Rex Skargil
Road Captain (Leader)
Intro battle: Learnt a valuable lesson in his first battle - after being shot at point blank range by Venoma Lisa - don't trust the Escher!
1st battle: took a while to do some prospecting, then bugged out after the whole of the rest of the gang was shot!
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
3+
|
3+
|
3
|
3
|
3
|
4+
|
2
|
4+
|
5+
|
5+
|
5+
|
| Rules |
Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
|
| XP |
5 XP
|
| Skills |
Fixer
|
| Legendary Names |
Unbelievable Escapes (Iron Hard)
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
None
|
| Advancements |
1
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Las cutter
(85¢)
|
E
|
2"
|
+1
|
-
|
9
|
-2
|
2
|
6+
|
| Melee, Scarce, Versatile |
|
Plasma pistol
(50¢)
|
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Scarce, Sidearm |
|
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Sidearm, Unstable |
M. C.
Arms Master (Champion)
1st battle: Didnt make it far, got gunned down and knocked out cold. Will try to be more careful in future.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
3+
|
3
|
3
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
6+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade
|
| XP |
4 XP
|
| Skills |
Nerves of Steel
|
| Legendary Names |
Unbelievable Escapes (Blade Breaker)
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
Bitter Emnity
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Arc hammer*
(70¢)
|
E
|
1"
|
-
|
-
|
S+3
|
-1
|
3
|
-
|
| Melee, Pulverise, Versatile |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
P. Plasmaton
Road Sergeant (Champion)
Intro battle: Began by missing all his shots; once he got his eye in, blasted two Escher and one Nomad, and earned 8xp!
1st battle: Got shot, survived. Got taken out of action, survived. Bugged out!
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
4
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
6+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| XP |
2 XP
|
| Skills |
True Grit
|
| Legendary Names |
Impressive Leadership (Too Pretty for Primus)
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
None
|
| Advancements |
1
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Plasma gun
(100¢)
|
|
low
|
12"
|
24"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Rapid Fire (1), Scarce |
|
maximal
|
12"
|
24"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Unstable |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
Orville
Wrecker (Prospect)
1st battle: Had a shocker. Twice tried to overcharge his jump pack, failed twice pinning himself. Then got shot through the leg and hobbled.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade
|
| XP |
1 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Flak armour (10¢), Jump booster
|
| Injuries |
Hobbled
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
Wilbur
Wrecker (Prospect)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade
|
| XP |
3 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Flak armour (10¢), Jump booster
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
|
dumdum rounds
(+5¢)
|
5"
|
10"
|
+1
|
-
|
4
|
-
|
1
|
4+
|
| Limited, Sidearm |
David Goggles
Gunner (Ganger)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
8+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| XP |
1 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
Humiliated
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Combat shotgun
(55¢)
|
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
Jack OAT
Gunner (Specialist) (Ganger)
1st battle: Did well - layed down an effective smoke screen, got a flesh wound but was one of only 3 standing at the end.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist), Tools of the Trade
|
| XP |
2 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Grenade launcher
(65¢)
|
|
frag grenades
|
6"
|
24"
|
-1
|
-
|
3
|
-
|
1
|
6+
|
| Blast (3"), Knockback |
|
krak grenades
|
6"
|
24"
|
-1
|
-
|
6
|
-2
|
2
|
6+
|
|
smoke grenades
(+15¢)
|
6"
|
24"
|
-1
|
-
|
-
|
-
|
-
|
4+
|
| Blast (*), Smoke |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
1st battle: Ran over a bridge towards a mining site, got imediately taken out of action.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| XP |
2 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Boltgun
(55¢)
|
12"
|
24"
|
+1
|
-
|
4
|
-1
|
2
|
6+
|
| Rapid Fire (1) |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
Shotgun Steve
Gunner (Ganger)
1st battle: Did good - shot Matasa, initially pinning him and then taking him OOA. Then got shot through the hand and taken OOA.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| XP |
3 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
Hand Injury
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Combat shotgun
(55¢)
|
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
Billy the Kid
Greenhorn (Juve)
Intro battle: He showed up. That's about it.
1st battle: Turned up, mined a site, got shot down in blaze of glory!
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
5+
|
2
|
3
|
1
|
3+
|
1
|
7+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Orlock Specialist)
|
| XP |
3 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Flak armour (10¢)
|
| Injuries |
Spinal Injury
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| XP |
1 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Boltgun
(55¢)
|
12"
|
24"
|
+1
|
-
|
4
|
-1
|
2
|
6+
|
| Rapid Fire (1) |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |