Campaign Actions
Prospect's Ledge Winter 2025 Dominion
Bought Smoke grenades for Dumbass1 (15¢)
Outcome: Credits remaining: 0¢Bought Smoke grenades for Dumbass 2 (15¢)
Outcome: Credits remaining: 15¢Bought Smoke grenades for Dumbass 3 (15¢)
Outcome: Credits remaining: 30¢Bought Smoke grenades for Dumbass 4 (15¢)
Outcome: Credits remaining: 45¢Equipped Dumbass 5 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 60¢Equipped Dumbass 4 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 60¢Equipped Dumbass 3 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 60¢Equipped Dumbass 2 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 60¢Equipped Dumbass1 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 60¢Bought Smoke grenades for Dumbass 5 (15¢)
Outcome: Credits remaining: 60¢Moved Mesh armour from Skinny pete to stash (15¢)
Outcome: Credits remaining: 75¢Moved Mesh armour from Skinny John to stash (15¢)
Outcome: Credits remaining: 75¢Moved Mesh armour from Skinny Jimmy to stash (15¢)
Outcome: Credits remaining: 75¢Moved Mesh armour from Skinny bob to stash (15¢)
Outcome: Credits remaining: 75¢Moved Mesh armour from Jimmy2 to stash (15¢)
Outcome: Credits remaining: 75¢Moved Mesh armour from Billy to stash (15¢)
Outcome: Credits remaining: 75¢Equipped Dumbass 5 with Boning sword from stash (20¢)
Outcome: Credits remaining: 75¢Equipped Dumbass 5 with Autogun from stash (15¢)
Outcome: Credits remaining: 75¢Bought Boning sword for Stash (20¢)
Outcome: Credits remaining: 75¢Bought Autogun for Stash (15¢)
Outcome: Credits remaining: 95¢Added 25¢: For the cost of recruit from settlement.
Outcome: +25¢ (to 110¢)Territory Transfer: Old Ruins transferred from no one to Becky, lemme smash
State Change: Billy changed from Recovery to Active - No longer recovering.
Outcome: Billy is now ActiveState Change: Dumbass 3 changed from Convalescence to Active - No longer Convalescing
Outcome: Dumbass 3 is now ActiveReputation Update: Becky, lemme smash gained 1 Reputation (new total: 4)
Rolled for recruitment from settlement. result was a 6 and a 3 on 2d6. Result is Juve
Rolled 2D6: 6 , 6 = 12Added 30¢: d3x10 credits from old ruins
Outcome: +30¢ (to 110¢)Added 40¢: d6x10 credits from settlement
Outcome: +40¢ (to 80¢)Added 1 XP for Dumbass 4 - 1 xp for challenge declined
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Dumbass 3 - 1 xp for challenge declined
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Dumbass 2 - 1 xp for challenge declined
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Dumbass1 - 1 xp for challenge declined
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Skinny pete - 1 xp for challenge declined
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Skinny John - 1 xp for challenge declined
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Skinny Jimmy - 1 xp for challenge declined
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Skinny bob - 1 xp for challenge declined
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Jimmy2 - 1 xp for challenge declined
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Billy - 1 xp for challenge declined
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for Billy - 1d3 xp for mvp. Rolled 3.
Outcome: Current: 6 XP, Total: 6 XPReputation Update: Becky, lemme smash gained 1 Reputation (new total: 3)
Reputation Update: Becky, lemme smash gained 1 Reputation (new total: 2)
Injury: Dumbass 3 suffered Convalescence - He didn't do shit anyway.
Outcome: Dumbass 3 was put into ConvalescenceInjury: Skinny bob suffered Horrid Scars - Already has fearsome. Out cold until post battle.
Outcome: Skinny bob was put into ActiveInjury: Billy suffered Enfeebled - Got bonked on the head
Outcome: Billy was put into RecoveryAdded 1 XP for Skinny Jimmy - 1 xp for mission
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Skinny bob - 1 xp for mission
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Dumbass 3 - 1 xp for mission
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Dumbass 2 - 1 xp for mission
Outcome: Current: 1 XP, Total: 1 XPAdded 3 XP for Dumbass1 - 1 xp for mission. 2 xp for killing a ganger
Outcome: Current: 3 XP, Total: 3 XP