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R Cr St W
1375¢ 205¢ 1580¢

Overview

No lore added yet.

Rex Skargil

Road Captain (Leader)

Intro battle: Learnt a valuable lesson in his first battle - after being shot at point blank range by Venoma Lisa - don't trust the Escher!

1st battle: took a while to do some prospecting, then bugged out after the whole of the rest of the gang was shot!

Rex Skargil

Road Captain (Leader)
265¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 5 XP
Skills Fixer
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Las cutter (85¢) E 2" +1 - 9 -2 2 6+
Melee, Scarce, Versatile
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

M. C.

Arms Master (Champion)

1st battle: Didnt make it far, got gunned down and knocked out cold. Will try to be more careful in future. 

M. C.

Arms Master (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 4 XP
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Blade Breaker)
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Advancements None
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

P. Plasmaton

Road Sergeant (Champion)

Intro battle: Began by missing all his shots; once he got his eye in, blasted two Escher and one Nomad, and earned 8xp!

1st battle: Got shot, survived. Got taken out of action, survived. Bugged out!

P. Plasmaton

Road Sergeant (Champion)
230¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills True Grit
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Orville

Wrecker (Prospect)

1st battle: Had a shocker. Twice tried to overcharge his jump pack, failed twice pinning himself. Then got shot through the leg and hobbled. 

Orville

Wrecker (Prospect*)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 1 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries Hobbled
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Wilbur

Wrecker (Prospect)

No lore added yet.

Wilbur

Wrecker (Prospect*)
75¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

David Goggles

Gunner (Ganger)

No lore added yet.

David Goggles

Convalescence
Gunner (Ganger*)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Jack OAT

Gunner (Specialist) (Ganger)

1st battle: Did well - layed down an effective smoke screen, got a flesh wound but was one of only 3 standing at the end. 

Jack OAT

Gunner (Specialist) (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 2 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Phobos

Gunner (Ganger)

1st battle: Ran over a bridge towards a mining site, got imediately taken out of action. 

Phobos

Gunner (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Shotgun Steve

Gunner (Ganger)

1st battle: Did good - shot Matasa, initially pinning him and then taking him OOA. Then got shot through the hand and taken OOA.

Shotgun Steve

Gunner (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 3 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Hand Injury
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Billy the Kid

Greenhorn (Juve)

Intro battle: He showed up. That's about it. 

1st battle: Turned up, mined a site, got shot down in blaze of glory!

Billy the Kid

Greenhorn (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 2 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 3 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries Spinal Injury
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Godwyn

Gunner (Ganger)

No lore added yet.

Godwyn

Captured
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm