3 player classic campaign, 1000 credits starting gangs, Orlock vs Escher vs Nomads.
“The portals are barred and sealed, dome-wide hatch lockdown protocol is in effect, environmental negation and reprocessing units are at an impressively high 72% efficiency and exterior hazard prevention work shifts report no abnormalities – but somehow, Emperor-damnit, it just keeps getting in…”
Everyone knows something is deeply wrong. The gnawing sense of unease permeates everyday life, the sense of dread borne on the wind that should be unable to blow. Despite rigorous checks, additional taxation and forced-labour parties, the occupants of Regolith Falls wake for every work-shift to ever greater layers of ash covering every surface. Mysterious and unexplained events occur with unnerving frequency. Suspicious strangers have been reported by those who look for such things, and rates of theft, vandalism, atmospheric leaks, accounting anomalies and of course, murder, have all increased.
Always an outlying and (by Necromundan standards) peaceful dome complex, House Orlock and Escher have long coexisted and made money here in (relative) peace. However, with the increasing disquiet caused by the deteriorating situation, both Houses have dispatched gangs to shore up their interests in the region…
Gangs
Assets
Manage Assets →|
Collapsed Dome
Unowned
“Rumour has it mad old Crow Jacker has found a way into the collapsed dome… You’d have to be absolutely mad to follow that lunatic in there.” - ’Drunk’ Davith Dewhop, Purveyor of Maps
Many of the ancient domes that honeycomb the underhive eventually collapse under the weight of time, leaving treasures trapped beneath the wreckage and the structure above liable to fall apart at the smallest misstep. A plucky Dome Runner has found a way in, and two gangs follow them in, looking for loot…
SETUP •Scenario: Dome Rush
•Battlefield: Make it look like a collapsed dome! Lots of wreckage, tight and claustrophobic
•Extra things needed: A Dome Runner!
•Extra rule: Use the ‘Badzone Events’ list
•Crews: Custom 10!
•Victory: First to three loot crates |
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Mine Workings
Held by Rasa Ruhi
“There's a hole in this mountain and it's dark and it's deep; Emperor knows all the secrets it keeps; There's a chill in the air only miners can feel; There're ghosts in the tunnels that the company sealed.” - Old Orlock mining song Constructed as an expansion to the hive directly on top of un-touched, solid ground, the Regolith Falls dome still has access to various mine working sites. Many of these are accessible only through narrow shafts and tunnels at floor level of the dome, leading to a flourishing artisanal mining industry overseen by House Orlock. Carbonite gems, cognate ore, argent and emeralds can all be found, and are a tempting commodity for a gang looking to diversify their sources of income...
SETUP •Scenario: Mining Expedition
•Battlefield: Make it look like an industrial area
•Extra things needed: 4x doors for mining tunnels
•Crews: Custom 10
•Victory: Whoever mined the most sites, or if a draw, whoever did the most damage to the other side.
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Old Ruins
Unowned
“No one’s gone in there for years… At least, not gone in and come back out.” - Cormund Silvertooth, Deep Hive Prospector
A complex of old ruins stands tall on the tangled landscape towards the inner edge of the dome. The citizens of Regolith Falls give the area a wide berth, mumbling about ‘horrors in the dark’ and ‘tentacles.’ However, rumours abound of forgotten riches, the tattered treasures of past ages, buried beneath the ashes and rubble.
SETUP •Scenario: Forgotten Riches
•Battlefield: make it look like a dusty old ruin!
•Extra things needed: 5x loot caskets
•Crews: Custom d3+3
•Victory: if the scenario is a draw, whichever side inflicted the most / worst casualties is the winner |
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Regolith Falls (Settlement)
Unowned
“Regolith Falls – A great place to disappear! ” - Regolith Falls town motto
A place of relative settlement, Regolith Falls itself houses the eclectic underhivers that work in the surrounding areas. Usually unaffected by House intrigue and Gang warfare, they tend not to take kindly to outsiders – unless they can be assured that the outsiders in question will largely leave them alone, and protect them from anyone worse.
SETUP •Scenario: Propaganda
•Battlefield: Make it look like a town
•Extra things needed: Market, lots of hivers and scum
•Crews: Custom 4
•Victory: Last gang standing. If both bottle at the same time, whoever had the most hive scum declared to their cause. BUT if more than half the hivers have been killed, the settlement is depopulated and ransacked - the winner earns 4d6x10 creds but can’t hold the territory. |
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Stinger Mould Sprawl
Held by Rasa Ruhi
“I can see the fabric of reality! By Terra’s light – it’s staring back at me…” - Last words of Braka Gore-eater, Heretek, House Goliath
Stinger Mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties. Through a quirk of atmospheric currents and humidity traps, the south eastern bastion wall of Regolith Falls is home to many outgrowths of stinger mould, as well as the psycho active plant Ghast, which thrives in similar conditions. House Escher have long sponsored the foraging of these and other biological or chemical substances to feed their toxin distilleries. While fighting in a dome full of unrefined ghast can do weird things to a fighter, not to mention the dangers of harvesting it, control of such an area can bring peculiar boons.
SETUP •Scenario: Ghast Harvest
•Battlefield: Make it look mouldy…
•Extra things needed: 4x Ghast growths
•Crews: Custom D3+4
•Victory: Whoever had the most Ghast at the end, or if a draw, whoever did the most damage to the other side. |
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The Ents Zone (Narco Den)
Held by The N16 Mining Society
“To alcohol! The cause of... and solution to... all of life's problems.” - Raiyan, owner of Raiyan’s bar, Regolith Falls
The Ents Zone of Regolith Falls contains everything a hard working ganger needs to relax: good company, copious amounts of booze, food of questionable provenance and if you know where to look, literally everything else. Gangs fight hard to control it.
SETUP •Scenario: Bar Defence
•Battlefield: make it look like a bar, obviously!
•Extra things needed: A bar; a vat of Wild Snake / weird drugs
•Note: The Nomads would always be the attacker in this scenario, as they don’t tend to frequent underhivers’ bars!
•Crews: Attacker: Random (D3+3) + Reinforcements.
Defender: Custom (4). •Victory: Destroy the vat of Wild Snake, or last gang standing. |
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The Gate (Archeotech Device)
Unowned
“I’m telling you, that gate will never move again and likely never did! The amount of energy you’d need to move that thing is unimaginable…” - Rae Tottersoul, Hive Wall Maintainance Levvy
Gate Epsilon 1 was the original external access route of Regolith Falls, but it hasn’t moved in millennia and the smaller Northern Hatch is now the only way outside. Stories suggest the gate was moved from a central area of the hive, and was powered by some form of ancient technology producing both energy and strange morphing effects on surrounding equipment. Over the years many an ambitious gang leader has dreamt about controlling such power. Now, a way to reach the gate’s inner workings has been found, but getting in ain’t going to be easy…
SETUP •Scenario: Archeo - Hunters
•Battlefield: Use the portal door to represent the entrance to the Archeotech vault.
•Extra things needed: An Automata (Ambot), the Door
•Crews: D3+7
•Victory: Whoever gets the most fighters inside the vault. If a draw, whichever side inflicted the most / worst casualties is the winner. |
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The Market Place (and Doc Shop)
Unowned
“Well, if it isn't my old friend Mr McGreg, with a leg for an arm and an arm for a leg!” - Nikola Riviera, Rogue Doc, Regolith Falls
The central marketplace of Regolith Falls is a teeming and - for want of a better word - cosmopolitan space, where hivers from all walks of life go to acquire the latest guns, stock up on ammo, haggle over ‘ancient’ relics, or perhaps pause to savour their favorite rat-based snack while watching the hive pass by. It’s also home to the local docs, who may be able to reattach a limb for a fee, but are increasingly wary of attacks…
SETUP •Scenario: Escort Mission – get the Doc safely back to their shop!
•Battlefield: Set up the the doc’s shop on the side of the board the Doc is moving towards. The rest of it is the market.
•Extra things needed: Rogue Doc, marketplace, market traders.
•Special rules: Hive Dwellers from Downtown Dustup.
•Crews: Attacker: Custom (D3+5) + Reinforcements
Defender: Random (D3+7) + Agent. Victory: Whether the Doc gets killed or gets away! |
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The Outside (Refuse Drift)
Unowned
“The waste, junk and refuse of thousands of years. But for some – treasure!” |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| Pheromaniacs | 2 |
| Rasa Ruhi | 4 |
| The N16 Mining Society | 4 |
Battles
Bar Defence • Nov 02, 2025
Pheromaniacs , The N16 Mining Society
Ghast Harveast • Nov 02, 2025
Pheromaniacs , Rasa Ruhi
Mining Expedition • Oct 29, 2025
Rasa Ruhi , The N16 Mining Society
The Meeting... (Necromundan Double Cross) • Aug 29, 2025
Pheromaniacs , Rasa Ruhi , The N16 Mining Society
Action Log
Fashewa (aka Blasti) spent 6 XP to advance
Outcome: Improved Ballistic SkillYanar Gizo spent 6 XP to advance
Outcome: Improved ToughnessYashi spent 6 XP to advance
Outcome: Gained Overwatch skillAdded 2 XP for Matasa - From the harvest: 1 for showing up and 1 for harvesting Ghast
Outcome: Current: 4 XP, Total: 4 XPAdded 5 XP for Yashi - From the harvest: 1 for showing up, 1 for MVP and 3 for webbing and OoA the Death maiden
Outcome: Current: 8 XP, Total: 8 XPCaptured Fighters
View all →| Fighter | Original Gang | Captured By | Status |
|---|---|---|---|
| Godwyn Gunner | The N16 Mining Society | Rasa Ruhi | Captured |