Campaign Actions
Bloomington Area Necromunda Guild
Added 340¢: mission and territories
Outcome: +340¢ (to 370¢)Added 3 XP for Stan
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Pete the Puppet
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Bob
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Jackie The Hammer - p
Outcome: Current: 6 XP, Total: 15 XPAdded 1 XP for Brick - p
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for Boomer - si p
Outcome: Current: 16 XP, Total: 28 XPAdded 3 XP for Cutter Chrome
Outcome: Current: 7 XP, Total: 13 XPReputation Update: The Sumptown Saints gained 2 Reputation (new total: 10)
State Change: Boomer changed from Recovery to Active
Outcome: Boomer is now ActiveRolling for equipment 1-2 combu stub/plas pistol 3-4 Cybermastiff 5-6 Heavy Carapace
Rolled 1D6: 3 = 3 Outcome: Cyber Pooch for Cutter acquired.Added 1 XP for Scrapheap - participant
Outcome: Current: 1 XP, Total: 1 XPMoved Stub gun from Lucky to stash (5¢)
Outcome: Credits remaining: 30¢Moved Incendiary charges from Lucky to stash (40¢)
Outcome: Credits remaining: 30¢Moved Flail from Lucky to stash (20¢)
Outcome: Credits remaining: 30¢Recovery: Lucky recovered from Memorable Death
Outcome: Injury removedInjury: Lucky suffered Memorable Death
Outcome: Lucky was put into DeadInjury: Boomer suffered Spinal Injury
Outcome: Boomer was put into RecoveryAdded 3 XP for Jackie The Hammer - ooa and part
Outcome: Current: 5 XP, Total: 14 XPAdded 4 XP for Boomer - part ooa si
Outcome: Current: 14 XP, Total: 26 XPBought Carapace (light) for Cutter Chrome (80¢)
Outcome: Credits remaining: 30¢Reassigned Mesh armour from Cutter Chrome to Freeman (15¢)
Outcome: Credits remaining: 110¢Bought Combat shotgun for Jackie The Hammer (90¢)
Outcome: Credits remaining: 110¢Reassigned Mesh armour from Jackie The Hammer to Brick (15¢)
Outcome: Credits remaining: 200¢Reassigned Carapace (light) from Brick to Jackie The Hammer (80¢)
Outcome: Credits remaining: 200¢Equipped Little John with Mesh armour from stash (15¢)
Outcome: Credits remaining: 200¢Bought Carapace (light) for Brick (80¢)
Outcome: Credits remaining: 200¢Moved Mesh armour from Brick to stash (15¢)
Outcome: Credits remaining: 280¢Added 250¢: Fresh Recruitment
Outcome: +250¢ (to 280¢)Hired Scrapheap (185¢)
Outcome: Credits remaining: 30¢State Change: Bob changed from Recovery to Active
Outcome: Bob is now ActiveState Change: Lucky changed from Recovery to Active
Outcome: Lucky is now ActiveAdded 125¢: Released captive
Outcome: +125¢ (to 215¢)Released Big Boy back to Phi-Burgundy-2 without ransom
Outcome: Phi-Burgundy-2 rating +250¢Rolling for advancement to Bob
Rolled 2D6: 4 , 2 = 6 Outcome: Improved ToughnessRolling for advancement to Stan
Rolled 2D6: 5 , 3 = 8 Outcome: Improved IntelligenceLucky spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 1 XP for Stan - participant
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Pete the Puppet - participant
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Bob - participant
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Lucky - participant
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Boomer - out of action ser inj participant
Outcome: Current: 10 XP, Total: 22 XPAdded 1 XP for Brick - participant
Outcome: Current: 5 XP, Total: 11 XPAdded 90¢: mission plus fixer plus territory income
Outcome: +90¢ (to 90¢)Reputation Update: The Sumptown Saints lost 1 Reputation (new total: 8)
Out of Actions Update: The Sumptown Saints gained 1 Out of Actions (new total: 10)
Injury: Bob suffered Hand Injury
Outcome: Bob was put into RecoveryInjury: Lucky suffered Hobbled
Outcome: Lucky was put into RecoveryMoved Incendiary charges from Jackie The Hammer to stash (40¢)
Outcome: Credits remaining: 0¢Equipped Lucky with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 0¢