ashling - rolled a 6 in the slave pits
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Velum Ash - rolled 6 in slave pits
Outcome: Current: 6 XP, Total: 11 XPHired Brother Pyric (20¢)
Outcome: Credits remaining: 115¢Bought Axe for Stash (10¢)
Outcome: Credits remaining: 135¢Injury: Velum Ash suffered Convalescence - rolled for multiple injuries - rolled a 2 for D3 so two further injury rolls 35 and 33 - convalescence x2
Outcome: Velum Ash was put into ConvalescenceReassigned Smoke grenades from Velum Ash to Aden Ward (15¢)
Outcome: Credits remaining: 145¢Injury: Deacon Tracheon suffered Out Cold
Outcome: Deacon Tracheon was put into ActiveAdded 1 XP for Velum Ash - Started game 1
Outcome: Current: 3 XP, Total: 8 XPInjury: Cenric Ashling suffered Convalescence
Outcome: Cenric Ashling was put into ConvalescenceAdded 1 XP for Cenric Ashling - Started game 1
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Aden Ward - Started game 1
Outcome: Current: 1 XP, Total: 6 XPAdded 2 XP for Brother Turbin Coil - Started game 1 OOH Hershel
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Brother Septum Jax - Started game 1
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Brother Nasal Barak - started a game
Outcome: Current: 1 XP, Total: 7 XPAdded 4 XP for Deacon Tracheon - Started game 1 OOH Carl gimp 1 OOH Carol ganger 1 OOH Glenn 1
Outcome: Current: 8 XP, Total: 8 XPReduced 4 XP for Deacon Cochlear - error correction
Outcome: Current: 5 XP, Total: 5 XPAdded 4 XP for Deacon Cochlear - Started game 1 OOH Carl gimp 1 OOH Carol ganger 1 OOH Glenn 1
Outcome: Current: 9 XP, Total: 9 XPAdded 1 XP for Deacon Cochlear - Started game
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Archdeacon Septus Tympan - Started game
Outcome: Current: 1 XP, Total: 13 XPAdded 90¢: d6x10 rolled 6 for settlement d6x10 rolled 3 for slave pits
Outcome: +90¢ (to 145¢)Injury: Archdeacon Septus Tympan suffered Convalescence
Outcome: Archdeacon Septus Tympan was put into ConvalescenceEquipped Cenric Ashling with Axe from stash (10¢)
Outcome: Credits remaining: 55¢Bought Axe for Stash (10¢)
Outcome: Credits remaining: 55¢Hired Cenric Ashling (20¢)
Outcome: Credits remaining: 65¢Moved Flak armour from Brother Nasal Barak to stash (10¢)
Outcome: Credits remaining: 85¢Equipped Brother Nasal Barak with Mesh armour from stash (15¢)
Outcome: Credits remaining: 85¢Equipped Brother Nasal Barak with Smoke grenades from stash (15¢)
Outcome: Credits remaining: 85¢Equipped Velum Ash with Smoke grenades from stash (15¢)
Outcome: Credits remaining: 85¢Moved Flak armour from Deacon Cochlear to stash (10¢)
Outcome: Credits remaining: 85¢Equipped Deacon Cochlear with Mesh armour from stash (15¢)
Outcome: Credits remaining: 85¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 85¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 100¢Bought Smoke grenades for Stash (15¢)
Outcome: Credits remaining: 115¢Bought Smoke grenades for Stash (15¢)
Outcome: Credits remaining: 130¢Aden Ward spent 5 XP to advance
Outcome: Improved MovementVelum Ash spent 5 XP to advance
Outcome: Improved MovementBrother Nasal Barak spent 6 XP to advance
Outcome: Improved Ballistic SkillArchdeacon Septus Tympan spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 6 XP for Archdeacon Septus Tympan - error correction
Outcome: Current: 6 XP, Total: 12 XPSpent 6 XP for Archdeacon Septus Tympan - Weapon skill +1 6XP cost
Outcome: Current: 0 XP, Total: 6 XPAdded 1 XP for Aden Ward - slave pits rolled 6-1
Outcome: Current: 5 XP, Total: 5 XPAdded 3 XP for Velum Ash - Slave pits rolled 6-6
Outcome: Current: 7 XP, Total: 7 XPAdded 30¢: rolled a 3 for d6 x 10 for slave pit
Outcome: +30¢ (to 145¢)Added 40¢: rolled a 4 for d6x10 for settlement credits
Outcome: +40¢ (to 115¢)