Campaign Actions
Bloomington Area Necromunda Guild
Equipped Jester with Enforcer boltgun from stash (50¢)
Outcome: Credits remaining: 233¢Equipped Jester with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 233¢Reputation Update: Phi-Burgundy-2 gained 1 Reputation (new total: 13)
Out of Actions Update: Phi-Burgundy-2 gained 4 Out of Actions (new total: 17)
Hired Academy Replacement (0¢)
Outcome: Credits remaining: 313¢Moved Flak armour from Baroness to stash (10¢)
Outcome: Credits remaining: 313¢Equipped Baroness with Photo-goggles from stash (35¢)
Outcome: Credits remaining: 313¢Equipped Baroness with Mesh armour from stash (15¢)
Outcome: Credits remaining: 313¢Rolling for advancement to Baroness
Rolled 2D6: 1 , 1 = 2 Outcome: Gained Hip Shooting skill and was promotedAdded 1 XP for Warden - Secured the Tunnels
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Mailman - Secured the Tunnels
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Big Boy - Secured the Tunnels
Outcome: Current: 8 XP, Total: 17 XPAdded 1 XP for Baroness - Secured the Tunnels
Outcome: Current: 7 XP, Total: 19 XPAdded 1 XP for Domino - Secured the Tunnels
Outcome: Current: 6 XP, Total: 14 XPAdded 1 XP for Halberd - Secured the Tunnels
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Papa Bear - Secured the Tunnels
Outcome: Current: 4 XP, Total: 19 XPDeath: Showtime was killed
Outcome: Showtime is permanently dead. All equipment transferred to stash.Spent 80¢: Took Showtime to the Hospital
Outcome: -80¢ (to 313¢)Added 2 XP for Big Boy - Taught dust a lesson
Outcome: Current: 7 XP, Total: 16 XPAdded 3 XP for Domino - Was ordered to smash, smashed.
Outcome: Current: 5 XP, Total: 13 XPAdded 2 XP for Big Boy - Smashed a nomad on the ground until he stopped moving
Outcome: Current: 5 XP, Total: 14 XPAdded 2 XP for Baroness - Avenged showtime and shot the nomad who put him in the hospital
Outcome: Current: 6 XP, Total: 18 XPAdded 2 XP for Baroness - Lit up Decisive
Outcome: Current: 4 XP, Total: 16 XPAdded 2 XP for Domino - Crushed Crush
Outcome: Current: 2 XP, Total: 10 XPAdded 1 XP for Showtime - Clean shot on Clean
Outcome: Current: 6 XP, Total: 21 XPBought Infra-sight† for Sniper rifle on Mailman (40¢)
Outcome: Credits remaining: 203¢Out of Actions Update: Phi-Burgundy-2 gained 2 Out of Actions (new total: 13)
Reputation Update: Phi-Burgundy-2 gained 2 Reputation (new total: 12)
Bought Vigilance pattern assault shield for Domino (40¢)
Outcome: Credits remaining: 243¢Bought Photo-goggles for Showtime (35¢)
Outcome: Credits remaining: 283¢Bought Armoured undersuit for Snake Eyes (25¢)
Outcome: Credits remaining: 318¢Moved Flak armour from Snake Eyes to stash (10¢)
Outcome: Credits remaining: 343¢Moved Flak armour from Mailman to stash (10¢)
Outcome: Credits remaining: 343¢Reassigned Hardened flak armour from Papa Bear to Mailman (30¢)
Outcome: Credits remaining: 343¢Bought Carapace (light) for Papa Bear (80¢)
Outcome: Credits remaining: 343¢Added 7¢: Tech bazaar haggle postgame - bought snake eye's armor at half price
Outcome: +7¢ (to 423¢)Bought Mesh armour for Snake Eyes (15¢)
Outcome: Credits remaining: 416¢Reassigned Flak armour from 510Ω5 to 510Ω5 (10¢)
Outcome: Credits remaining: 431¢Equipped 510Ω5 with Flak armour from stash (10¢)
Outcome: Credits remaining: 431¢Bought Stub gun for 510Ω5 (5¢)
Outcome: Credits remaining: 431¢Added 1 XP for 030Ø-2 - Secured the Drinking Hole
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Warden - Secured the Drinking Hole
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Snake Eyes - Secured the Drinking Hole
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Mailman - Secured the Drinking Hole
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Big Boy - Secured the Drinking Hole
Outcome: Current: 3 XP, Total: 12 XPAdded 1 XP for Baroness - Secured the Drinking Hole
Outcome: Current: 2 XP, Total: 14 XP