Campaign Actions
Death And Taxes
Sold equipment from stash: Blast carbine (25¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 88¢)Reassigned Blast rifle from Tobermory to Wellington the intellect (15¢)
Outcome: Credits remaining: 83¢Bought Mesh armour for Wellington the intellect (15¢)
Outcome: Credits remaining: 83¢Reassigned Chain lance from Tobermory to Wellington the intellect (55¢)
Outcome: Credits remaining: 98¢Hired Wellington the intellect (80¢)
Outcome: Credits remaining: 98¢Equipped Young Bungo with Mesh armour from stash (15¢)
Outcome: Credits remaining: 178¢Bought Chain lance for Young Bungo (55¢)
Outcome: Credits remaining: 178¢Hired Young Bungo (80¢)
Outcome: Credits remaining: 233¢Faisal spent 5 XP to advance
Outcome: Improved MovementWaj spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Nabil
Rolled 2D6: 1 , 5 = 6 Outcome: Improved ToughnessRolling for advancement to Tomsk
Rolled 2D6: 4 , 3 = 7 Outcome: Improved MovementDeath: Hassen was killed
Outcome: Hassen is permanently dead. All equipment transferred to stash.Injury: Hassen suffered Memorable Death - critically injured sustained- can't select on this app??- doc asked for 70 credits - a bullet was considered the better option
Outcome: Hassen was put into DeadAdded 5 XP for Faisal - win+assist
Outcome: Current: 7 XP, Total: 13 XPAdded 5 XP for Waj - win+assist
Outcome: Current: 8 XP, Total: 14 XPAdded 4 XP for Tomsk - win
Outcome: Current: 8 XP, Total: 11 XPAdded 6 XP for Nabil - win+OOAed champ
Outcome: Current: 9 XP, Total: 15 XPAdded 1 XP for Great Uncle Bulgaria - assisted tm
Outcome: Current: 6 XP, Total: 20 XPAdded 5 XP for Great Uncle Bulgaria - win + OOa mr dusk
Outcome: Current: 5 XP, Total: 19 XPAdded 4 XP for Barry- the master of capital - win
Outcome: Current: 6 XP, Total: 12 XPAdded 4 XP for Tobermory - win
Outcome: Current: 6 XP, Total: 14 XPInjury: Tomsk suffered Humiliated
Outcome: Tomsk was put into ConvalescenceAdded 190¢: 4d6 for wasting territory for 160 credits + 1D6 for a loot crate 20credits + 1D3 for post action skill 10 credits
Outcome: +190¢ (to 313¢)Bought Infra-sight† for Long rifle on Nabil (25¢)
Outcome: Credits remaining: 123¢Equipped Nabil with Long rifle from stash (30¢)
Outcome: Credits remaining: 148¢Moved Blast carbine from Faisal to stash (25¢)
Outcome: Credits remaining: 148¢Reassigned Blast carbine from Nabil to Faisal (50¢)
Outcome: Credits remaining: 148¢Bought Infra-sight† for Long rifle on Omar (25¢)
Outcome: Credits remaining: 148¢Bought Mesh armour for Hassen (15¢)
Outcome: Credits remaining: 173¢Bought Mesh armour for Faisal (15¢)
Outcome: Credits remaining: 188¢Bought Mesh armour for Tomsk (15¢)
Outcome: Credits remaining: 203¢Bought Boltgun for Wellington (0¢)
Outcome: Credits remaining: 168¢Hired Wellington (50¢)
Outcome: Credits remaining: 168¢Reassigned Blast rifle from Great Uncle Bulgaria to Tobermory (15¢)
Outcome: Credits remaining: 218¢Bought Suspensors for Heavy blaster* on Great Uncle Bulgaria (60¢)
Outcome: Credits remaining: 218¢Rolling for advancement to Tomsk
Rolled 2D6: 3 , 6 = 9 Outcome: Improved WillpowerRolling for advancement to Omar
Rolled 2D6: 1 , 3 = 4 Outcome: Improved Ballistic SkillRolling for advancement to Nabil
Rolled 2D6: 3 , 1 = 4 Outcome: Improved Ballistic SkillTomsk spent 6 XP to advance
Outcome: Improved Ballistic SkillFaisal spent 6 XP to advance
Outcome: Improved Ballistic SkillOmar spent 6 XP to advance
Outcome: Improved Ballistic SkillNabil spent 8 XP to advance
Outcome: Improved ToughnessWaj spent 6 XP to advance
Outcome: Improved Ballistic SkillHassen spent 6 XP to advance
Outcome: Improved Ballistic SkillGreat Uncle Bulgaria spent 6 XP to advance
Outcome: Improved Ballistic SkillGreat Uncle Bulgaria spent 8 XP to advance
Outcome: Improved ToughnessBarry- the master of capital spent 6 XP to advance
Outcome: Improved Ballistic SkillTobermory spent 8 XP to advance
Outcome: Improved ToughnessInjury: Hassen suffered Out Cold
Outcome: Hassen was put into Active