Campaign Actions
Prospect's Ledge Winter 2025 Dominion
Injury: Patrolman 'Sting' suffered Hobbled
Outcome: Patrolman 'Sting' was put into RecoverySpent 20¢: Medical Escort for Pines
Outcome: -20¢ (to 258¢)State Change: Rookie 'Reservoir' changed from Recovery to Active
Outcome: Rookie 'Reservoir' is now ActiveState Change: Sergeant 'Highwater' changed from Recovery to Active
Outcome: Sergeant 'Highwater' is now ActiveState Change: Patrolman 'Pines' changed from Active to Recovery - Critical Injury but Stabilized
Outcome: Patrolman 'Pines' is now RecoveryInjury: Sergeant 'Dynamite' suffered Head Injury - W2G2
Outcome: Sergeant 'Dynamite' was put into RecoveryAdded 40¢: Trade from Ash Vixens for captured fighter Kit
Outcome: +40¢ (to 278¢)Added 80¢: Settlement Income W2G2
Outcome: +80¢ (to 238¢)Added 150¢: Smash and Grab W2G2 5 unopened crates
Outcome: +150¢ (to 158¢)Reputation Update: Patrol Π-Gold-9 gained 4 Reputation (new total: 13)
Patrolman 'Sting' spent 6 XP to advance
Outcome: Improved ToughnessCaptain Aureus 'Sundance' Cassidy spent 12 XP to advance
Outcome: Gained Trick Shot skillAdded 12 XP for Captain Aureus 'Sundance' Cassidy - reverse on Trick shot spend to do it through advancements tab
Outcome: Current: 13 XP, Total: 25 XPSpent 12 XP for Captain Aureus 'Sundance' Cassidy - Purchase Trick Shot Secondary Skill
Outcome: Current: 1 XP, Total: 13 XPMoved Stub gun from Rookie 'Lightfoot' to stash (5¢)
Outcome: Credits remaining: 3¢Reassigned Smoke grenades from Patrolman 'Nine' to Rookie 'Lightfoot' (15¢)
Outcome: Credits remaining: 3¢Equipped Rookie 'Lightfoot' with Stub gun from stash (5¢)
Outcome: Credits remaining: 3¢Equipped Patrolman 'Sting' with Stub gun from stash (5¢)
Outcome: Credits remaining: 3¢Equipped Patrolman 'Nine' with Stub gun from stash (5¢)
Outcome: Credits remaining: 3¢Equipped Patrolman 'Clyde' with Stub gun from stash (5¢)
Outcome: Credits remaining: 3¢Equipped Captain Aureus 'Sundance' Cassidy with Stub gun from stash (5¢)
Outcome: Credits remaining: 3¢Moved Flak armour from Rookie 'Reservoir' to stash (10¢)
Outcome: Credits remaining: 3¢Moved Flak armour from Rookie 'Lightfoot' to stash (10¢)
Outcome: Credits remaining: 3¢Reassigned Hardened flak armour from Patrolman 'Sting' to Rookie 'Reservoir' (30¢)
Outcome: Credits remaining: 3¢Reassigned Hardened flak armour from Patrolman 'Nine' to Rookie 'Lightfoot' (30¢)
Outcome: Credits remaining: 3¢Equipped Patrolman 'Sting' with Mesh armour from stash (15¢)
Outcome: Credits remaining: 3¢Equipped Patrolman 'Nine' with Mesh armour from stash (15¢)
Outcome: Credits remaining: 3¢Equipped Patrolman 'Pines' with Mesh armour from stash (15¢)
Outcome: Credits remaining: 3¢Reassigned Power knife from Sergeant 'Dynamite' to Patrolman 'Nine' (25¢)
Outcome: Credits remaining: 3¢Equipped Patrolman 'Pines' with Power maul from stash (30¢)
Outcome: Credits remaining: 3¢Equipped Sergeant 'Dynamite' with Power maul from stash (30¢)
Outcome: Credits remaining: 3¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 3¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 18¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 33¢Bought Stub gun for Stash (5¢)
Outcome: Credits remaining: 48¢Bought Stub gun for Stash (5¢)
Outcome: Credits remaining: 53¢Bought Stub gun for Stash (5¢)
Outcome: Credits remaining: 58¢Bought Stub gun for Stash (5¢)
Outcome: Credits remaining: 63¢Bought Stub gun for Stash (5¢)
Outcome: Credits remaining: 68¢Added 15¢: One Power Maul half price
Outcome: +15¢ (to 73¢)Sold equipment from stash: Flak armour (10¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 58¢)Bought Riot shield for Patrolman 'Pines' (35¢)
Outcome: Credits remaining: 53¢Bought Enforcer shotgun for Patrolman 'Pines' (60¢)
Outcome: Credits remaining: 88¢Bought Power maul for Stash (30¢)
Outcome: Credits remaining: 148¢Bought Power maul for Stash (30¢)
Outcome: Credits remaining: 178¢Hired Patrolman 'Pines' (45¢)
Outcome: Credits remaining: 208¢Added 1 XP for Rookie 'Reservoir' - Smash and Grab Participation
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Patrolman 'Sting' - OOA and Participate in Battle
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Patrolman 'Nine' - Smash and Grab Participation
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Patrolman 'Clyde' - SI and participate Smash and Grab
Outcome: Current: 5 XP, Total: 5 XP