Campaign Actions
Enter Hive Dante
Kill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 17)
Added 1 XP for AFO Usbourne #3
Outcome: Current: 7 XP, Total: 13 XPAdded 1 XP for AFO Jeff as in Jeff #4
Outcome: Current: 3 XP, Total: 15 XPAdded 1 XP for AFO Dobby #9
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for AFO Big Suze #8
Outcome: Current: 2 XP, Total: 14 XPAdded 1 XP for AFO Big mad Andy #6
Outcome: Current: 3 XP, Total: 15 XPAdded 1 XP for Sgt Corrigan #1
Outcome: Current: 6 XP, Total: 27 XPAdded 1 XP for Capt. Johnson #5
Outcome: Current: 3 XP, Total: 11 XPInjury: AFO Big mad Andy #6 suffered Head Injury
Outcome: AFO Big mad Andy #6 was put into RecoveryInjury: AFO Dobby #9 suffered Out Cold
Outcome: AFO Dobby #9 was put into ActiveAdded 1 XP for Sgt Corrigan #1
Outcome: Current: 5 XP, Total: 26 XPAdded 1 XP for AFO Big Suze #8
Outcome: Current: 1 XP, Total: 13 XPAdded 1 XP for AFO Usbourne #3
Outcome: Current: 6 XP, Total: 12 XPCapt. Johnson #5 spent 8 XP to advance
Outcome: Improved ToughnessRolling for advancement to AFO Big Suze #8
Rolled 2D6: 2 , 3 = 5 Outcome: Improved StrengthRolling for advancement to AFO Big Suze #8
Rolled 2D6: 6 , 5 = 11Exploration points Update: 203 Det, Apollo House lost 6 Exploration points (new total: 0)
Exploration points Update: 203 Det, Apollo House lost 0 Exploration points (new total: 6)
Reassigned Lasgun from Capt. Johnson #5 to AFO Usbourne #3 (15¢)
Outcome: Credits remaining: 0¢Equipped Capt. Johnson #5 with Boltgun from stash (55¢)
Outcome: Credits remaining: 0¢Bought Boltgun for Stash (55¢)
Outcome: Credits remaining: 0¢Exploration points Update: 203 Det, Apollo House gained 5 Exploration points (new total: 6)
Injury: AFO Big Suze #8 suffered Horrid Scars
Outcome: AFO Big Suze #8 was put into ActiveAdded 1 XP for AFO Jeff as in Jeff #4
Outcome: Current: 2 XP, Total: 14 XPAdded 1 XP for AFO Jeff as in Jeff #4
Outcome: Current: 1 XP, Total: 13 XPAdded 1 XP for AFO Big mad Andy #6
Outcome: Current: 2 XP, Total: 14 XPAdded 1 XP for Capt. Johnson #5
Outcome: Current: 10 XP, Total: 10 XPAdded 1 XP for Sgt Corrigan #1
Outcome: Current: 4 XP, Total: 25 XPAdded 3 XP for AFO Big Suze #8
Outcome: Current: 6 XP, Total: 12 XPKill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 16)
Added 2 XP for Capt. Johnson #5
Outcome: Current: 9 XP, Total: 9 XPAdded 1 XP for AFO Big mad Andy #6
Outcome: Current: 1 XP, Total: 13 XPAdded 2 XP for Sgt Corrigan #1
Outcome: Current: 3 XP, Total: 24 XPKill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 15)
Rolling for advancement to AFO Jeff as in Jeff #4
Rolled 2D6: 3 , 2 = 5 Outcome: Improved ToughnessRolling for advancement to AFO Big mad Andy #6
Rolled 2D6: 6 , 3 = 9 Outcome: Improved IntelligenceRolling for advancement to AFO Dobby #9
Rolled 2D6: 5 , 6 = 11 Outcome: Improved CoolRolling for advancement to AFO Big Suze #8
Rolled 2D6: 2 , 3 = 5 Outcome: Improved ToughnessSgt Corrigan #1 spent 3 XP to advance
Outcome: Improved IntelligenceSgt Corrigan #1 spent 12 XP to advance
Outcome: Improved AttacksRolling for advancement to AFO Big Suze #8
Rolled 2D6: 5 , 6 = 11Rolling for advancement to AFO Big mad Andy #6
Rolled 2D6: 1 , 6 = 7Equipped AFO Dobby #9 with Photon flash grenades from stash (15¢)
Outcome: Credits remaining: 0¢Bought Photon flash grenades for Stash (15¢)
Outcome: Credits remaining: 0¢Exploration points Update: 203 Det, Apollo House lost 3 Exploration points (new total: 1)
Added 1 XP for AFO Jeff as in Jeff #4
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for AFO Jeff as in Jeff #4
Outcome: Current: 5 XP, Total: 11 XPAdded 1 XP for AFO Dobby #9
Outcome: Current: 9 XP, Total: 9 XP