Campaign Actions
Hive of Cards
Hairball was captured by Spire Intelligence Directorate (SID)
Outcome: Rating reduced by 60¢Hairball spent 0 XP to advance
Outcome: Improved MovementHairball returned from Spire Intelligence Directorate (SID)
Outcome: Rating +50¢State Change: Hairball changed from Convalescence to Active
Outcome: Hairball is now ActiveHairball was captured by Spire Intelligence Directorate (SID)
Outcome: Rating reduced by 50¢State Change: Hairball changed from Active to Convalescence
Outcome: Hairball is now ConvalescenceHairball spent 0 XP to advance
Outcome: Improved MovementInjury: Flint suffered Enfeebled
Outcome: Flint was put into RecoveryAdded 6 XP for Dr. Throg - Round 2
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Chaos Familiar - Round 2
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Loukanikos - Round 2
Outcome: Current: 3 XP, Total: 3 XPSpent 9 XP for Kangal - Skill: Infiltrate
Outcome: Current: 5 XP, Total: 14 XPAdded 8 XP for Kangal - Round 2
Outcome: Current: 14 XP, Total: 14 XPAdded 4 XP for Vulpis
Outcome: Current: 4 XP, Total: 4 XPReassigned Lasgun from Flea, the second son to Dr. Throg (15¢)
Outcome: Credits remaining: 50¢Bought Mesh armour for Dr. Throg (15¢)
Outcome: Credits remaining: 50¢Bought Axe for Loukanikos (10¢)
Outcome: Credits remaining: 65¢Bought Incendiary charges for Loukanikos (40¢)
Outcome: Credits remaining: 75¢Bought Axe for Vulpis (10¢)
Outcome: Credits remaining: 115¢Added 40¢: Vulpis Goldplated gun won in round 2
Outcome: +40¢ (to 125¢)Bought Plasma gun for Vulpis (100¢)
Outcome: Credits remaining: 85¢Bought Gold-plated gun for Vulpis (40¢)
Outcome: Credits remaining: 185¢Bought Stimm-slug stash for Serjeant Kaleb (30¢)
Outcome: Credits remaining: 225¢Bought Hex’iron blade for Serjeant Kaleb (25¢)
Outcome: Credits remaining: 255¢Reassigned Chainsword from Serjeant Kaleb to The Parasite (25¢)
Outcome: Credits remaining: 280¢Added 30¢: Fungal Sprawl gives 10 credits discount on Stimm-slug stash, Loukanikos Savvy Trader gives 20 credits discount on Plasmagun
Outcome: +30¢ (to 280¢)Added 25¢: Flea, the second son, come with 25 credits of free equibment, mesh armour and axe
Outcome: +25¢ (to 250¢)Bought Mesh armour for Flea, the second son (15¢)
Outcome: Credits remaining: 225¢Bought Axe for Flea, the second son (10¢)
Outcome: Credits remaining: 240¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 235¢Equipped Flea, the second son with Reclaimed autopistol from stash (5¢)
Outcome: Credits remaining: 250¢Equipped Flea, the second son with Lasgun from stash (15¢)
Outcome: Credits remaining: 250¢Added 35¢: Flea, the second son, was free from Chaos Fane
Outcome: +35¢ (to 250¢)Death: Flea was killed
Outcome: Flea is permanently dead. All equipment transferred to stash.Hired Flea, the second son (35¢)
Outcome: Credits remaining: 215¢Reputation Update: Spire Intelligence Directorate (SID) lost 5 Reputation (new total: 9)
Bought Autopistol for Obryn Korr (10¢)
Outcome: Credits remaining: 0¢Hired The Thing (210¢)
Outcome: Credits remaining: 10¢Reduced 40¢
Outcome: -40¢ (to 0¢, all time: 675¢)Bought Decaying for Black Mamba (5¢)
Outcome: Credits remaining: 40¢Bought Bleeding for Black Mamba (10¢)
Outcome: Credits remaining: 45¢Bought Concentrated for Black Mamba (15¢)
Outcome: Credits remaining: 55¢Bought Paralysing for Green Mamba (5¢)
Outcome: Credits remaining: 70¢Bought Concentrated for Green Mamba (15¢)
Outcome: Credits remaining: 75¢Equipped Tiger Snake II with Fighting knife from stash (15¢)
Outcome: Credits remaining: 90¢Bought Hotshot las pack for Lasgun on Tiger Snake II (20¢)
Outcome: Credits remaining: 90¢Bought Lasgun for Tiger Snake II (5¢)
Outcome: Credits remaining: 110¢Bought Mesh armour for Tiger Snake II (15¢)
Outcome: Credits remaining: 115¢