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The N16 Mining Society

R Cr St W
1375¢ 205¢ 1580¢

Actions

Log Action

From The Encroaching Dust II

4 months ago

Territory Transfer: The Ents Zone (Narco Den) transferred from no one to The N16 Mining Society

4 months ago

State Change: Billy the Kid changed from Recovery to Active

Outcome: Billy the Kid is now Active
4 months ago

State Change: Shotgun Steve changed from Recovery to Active

Outcome: Shotgun Steve is now Active
4 months ago

State Change: Orville changed from Recovery to Active

Outcome: Orville is now Active
4 months ago

Territory Transfer: Regolith Falls (Settlement) transferred from no one to The N16 Mining Society

View all actions →

Assets & Resources

Assets

The Ents Zone (Narco Den) (Territory)
Transfer

Resources

Reputation 4 Modify

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner Ganger 4
Gunner (Specialist) Ganger 1
Greenhorn Juve 1
Total 11

Stash

205¢

Stash Credits

205¢

Rex Skargil

265¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 5 XP
Skills Fixer
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Las cutter (85¢) E 2" +1 - 9 -2 2 6+
Melee, Scarce, Versatile
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Save: 5+

Intro battle: Learnt a valuable lesson in his first battle - after being shot at point blank range by Venoma Lisa - don't trust the Escher!

1st battle: took a while to do some prospecting, then bugged out after the whole of the rest of the gang was shot!

M. C.

185¢
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 4 XP
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Blade Breaker)
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Advancements None
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

1st battle: Didnt make it far, got gunned down and knocked out cold. Will try to be more careful in future. 

P. Plasmaton

230¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills True Grit
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

Intro battle: Began by missing all his shots; once he got his eye in, blasted two Escher and one Nomad, and earned 8xp!

1st battle: Got shot, survived. Got taken out of action, survived. Bugged out!

Orville

70¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 1 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries Hobbled
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

1st battle: Had a shocker. Twice tried to overcharge his jump pack, failed twice pinning himself. Then got shot through the leg and hobbled. 

Wilbur

75¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No info added yet.
No lore added yet.

David Goggles

Convalescence
115¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
No info added yet.
No lore added yet.

Jack OAT

145¢
Gunner (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 2 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

1st battle: Did well - layed down an effective smoke screen, got a flesh wound but was one of only 3 standing at the end. 

Phobos

120¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

1st battle: Ran over a bridge towards a mining site, got imediately taken out of action. 

Shotgun Steve

115¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 3 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Hand Injury
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
No info added yet.

1st battle: Did good - shot Matasa, initially pinning him and then taking him OOA. Then got shot through the hand and taken OOA.

Billy the Kid

55¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 2 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 3 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

Intro battle: He showed up. That's about it. 

1st battle: Turned up, mined a site, got shot down in blaze of glory!

Godwyn

Captured
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
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  • Stash

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  • Rex Skargil

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  • M. C.

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  • P. Plasmaton

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  • Orville

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  • Wilbur

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  • David Goggles

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  • Jack OAT

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  • Phobos

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  • Shotgun Steve

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  • Billy the Kid

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  • Godwyn

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/fd4f07cc-9b9f-43c5-b0ea-3b0f06f0ed99/fighter/fa61e47f-ebeb-4fb5-a8bb-c9ef13faa48a/embed?theme=auto"></iframe>

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