Campaign Actions
Death And Taxes
Added 1 XP for Brother Septum Jax - from slave pits
Outcome: Current: 1 XP, Total: 7 XPAdded 3 XP for Deacon Cochlear - from slave pits
Outcome: Current: 8 XP, Total: 8 XPRolling for xp from slave pits for Cochlear, spetum, ash
Rolled 3D6: 6 , 1 , 1 = 8 Outcome: so 3 xp for cochlea, 1 for septum and velum ashrolling for xp from slave pits - dice taken 1-10 in order of fighters listed
Rolled 10D6: 4 , 6 , 4 , 3 , 6 , 5 , 2 , 1 , 4 , 6 = 41 Outcome: So d3 roll then for Cochlear, Septum and VelumAdded 60¢: from slave pit income
Outcome: +60¢ (to 145¢)that last one for settlement free juve. this one is for credits from slave pits
Rolled 1D6: 6 = 6 Outcome: 60 creditsfor slave pits
Rolled 2D6: 4 , 2 = 6 Outcome: no free juveAdded 30¢: from settlement
Outcome: +30¢ (to 85¢)rolling for settlement income
Rolled 1D6: 3 = 3 Outcome: 30 creditsBought Suspensors for Cawdor heavy crossbow* on Deacon Tracheon (60¢)
Outcome: Credits remaining: 55¢Equipped Aden Ward with Flak armour from stash (10¢)
Outcome: Credits remaining: 115¢Updated Path of Faith: Path of the Doomed
Equipped Brother Pyric with Axe from stash (10¢)
Outcome: Credits remaining: 115¢State Change: Velum Ash changed from Convalescence to Active
Outcome: Velum Ash is now ActiveState Change: Cenric Ashling changed from Convalescence to Active
Outcome: Cenric Ashling is now ActiveState Change: Archdeacon Septus Tympan changed from Convalescence to Active
Outcome: Archdeacon Septus Tympan is now ActiveEquipped Velum Ash with Flak armour from stash (10¢)
Outcome: Credits remaining: 115¢Velum Ash spent 6 XP to advance
Outcome: Improved Weapon SkillBrother Turbin Coil spent 6 XP to advance
Outcome: Improved Weapon SkillDeacon Tracheon spent 6 XP to advance
Outcome: Improved Ballistic SkillBrother Septum Jax spent 6 XP to advance
Outcome: Improved Weapon SkillDeacon Tracheon spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 3 XP for Cenric Ashling - rolled a 6 in the slave pits
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Velum Ash - rolled 6 in slave pits
Outcome: Current: 6 XP, Total: 11 XPHired Brother Pyric (20¢)
Outcome: Credits remaining: 115¢Bought Axe for Stash (10¢)
Outcome: Credits remaining: 135¢Injury: Velum Ash suffered Convalescence - rolled for multiple injuries - rolled a 2 for D3 so two further injury rolls 35 and 33 - convalescence x2
Outcome: Velum Ash was put into ConvalescenceReassigned Smoke grenades from Velum Ash to Aden Ward (15¢)
Outcome: Credits remaining: 145¢Injury: Deacon Tracheon suffered Out Cold
Outcome: Deacon Tracheon was put into ActiveAdded 1 XP for Velum Ash - Started game 1
Outcome: Current: 3 XP, Total: 8 XPInjury: Cenric Ashling suffered Convalescence
Outcome: Cenric Ashling was put into ConvalescenceAdded 1 XP for Cenric Ashling - Started game 1
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Aden Ward - Started game 1
Outcome: Current: 1 XP, Total: 6 XPAdded 2 XP for Brother Turbin Coil - Started game 1 OOH Hershel
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Brother Septum Jax - Started game 1
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Brother Nasal Barak - started a game
Outcome: Current: 1 XP, Total: 7 XPAdded 4 XP for Deacon Tracheon - Started game 1 OOH Carl gimp 1 OOH Carol ganger 1 OOH Glenn 1
Outcome: Current: 8 XP, Total: 8 XPReduced 4 XP for Deacon Cochlear - error correction
Outcome: Current: 5 XP, Total: 5 XPAdded 4 XP for Deacon Cochlear - Started game 1 OOH Carl gimp 1 OOH Carol ganger 1 OOH Glenn 1
Outcome: Current: 9 XP, Total: 9 XPAdded 1 XP for Deacon Cochlear - Started game
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Archdeacon Septus Tympan - Started game
Outcome: Current: 1 XP, Total: 13 XPAdded 90¢: d6x10 rolled 6 for settlement d6x10 rolled 3 for slave pits
Outcome: +90¢ (to 145¢)Injury: Archdeacon Septus Tympan suffered Convalescence
Outcome: Archdeacon Septus Tympan was put into ConvalescenceEquipped Cenric Ashling with Axe from stash (10¢)
Outcome: Credits remaining: 55¢Bought Axe for Stash (10¢)
Outcome: Credits remaining: 55¢Hired Cenric Ashling (20¢)
Outcome: Credits remaining: 65¢Moved Flak armour from Brother Nasal Barak to stash (10¢)
Outcome: Credits remaining: 85¢Equipped Brother Nasal Barak with Mesh armour from stash (15¢)
Outcome: Credits remaining: 85¢Equipped Brother Nasal Barak with Smoke grenades from stash (15¢)
Outcome: Credits remaining: 85¢