Campaign Actions
Fresh Coast Gaming Winter 2026 Dominion Campaign
Released King Grendel back to The Sub-Orbital Blues without ransom
Outcome: The Sub-Orbital Blues rating +280¢Biffly was captured by The local citizen's militia
Outcome: Rating reduced by 35¢Moved Stub gun from Biffly to stash (5¢)
Outcome: Credits remaining: 0¢Moved Fighting knife from Biffly to stash (10¢)
Outcome: Credits remaining: 0¢Bought Flail for John Paul the Third, Flailmaster of the Bloody Dome (20¢)
Outcome: Credits remaining: 0¢Hired John Paul the Third, Flailmaster of the Bloody Dome (20¢)
Outcome: Credits remaining: 20¢Added 40¢
Outcome: +40¢ (to 40¢)Injury: Phillip of True Shot, Emperor Bless His Aim suffered Hand Injury
Outcome: Phillip of True Shot, Emperor Bless His Aim was put into RecoveryAdded 1 XP for Jethris the Wretch, Scourger of the Unclean
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Larry the Bald, Unshakeable in Body
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Ian of Deft Fingers, Bearer of Righteous Fury
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Most Reverant Preacher Merek the Pious, Shepard of the Flock
Outcome: Current: 3 XP, Total: 3 XPAdded 4 XP for Phillip of True Shot, Emperor Bless His Aim
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Blessed Mordo, Purifier of Sin Most Foul
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Most Reverant Preacher Merek the Pious, Shepard of the Flock
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Handuel the Pure, Deliverer of the Emperor's Peace
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Mortimer the Reverant
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Crazy Ron
Outcome: Current: 2 XP, Total: 2 XPRolling for advancement to Officer Swanson
Rolled 2D6: 2 , 1 = 3Bought Stub gun for Biffly (5¢)
Outcome: Credits remaining: 0¢Bought Fighting knife for Biffly (10¢)
Outcome: Credits remaining: 5¢Added 1 XP for Officer Swanson
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Officer Kennedy
Outcome: Current: 5 XP, Total: 5 XPReduced 1 XP for Officer Blart
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Officer Blart
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Sargent Valentine
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Sergeant Beaumont
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Sargent Valentine
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Captain Cackowsi
Outcome: Current: 2 XP, Total: 7 XPReputation Update: Rustborn Devils lost 1 Reputation (new total: 0)
Added 3 XP for Knife boy
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Dust Mouse
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Roach
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Flea
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Flea
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Jackal
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Beetle
Outcome: Current: 7 XP, Total: 7 XPInjury: Officer Swanson suffered Horrid Scars
Outcome: Officer Swanson was put into ConvalescenceAdded 1 XP for Scorpion
Outcome: Current: 7 XP, Total: 7 XPSold equipment from stash: Flak armour (10¢ - 4×10 = 5¢)
Rolled 1D6: 4 = 4 Outcome: +5¢ (to 5¢)Moved Flak armour from Officer Blart to stash (10¢)
Outcome: Credits remaining: 0¢Equipped Officer Blart with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 15¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 10¢)Moved Flak armour from Officer Kennedy to stash (10¢)
Outcome: Credits remaining: 5¢Moved Flak armour from Sargent Valentine to stash (10¢)
Outcome: Credits remaining: 5¢Reassigned Flak armour from Captain Cackowsi to Officer Blart (10¢)
Outcome: Credits remaining: 5¢