Campaign Actions
Necrofunda Law and Misrule
Bought manstopper rounds for Autopistol on Backup Barry (10¢)
Outcome: Credits remaining: 173¢State Change: Captain Charlie changed from Recovery to Active
Outcome: Captain Charlie is now ActiveRolling for advancement to Princess
Rolled 2D6: 3 , 4 = 7 Outcome: Improved MovementPumpy Paul spent 5 XP to advance
Outcome: Improved MovementAdded 4 XP for Lil' Larry - Out of action champ and taking part
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Pumpy Paul - Serious injury and taking part
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Newbie Nigel - Taking Part
Outcome: Current: 1 XP, Total: 7 XPAdded 2 XP for Grenadier Garry - Serious injury and taking part
Outcome: Current: 7 XP, Total: 13 XPAdded 3 XP for 'Eadache Eddie - Seriously injury on leader and taking part
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Backup Barry - Taking Part
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Princess - Serious injury on champ and taking part
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Melee Mike - Taking Part
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for Dakka Dave - Taking Part
Outcome: Current: 3 XP, Total: 9 XPAdded 160¢: 40 (casket) 30 (rewards) 10 (precinct) 10 (cold) 70 (Smuggling)
Outcome: +160¢ (to 183¢)Hired Balliff Bap (0¢)
Outcome: Credits remaining: 23¢Hired Bailiff Bap (0¢)
Outcome: Credits remaining: 23¢Hired Bailiff Biff (0¢)
Outcome: Credits remaining: 23¢Hired Headsman Harry (0¢)
Outcome: Credits remaining: 23¢Hired Judge Jerry (0¢)
Outcome: Credits remaining: 23¢Updated Alliance: Justicar Courts
Bought krak grenades for Subjugation pattern grenade launcher on Grenadier Garry (35¢)
Outcome: Credits remaining: 23¢Bought Autopistol for Grenadier Garry (10¢)
Outcome: Credits remaining: 58¢Bought Concussion cannon for Lil' Larry (80¢)
Outcome: Credits remaining: 68¢Bought Carapace (heavy) for Lil' Larry (20¢)
Outcome: Credits remaining: 148¢Hired Lil' Larry (205¢)
Outcome: Credits remaining: 168¢Bought Armoured undersuit for Pumpy Paul (25¢)
Outcome: Credits remaining: 373¢Bought Armoured undersuit for Newbie Nigel (25¢)
Outcome: Credits remaining: 398¢Reassigned Ablative overlay from Melee Mike to Dakka Dave (20¢)
Outcome: Credits remaining: 423¢Bought Ablative overlay for Melee Mike (20¢)
Outcome: Credits remaining: 423¢Added 3 XP for Grenadier Garry - Sercure the Quadrant (+1) taking part in Hive Lockdown (+2)
Outcome: Current: 5 XP, Total: 11 XPAdded 3 XP for 'Eadache Eddie - Caused a Serious Injury (+1) Taking part in Hive Lockdown (+2)
Outcome: Current: 3 XP, Total: 9 XPAdded 4 XP for Princess - Sercure the Quadrant (+2) taking part in Hive Lockdown (+2)
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Melee Mike - Sercure the Quadrant (+1) Taking part in Hive Lockdown (+2)
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Dakka Dave - Taking part in Hive Lockdown
Outcome: Current: 2 XP, Total: 8 XPReputation Update: Arresting Criminals, Aggressively Bonking gained 1 Reputation (new total: 12)
Added 440¢: Bribe (250) Precinct (40) Cold Trade (60) Smuggling Routes (90)
Outcome: +440¢ (to 443¢)Added 6 XP for Captain Charlie - Sercure the Quadrant (+3) Assist Recovery (+1) Taking part in mission (+2)
Outcome: Current: 8 XP, Total: 22 XPInjury: Captain Charlie suffered Eye Injury
Outcome: Captain Charlie was put into RecoveryState Change: Captain Charlie changed from Active to Recovery
Outcome: Captain Charlie is now RecoveryReassigned Hardcase cyber-mastiff from Captain Charlie to Melee Mike (130¢)
Outcome: Credits remaining: 3¢Bought dumdum rounds for Stub gun on Newbie Nigel (5¢)
Outcome: Credits remaining: 3¢Bought dumdum rounds for Stub gun on Newbie Nigel (5¢)
Outcome: Credits remaining: 8¢Bought Grapnel launcher for 'Eadache Eddie (25¢)
Outcome: Credits remaining: 13¢Bought Cameleoline cloak for 'Eadache Eddie (35¢)
Outcome: Credits remaining: 38¢Bought Hardcase cyber-mastiff for Captain Charlie (130¢)
Outcome: Credits remaining: 73¢Newbie Nigel spent 6 XP to advance
Outcome: Improved Ballistic SkillCaptain Charlie spent 6 XP to advance
Outcome: Improved Weapon SkillGrenadier Garry spent 6 XP to advance
Outcome: Improved Ballistic Skill'Eadache Eddie spent 6 XP to advance
Outcome: Improved Ballistic SkillDakka Dave spent 6 XP to advance
Outcome: Improved Ballistic Skill