Campaign Actions
Enter Hive Dante
Added 1 XP for AFO Big Suze #8
Outcome: Current: 9 XP, Total: 9 XPAdded 1 XP for AFO Big mad Andy #6
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Sgt Corrigan #1
Outcome: Current: 16 XP, Total: 22 XPAdded 1 XP for Capt. Johnson #5
Outcome: Current: 7 XP, Total: 7 XPReputation Update: 203 Det, Apollo House gained 1 Reputation (new total: 6)
Exploration points Update: 203 Det, Apollo House gained 3 Exploration points (new total: 4)
Injury: Capt. Johnson #5 suffered Enfeebled
Outcome: Capt. Johnson #5 was put into RecoveryAdded 3 XP for Sgt Corrigan #1
Outcome: Current: 15 XP, Total: 21 XPKill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 14)
Added 4 XP for AFO Dobby #9
Outcome: Current: 8 XP, Total: 8 XPKill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 13)
Added 4 XP for AFO Jeff as in Jeff #4
Outcome: Current: 4 XP, Total: 10 XPKill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 12)
Added 2 XP for Sgt Corrigan #1
Outcome: Current: 12 XP, Total: 18 XPKill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 11)
Added 4 XP for Sgt Corrigan #1
Outcome: Current: 10 XP, Total: 16 XPAdded 1 XP for AFO Usbourne #3
Outcome: Current: 5 XP, Total: 11 XPAdded 4 XP for AFO Big Suze #8
Outcome: Current: 8 XP, Total: 8 XPKill count Update: 203 Det, Apollo House gained 1 Kill count (new total: 10)
Added 1 XP for Capt. Johnson #5
Outcome: Current: 6 XP, Total: 6 XPRolling for advancement to AFO Big mad Andy #6
Rolled 2D6: 6 , 5 = 11Rolling for advancement to AFO Big mad Andy #6
Rolled 2D6: 1 , 5 = 6Equipped AFO Usbourne #3 with Gunk bombs from stash (40¢)
Outcome: Credits remaining: 0¢Bought Gunk bombs for Stash (40¢)
Outcome: Credits remaining: 0¢Added 40¢: Gunk bomb
Outcome: +40¢ (to 40¢)Exploration points Update: 203 Det, Apollo House lost 6 Exploration points (new total: 1)
Rolling for advancement to AFO Jeff as in Jeff #4
Rolled 2D6: 3 , 1 = 4 Outcome: Improved Ballistic SkillInjury: AFO Dobby #9 suffered Bitter Emnity - Hate Tom
Outcome: AFO Dobby #9 was put into ActiveAdded 2 XP for AFO Usbourne #3
Outcome: Current: 4 XP, Total: 10 XPAdded 1 XP for AFO Jeff as in Jeff #4
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for AFO Dobby #9
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for AFO Big Suze #8
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Sgt Corrigan #1
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for AFO Big mad Andy #6
Outcome: Current: 5 XP, Total: 11 XPAdded 1 XP for Sgt Corrigan #1
Outcome: Current: 5 XP, Total: 11 XPAdded 1 XP for Capt. Johnson #5
Outcome: Current: 5 XP, Total: 5 XPInjury: AFO Big mad Andy #6 suffered Out Cold
Outcome: AFO Big mad Andy #6 was put into ActiveInjury: Sgt Corrigan #1 suffered Impressive Scars
Outcome: Sgt Corrigan #1 was put into ActiveInjury: AFO Usbourne #3 suffered Convalescence
Outcome: AFO Usbourne #3 was put into ConvalescenceExploration points Update: 203 Det, Apollo House gained 1 Exploration points (new total: 7)
Exploration points Update: 203 Det, Apollo House gained 1 Exploration points (new total: 6)
Injury: AFO Usbourne #3 suffered Enfeebled
Outcome: AFO Usbourne #3 was put into ActiveInjury: AFO Big Suze #8 suffered Convalescence
Outcome: AFO Big Suze #8 was put into ActiveInjury: AFO Dobby #9 suffered Convalescence
Outcome: AFO Dobby #9 was put into ActiveInjury: AFO Big mad Andy #6 suffered Hand Injury
Outcome: AFO Big mad Andy #6 was put into ActiveBought Enforcer boltgun for AFO Big Suze #8 (50¢)
Outcome: Credits remaining: 0¢Rolling for advancement to AFO Usbourne #3
Rolled 2D6: 2 , 6 = 8 Outcome: Improved IntelligenceRolling for advancement to AFO Big mad Andy #6
Rolled 2D6: 1 , 6 = 7 Outcome: Improved MovementState Change: Sgt Corrigan #1 changed from Recovery to Active
Outcome: Sgt Corrigan #1 is now ActiveInjury: Sgt Corrigan #1 suffered Spinal Injury
Outcome: Sgt Corrigan #1 was put into Recovery