Campaign Actions
Hive of Cards
Bought Mesh armour for 2nd new guy (15¢)
Outcome: Credits remaining: 40¢Bought Reclaimed autopistol for 2nd new guy (5¢)
Outcome: Credits remaining: 55¢Bought Mesh armour for Flint (15¢)
Outcome: Credits remaining: 60¢Bought Frenzon collar for Zabu (30¢)
Outcome: Credits remaining: 75¢Bought Mesh armour for Zabu (15¢)
Outcome: Credits remaining: 105¢Bought Scrap shield for Zabu (15¢)
Outcome: Credits remaining: 120¢Added 10¢: Credit on Frenzon Collar to Zabu from territory
Outcome: +10¢ (to 135¢)Added 20¢: Combat shotgun to Parasite discount from skill
Outcome: +20¢ (to 125¢)Bought Scrap shield for The Parasite (15¢)
Outcome: Credits remaining: 105¢Bought Combat shotgun for The Parasite (70¢)
Outcome: Credits remaining: 120¢Reassigned Shotgun from The Parasite to 1st new guy (30¢)
Outcome: Credits remaining: 190¢Added 40¢: Incendiary Charge for 1st new guy free
Outcome: +40¢ (to 190¢)Bought Incendiary charges for 1st new guy (40¢)
Outcome: Credits remaining: 150¢Bought Reclaimed autogun for 1st new guy (10¢)
Outcome: Credits remaining: 190¢Bought Mesh armour for 1st new guy (15¢)
Outcome: Credits remaining: 200¢Hired 2nd new guy (35¢)
Outcome: Credits remaining: 215¢Hired 1st new guy (35¢)
Outcome: Credits remaining: 215¢Black Mamba spent 5 XP to advance
Outcome: Improved MovementBought smoke grenades for Grenade launcher on Boomslang (15¢)
Outcome: Credits remaining: 0¢Bought photon flash grenades for Grenade launcher on Boomslang (15¢)
Outcome: Credits remaining: 15¢Bought Hotshot las pack for Lasgun on Dubois' Sea Snake (20¢)
Outcome: Credits remaining: 30¢Bought Fighting knife for Dubois' Sea Snake (15¢)
Outcome: Credits remaining: 50¢Bought Lasgun for Dubois' Sea Snake (5¢)
Outcome: Credits remaining: 65¢Bought Mesh armour for Dubois' Sea Snake (15¢)
Outcome: Credits remaining: 70¢Hired Dubois' Sea Snake (50¢)
Outcome: Credits remaining: 85¢Inland Taipan spent 5 XP to advance
Outcome: Improved MovementReduced 40¢
Outcome: -40¢ (to 135¢, all time: 920¢)Added 3 XP for Inland Taipan
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for Boomslang
Outcome: Current: 3 XP, Total: 15 XPAdded 4 XP for Green Mamba
Outcome: Current: 4 XP, Total: 29 XPAdded 5 XP for Russel's Viper
Outcome: Current: 5 XP, Total: 17 XPAdded 2 XP for Black Mamba
Outcome: Current: 5 XP, Total: 14 XPAdded 5 XP for Queen Cobra
Outcome: Current: 7 XP, Total: 15 XPTiger Snake spent 6 XP to advance
Outcome: Improved CoolTiger Snake spent 6 XP to advance
Outcome: Improved IntelligenceAdded 10 XP for Tiger Snake
Outcome: Current: 12 XP, Total: 12 XPDeath: Tiger Snake II was killed
Outcome: Tiger Snake II is permanently dead. All equipment transferred to stash.Moved Lasgun from Tiger Snake to stash (5¢)
Outcome: Credits remaining: 170¢Reassigned Lasgun from Tiger Snake II to Tiger Snake (25¢)
Outcome: Credits remaining: 170¢Reassigned Fighting knife from Tiger Snake II to Tiger Snake (15¢)
Outcome: Credits remaining: 170¢Reassigned Power maul from ZR-13 “Bonehead” to LP-64 “Madhouse” (30¢)
Outcome: Credits remaining: 101¢Equipped ZR-13 “Bonehead” with Power fist from stash (100¢)
Outcome: Credits remaining: 101¢Equipped ZR-13 “Bonehead” with Servo harness (full) from stash (160¢)
Outcome: Credits remaining: 101¢Bought Servo harness (full) for Stash (160¢)
Outcome: Credits remaining: 101¢Bought Power fist for Stash (100¢)
Outcome: Credits remaining: 261¢Rolled on tabletop for advancement to PT-67
Rolled 2D6: 6 , 2 = 8 Outcome: Improved IntelligenceReleased Tiger Snake back to Deadly Viper Assassination Squad without ransom
Outcome: Deadly Viper Assassination Squad rating +70¢