Campaign Actions
Flopromunda
Banzos Stimmfist spent 6 XP to advance
Outcome: Improved Weapon SkillBought Armoured undersuit for Dand Bhrorg (25¢)
Outcome: Credits remaining: 20¢Bought Furnace plates for Randy Liggio (5¢)
Outcome: Credits remaining: 45¢Bought Axe for Randy Liggio (10¢)
Outcome: Credits remaining: 50¢Equipped Randy Liggio with Stub gun from stash (5¢)
Outcome: Credits remaining: 60¢Bought Stub gun for Stash (5¢)
Outcome: Credits remaining: 60¢Equipped Brag Beefjacker with Heavy stubber* from stash (130¢)
Outcome: Credits remaining: 65¢Bought Heavy stubber* for Stash (130¢)
Outcome: Credits remaining: 65¢Brag Beefjacker spent 6 XP to advance
Outcome: Gained Impetuous skill and was promotedEquipped Banzos Stimmfist with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 195¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 195¢Fist Beefmuscle spent 8 XP to advance
Outcome: Improved ToughnessBought Grav gun for Cliff Oilgroin (0¢)
Outcome: Credits remaining: 65¢Bought Techmite oculi for Spudd Valdarsson (40¢)
Outcome: Credits remaining: 35¢Bought Hydraulic drill for Brax Valdarsson (25¢)
Outcome: Credits remaining: 75¢Old Gruntt Valdarsson spent 9 XP to advance
Outcome: Gained Fast Shot skillAdded 2 XP for Chudd Valdarsson Jr - Battle 4
Outcome: Current: 7 XP, Total: 13 XPThakk Valdarsson was captured by The Mad Shaft Boys
Outcome: Thakk Valdarsson is now held captiveAdded 1 XP for Thakk Valdarsson - Battle 4
Outcome: Current: 3 XP, Total: 9 XPAdded 3 XP for Chudd Valdarsson Sr - Battle 4
Outcome: Current: 4 XP, Total: 10 XPInjury: Chudd Valdarsson Sr suffered Head Injury
Outcome: Chudd Valdarsson Sr was put into ActiveAdded 3 XP for Spudd Valdarsson - Battle 4
Outcome: Current: 7 XP, Total: 15 XPAdded 1 XP for Techmite Exovator 078b - Battle 4
Outcome: Current: 1 XP, Total: 1 XPAdded 6 XP for Old Gruntt Valdarsson - Battle 4
Outcome: Current: 13 XP, Total: 21 XPRolling for advancement to Reinart Ottweiler
Rolled 2D6: 3 , 5 = 8 Outcome: Improved MovementClutch spent 6 XP to advance
Outcome: Improved Ballistic SkillGentleman Geoff spent 8 XP to advance
Outcome: Improved ToughnessNine Yards McGraw spent 6 XP to advance
Outcome: Improved Ballistic SkillState Change: Splint Greaseskull changed from Convalescence to Active
Outcome: Splint Greaseskull is now ActiveInjury: Splint Greaseskull suffered Humiliated
Outcome: Splint Greaseskull was put into ConvalescenceAdded 1 XP for Smoke Greasejaw
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Splint Greaseskull
Outcome: Current: 3 XP, Total: 14 XPAdded 3 XP for Trunk Razorrod
Outcome: Current: 3 XP, Total: 9 XPAdded 9 XP for Fist Beefmuscle
Outcome: Current: 11 XP, Total: 17 XPAdded 2 XP for Thick Manbeef
Outcome: Current: 5 XP, Total: 25 XPAdded 1 XP for Reinart Ottweiler
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Jonny 2 Guns
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Dutch Oberman
Outcome: Current: 4 XP, Total: 4 XPAdded 80¢: To spend on Orlock gunner stuff only
Outcome: +80¢ (to 225¢)Added 1 XP for Gug Ghrage
Outcome: Current: 9 XP, Total: 9 XPAdded 1 XP for Gurkel III
Outcome: Current: 1 XP, Total: 1 XPAdded 3 XP for Darnel Dramm
Outcome: Current: 11 XP, Total: 11 XPAdded 1 XP for Nine Yards McGraw
Outcome: Current: 11 XP, Total: 11 XPAdded 4 XP for Brag Beefjacker
Outcome: Current: 10 XP, Total: 10 XPAdded 1 XP for Banzos Stimmfist
Outcome: Current: 9 XP, Total: 9 XPAdded 4 XP for Gentleman Geoff
Outcome: Current: 12 XP, Total: 12 XPAdded 4 XP for Draxo Strolsk
Outcome: Current: 12 XP, Total: 12 XP